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Capturing general deforming scenes from monocular RGB video is crucial for many computer graphics and vision applications. However, current approaches suffer from drawbacks such as struggling with large scene deformations, inaccurate shape…

计算机视觉与模式识别 · 计算机科学 2023-05-05 Erik C. M. Johnson , Marc Habermann , Soshi Shimada , Vladislav Golyanik , Christian Theobalt

Modeling scene geometry using implicit neural representation has revealed its advantages in accuracy, flexibility, and low memory usage. Previous approaches have demonstrated impressive results using color or depth images but still have…

机器人学 · 计算机科学 2023-03-01 Dongyu Yan , Xiaoyang Lyu , Jieqi Shi , Yi Lin

We introduce a new method for stacking voids and deriving their profile that greatly increases the potential of voids as a tool for precision cosmology. Given that voids are highly non-spherical and have most of their mass at their edge,…

宇宙学与河外天体物理 · 物理学 2016-05-17 Marius Cautun , Yan-Chuan Cai , Carlos S. Frenk

Signed Distance Fields (SDFs) for surface representation are commonly generated offline and subsequently loaded into interactive applications like games. Since they are not updated every frame, they only provide a rigid surface…

图形学 · 计算机科学 2022-10-11 Yu Wei Tan , Nicholas Chua , Clarence Koh , Anand Bhojan

Recent advancements in 3D Gaussian Splatting (3DGS) have made a significant impact on rendering and reconstruction techniques. Current research predominantly focuses on improving rendering performance and reconstruction quality using…

计算机视觉与模式识别 · 计算机科学 2025-09-18 Yinlong Bai , Hongxin Zhang , Sheng Zhong , Junkai Niu , Hai Li , Yijia He , Yi Zhou

Real-time multi-view point cloud reconstruction is a core problem in 3D vision and immersive perception, with wide applications in VR, AR, robotic navigation, digital twins, and computer interaction. Despite advances in multi-camera systems…

计算机视觉与模式识别 · 计算机科学 2026-02-06 Chentian Sun

Volume rendering always plays an important role in the field of medical imaging and industrial design. In recent years, the realistic and interactive volume rendering of the global illumination can improve the perception of shape and depth…

图形学 · 计算机科学 2020-08-17 Dening Luo

Learning neural implicit representations has achieved remarkable performance in 3D reconstruction from multi-view images. Current methods use volume rendering to render implicit representations into either RGB or depth images that are…

计算机视觉与模式识别 · 计算机科学 2024-01-09 Pengchong Hu , Zhizhong Han

The goal of this paper is to create a new framework for dense SLAM that is light enough for micro-robot systems based on depth camera and inertial sensor. Feature-based and direct methods are two mainstreams in visual SLAM. Both methods…

机器人学 · 计算机科学 2017-09-05 Chen Wang , Junsong Yuan , Lihua Xie

Recent advances in implicit neural representations have made them a popular choice for modeling 3D geometry, achieving impressive results in tasks such as shape representation, reconstruction, and learning priors. However, directly editing…

图形学 · 计算机科学 2025-02-06 Fizza Rubab , Yiying Tong

3D Gaussian Splatting (3DGS) has made significant strides in real-time 3D scene reconstruction, but faces memory scalability issues in high-resolution scenarios. To address this, we propose Hierarchical Gaussian Splatting (HRGS), a…

计算机视觉与模式识别 · 计算机科学 2025-06-18 Changbai Li , Haodong Zhu , Hanlin Chen , Juan Zhang , Tongfei Chen , Shuo Yang , Shuwei Shao , Wenhao Dong , Baochang Zhang

Distributed deep neural networks (DNNs) have become central to modern computer vision, yet their deployment on resource-constrained edge devices remains hindered by substantial parameter counts, computational demands, and the probability of…

分布式、并行与集群计算 · 计算机科学 2026-02-17 Mahadev Sunil Kumar , Arnab Raha , Debayan Das , Gopakumar G , Rounak Chatterjee , Amitava Mukherjee

We propose a novel Neural Radiance Field (NeRF) representation for non-opaque scenes that enables fast inference by utilizing textured polygons. Despite the high-quality novel view rendering that NeRF provides, a critical limitation is that…

图形学 · 计算机科学 2024-07-11 Gopal Sharma , Daniel Rebain , Kwang Moo Yi , Andrea Tagliasacchi

We present a novel, hardware rasterized rendering approach for ray-based 3D Gaussian Splatting (RayGS), obtaining both fast and high-quality results for novel view synthesis. Our work contains a mathematically rigorous and geometrically…

计算机视觉与模式识别 · 计算机科学 2025-06-18 Samuel Rota Bulò , Nemanja Bartolovic , Lorenzo Porzi , Peter Kontschieder

The rapid advances in 3D scanning and acquisition techniques have given rise to the explosive increase of volumetric digital models in recent years. This dissertation systematically trailblazes a novel volumetric modeling framework to…

图形学 · 计算机科学 2013-08-06 Bo Li

The reconstruction of 3D objects from calibrated photographs represents a fundamental yet intricate challenge in the domains of computer graphics and vision. Although neural reconstruction approaches based on Neural Radiance Fields (NeRF)…

计算机视觉与模式识别 · 计算机科学 2025-02-21 Bang Du , Runfa Blark Li , Chen Du , Truong Nguyen

Randomized smoothing is the current state-of-the-art method for producing provably robust classifiers. While randomized smoothing typically yields robust $\ell_2$-ball certificates, recent research has generalized provable robustness to…

机器学习 · 计算机科学 2023-09-26 Samuel Pfrommer , Brendon G. Anderson , Somayeh Sojoudi

In recent years, various shadow detection methods from a single image have been proposed and used in vision systems; however, most of them are not appropriate for the robotic applications due to the expensive time complexity. This paper…

计算机视觉与模式识别 · 计算机科学 2018-03-20 Sepideh Hosseinzadeh , Moein Shakeri , Hong Zhang

Incrementally recovering 3D dense structures from monocular videos is of paramount importance since it enables various robotics and AR applications. Feature volumes have recently been shown to enable efficient and accurate incremental dense…

计算机视觉与模式识别 · 计算机科学 2023-05-25 Xingxing Zuo , Nan Yang , Nathaniel Merrill , Binbin Xu , Stefan Leutenegger

3D Gaussian Splatting is emerging as a state-of-the-art technique in novel view synthesis, recognized for its impressive balance between visual quality, speed, and rendering efficiency. However, reliance on third-degree spherical harmonics…

计算机视觉与模式识别 · 计算机科学 2025-01-03 Yiwen Wang , Siyuan Chen , Ran Yi