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Graphics rendering that builds on machine learning and radiance fields is gaining significant attention due to its outstanding quality and speed in generating photorealistic images from novel viewpoints. However, prior work has primarily…

图形学 · 计算机科学 2025-02-25 Junseo Lee , Jaisung Kim , Junyong Park , Jaewoong Sim

Recent works demonstrate the advantages of hardware rasterization for 3D Gaussian Splatting (3DGS) in forward-pass rendering through fast GPU-optimized graphics and fixed memory footprint. However, extending these benefits to backward-pass…

图形学 · 计算机科学 2025-08-14 Yitian Yuan , Qianyue He

Differentiable rendering has received increasing interest for image-based inverse problems. It can benefit traditional optimization-based solutions to inverse problems, but also allows for self-supervision of learning-based approaches for…

计算机视觉与模式识别 · 计算机科学 2021-04-02 Linjie Lyu , Marc Habermann , Lingjie Liu , Mallikarjun B R , Ayush Tewari , Christian Theobalt

Hardware-based triangle rasterization is still the prevalent method for generating images at real-time interactive frame rates. With the availability of a programmable graphics pipeline a large variety of techniques are supported for…

图形学 · 计算机科学 2022-11-29 Francisco Inácio , Jan P. Springer

We present an accurate and GPU-accelerated Stereo Visual SLAM design called Jetson-SLAM. It exhibits frame-processing rates above 60FPS on NVIDIA's low-powered 10W Jetson-NX embedded computer and above 200FPS on desktop-grade 200W GPUs,…

机器人学 · 计算机科学 2024-10-08 Ashish Kumar , Jaesik Park , Laxmidhar Behera

In this work, we use multi-view aerial images to reconstruct the geometry, lighting, and material of facades using neural signed distance fields (SDFs). Without the requirement of complex equipment, our method only takes simple RGB images…

计算机视觉与模式识别 · 计算机科学 2024-04-09 Zixuan Xie , Rengan Xie , Rong Li , Kai Huang , Pengju Qiao , Jingsen Zhu , Xu Yin , Qi Ye , Wei Hua , Yuchi Huo , Hujun Bao

Over the last ten years, graphics processors have become the de facto accelerator for data-parallel tasks in various branches of high-performance computing, including machine learning and computational sciences. However, with the recent…

分布式、并行与集群计算 · 计算机科学 2025-05-28 Johannes Pekkilä , Oskar Lappi , Fredrik Robertsén , Maarit J. Korpi-Lagg

Recent advances in 3D deep learning have shown that it is possible to train highly effective deep models for 3D shape generation, directly from 2D images. This is particularly interesting since the availability of 3D models is still limited…

计算机视觉与模式识别 · 计算机科学 2019-11-05 Shichen Liu , Shunsuke Saito , Weikai Chen , Hao Li

Stencil computations are widely used in HPC applications. Today, many HPC platforms use GPUs as accelerators. As a result, understanding how to perform stencil computations fast on GPUs is important. While implementation strategies for…

分布式、并行与集群计算 · 计算机科学 2020-09-16 Ryuichi Sai , John Mellor-Crummey , Xiaozhu Meng , Mauricio Araya-Polo , Jie Meng

Sample based ray marching is an effective method for direct volume rendering of unstructured meshes. However, sampling such meshes remains expensive, and strategies to reduce the number of samples taken have received relatively little…

图形学 · 计算机科学 2019-08-07 Nathan Morrical , Will Usher , Ingo Wald , Valerio Pascucci

Stencil computation is one of the most widely-used compute patterns in high performance computing applications. Spatial and temporal blocking have been proposed to overcome the memory-bound nature of this type of computation by moving…

分布式、并行与集群计算 · 计算机科学 2020-02-04 Kazuaki Matsumura , Hamid Reza Zohouri , Mohamed Wahib , Toshio Endo , Satoshi Matsuoka

Embodied intelligence requires precise reconstruction and rendering to simulate large-scale real-world data. Although 3D Gaussian Splatting (3DGS) has recently demonstrated high-quality results with real-time performance, it still faces…

计算机视觉与模式识别 · 计算机科学 2025-04-02 Haodong Xiang , Xinghui Li , Kai Cheng , Xiansong Lai , Wanting Zhang , Zhichao Liao , Long Zeng , Xueping Liu

We propose a novel explicit dense 3D reconstruction approach that processes a set of images of a scene with sensor poses and calibrations and estimates a photo-real digital model. One of the key innovations is that the underlying volumetric…

计算机视觉与模式识别 · 计算机科学 2022-03-02 Samir Aroudj , Steven Lovegrove , Eddy Ilg , Tanner Schmidt , Michael Goesele , Richard Newcombe

Generalizable neural surface reconstruction has become a compelling technique to reconstruct from few images without per-scene optimization, where dense 3D feature volume has proven effective as a global representation of scenes. However,…

计算机视觉与模式识别 · 计算机科学 2025-07-09 Aoxiang Fan , Corentin Dumery , Nicolas Talabot , Hieu Le , Pascal Fua

Research on differentiable scene representations is consistently moving towards more efficient, real-time models. Recently, this has led to the popularization of splatting methods, which eschew the traditional ray-based rendering of…

计算机视觉与模式识别 · 计算机科学 2025-02-04 Shrisudhan Govindarajan , Daniel Rebain , Kwang Moo Yi , Andrea Tagliasacchi

We present a novel way of approaching image-based 3D reconstruction based on radiance fields. The problem of volumetric reconstruction is formulated as a non-linear least-squares problem and solved explicitly without the use of neural…

计算机视觉与模式识别 · 计算机科学 2021-12-13 Sverker Rasmuson , Erik Sintorn , Ulf Assarsson

Despite the promising results of multi-view reconstruction, the recent neural rendering-based methods, such as implicit surface rendering (IDR) and volume rendering (NeuS), not only incur a heavy computational burden on training but also…

计算机视觉与模式识别 · 计算机科学 2023-05-30 Yisu Zhang , Jianke Zhu , Lixiang Lin

Direct volume rendering using ray-casting is widely used in practice. By using GPUs and applying acceleration techniques as empty space skipping, high frame rates are possible on modern hardware. This enables performance-critical use-cases…

图形学 · 计算机科学 2025-01-09 Michael Rauter , Lukas Zimmermann , Markus Zeilinger

In the domain of 3D scene representation, 3D Gaussian Splatting (3DGS) has emerged as a pivotal technology. However, its application to large-scale, high-resolution scenes (exceeding 4k$\times$4k pixels) is hindered by the excessive…

计算机视觉与模式识别 · 计算机科学 2024-04-22 Wenkai Liu , Tao Guan , Bin Zhu , Lili Ju , Zikai Song , Dan Li , Yuesong Wang , Wei Yang

Depth sensing is a critical function for robotic tasks such as localization, mapping and obstacle detection. There has been a significant and growing interest in depth estimation from a single RGB image, due to the relatively low cost and…

计算机视觉与模式识别 · 计算机科学 2019-03-11 Diana Wofk , Fangchang Ma , Tien-Ju Yang , Sertac Karaman , Vivienne Sze
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