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Compared with full volume rendering, isosurface rendering has several well recognized advantages in efficiency and accuracy. However, standard isosurface rendering has some limitations in effectiveness. First, it uses a monotone colored…

图形学 · 计算机科学 2012-02-27 Fei Yang , Yong Cao , Jie Tian

Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samples (and model queries) per ray at render time. Although…

计算机视觉与模式识别 · 计算机科学 2024-03-29 Haithem Turki , Vasu Agrawal , Samuel Rota Bulò , Lorenzo Porzi , Peter Kontschieder , Deva Ramanan , Michael Zollhöfer , Christian Richardt

In this paper, we present an efficient visual SLAM system designed to tackle both short-term and long-term illumination challenges. Our system adopts a hybrid approach that combines deep learning techniques for feature detection and…

机器人学 · 计算机科学 2025-02-28 Kuan Xu , Yuefan Hao , Shenghai Yuan , Chen Wang , Lihua Xie

We show how shadows can be efficiently generated in differentiable rendering of triangle meshes. Our central observation is that pre-filtered shadow mapping, a technique for approximating shadows based on rendering from the perspective of a…

图形学 · 计算机科学 2023-08-22 Markus Worchel , Marc Alexa

Neural networks have shown great potential in compressing volume data for visualization. However, due to the high cost of training and inference, such volumetric neural representations have thus far only been applied to offline data…

图形学 · 计算机科学 2023-07-03 Qi Wu , David Bauer , Michael J. Doyle , Kwan-Liu Ma

To reconstruct a 3D scene from a set of calibrated views, traditional multi-view stereo techniques rely on two distinct stages: local depth maps computation and global depth maps fusion. Recent studies concentrate on deep neural…

计算机视觉与模式识别 · 计算机科学 2021-08-20 Jaesung Choe , Sunghoon Im , Francois Rameau , Minjun Kang , In So Kweon

The recent introduction of powerful embedded graphics processing units (GPUs) has allowed for unforeseen improvements in real-time computer vision applications. It has enabled algorithms to run onboard, well above the standard video rates,…

计算机视觉与模式识别 · 计算机科学 2020-08-04 Balazs Nagy , Philipp Foehn , Davide Scaramuzza

3D rendering of dynamic face captures is a challenging problem, and it demands improvements on several fronts$\unicode{x2014}$photorealism, efficiency, compatibility, and configurability. We present a novel representation that enables…

计算机视觉与模式识别 · 计算机科学 2024-04-23 Safa C. Medin , Gengyan Li , Ruofei Du , Stephan Garbin , Philip Davidson , Gregory W. Wornell , Thabo Beeler , Abhimitra Meka

Indoor scene reconstruction from monocular images has long been sought after by augmented reality and robotics developers. Recent advances in neural field representations and monocular priors have led to remarkable results in scene-level…

计算机视觉与模式识别 · 计算机科学 2023-05-23 Wei Dong , Chris Choy , Charles Loop , Or Litany , Yuke Zhu , Anima Anandkumar

A user-centric method for fast, interactive, robust and high-quality shadow removal is presented. Our algorithm can perform detection and removal in a range of difficult cases: such as highly textured and colored shadows. To perform…

计算机视觉与模式识别 · 计算机科学 2016-09-21 Han Gong , Darren P. Cosker

Surface reconstruction is fundamental to computer vision and graphics, enabling applications in 3D modeling, mixed reality, robotics, and more. Existing approaches based on volumetric rendering obtain promising results, but optimize on a…

计算机视觉与模式识别 · 计算机科学 2025-08-12 Yueh-Cheng Liu , Lukas Höllein , Matthias Nießner , Angela Dai

We introduce a new approach for reconstruction and novel view synthesis of unbounded real-world scenes. In contrast to previous methods using either volumetric fields, grid-based models, or discrete point cloud proxies, we propose a hybrid…

计算机视觉与模式识别 · 计算机科学 2025-03-12 Florian Hahlbohm , Linus Franke , Moritz Kappel , Susana Castillo , Martin Eisemann , Marc Stamminger , Marcus Magnor

In this work we present a novel compact scene representation based on Stixels that infers geometric and semantic information. Our approach overcomes the previous rather restrictive geometric assumptions for Stixels by introducing a novel…

计算机视觉与模式识别 · 计算机科学 2017-07-19 Daniel Hernandez-Juarez , Lukas Schneider , Antonio Espinosa , David Vázquez , Antonio M. López , Uwe Franke , Marc Pollefeys , Juan C. Moure

We present ESLAM, an efficient implicit neural representation method for Simultaneous Localization and Mapping (SLAM). ESLAM reads RGB-D frames with unknown camera poses in a sequential manner and incrementally reconstructs the scene…

计算机视觉与模式识别 · 计算机科学 2023-04-04 Mohammad Mahdi Johari , Camilla Carta , François Fleuret

We propose an adaptive form of frameless rendering with the potential to dramatically increase rendering speed over conventional interactive rendering approaches. Without the rigid sampling patterns of framed renderers, sampling and…

图形学 · 计算机科学 2025-10-21 Abhinav Dayal , Cliff Woolley , Benjamin Watson , David Luebke

Neural Radiance Fields (NeRF) have demonstrated superior novel view synthesis performance but are slow at rendering. To speed up the volume rendering process, many acceleration methods have been proposed at the cost of large memory…

计算机视觉与模式识别 · 计算机科学 2022-12-19 Sicheng Li , Hao Li , Yue Wang , Yiyi Liao , Lu Yu

In this paper, we propose an efficient multi-level convolution architecture for 3D visual grounding. Conventional methods are difficult to meet the requirements of real-time inference due to the two-stage or point-based architecture.…

计算机视觉与模式识别 · 计算机科学 2025-03-12 Wenxuan Guo , Xiuwei Xu , Ziwei Wang , Jianjiang Feng , Jie Zhou , Jiwen Lu

We propose an efficient radiance field rendering algorithm that incorporates a rasterization process on adaptive sparse voxels without neural networks or 3D Gaussians. There are two key contributions coupled with the proposed system. The…

计算机视觉与模式识别 · 计算机科学 2025-03-18 Cheng Sun , Jaesung Choe , Charles Loop , Wei-Chiu Ma , Yu-Chiang Frank Wang

Multi-view neural surface reconstruction has exhibited impressive results. However, a notable limitation is the prohibitively slow inference time when compared to traditional techniques, primarily attributed to the dense sampling, required…

计算机视觉与模式识别 · 计算机科学 2023-11-30 Chaerin Min , Sehyun Cha , Changhee Won , Jongwoo Lim

The recent advent of 3D Gaussian Splatting (3DGS) has revolutionized the 3D scene reconstruction space enabling high-fidelity novel view synthesis in real-time. However, with the exception of RawNeRF, all prior 3DGS and NeRF-based methods…

计算机视觉与模式识别 · 计算机科学 2024-07-24 Shreyas Singh , Aryan Garg , Kaushik Mitra