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In a distributed game we imagine a team Player engaging a team Opponent in a distributed fashion. Such games and their strategies have been formalised in concurrent games based on event structures. However there are limitations in founding…

计算机科学中的逻辑 · 计算机科学 2016-07-14 Marc de Visme , Glynn Winskel

We propose a symbolic generative task description language and a corresponding inference engine capable of representing arbitrary multimodal tasks as structured symbolic flows. Unlike conventional generative models that rely on large-scale…

In kernel methods, temporal information on the data is commonly included by using time-delayed embeddings as inputs. Recently, an alternative formulation was proposed by defining a gamma-filter explicitly in a reproducing kernel Hilbert…

机器学习 · 统计学 2017-06-13 Steven Van Vaerenbergh , Simone Scardapane , Ignacio Santamaria

The ability to continually learn, retain and deploy skills to accomplish goals is a key feature of intelligent and efficient behavior. However, the neural mechanisms facilitating the continual learning and flexible (re-)composition of…

机器学习 · 计算机科学 2025-10-24 Haozhe Shan , Sun Minni , Lea Duncker

Refactoring is a constant activity in software development and maintenance. Scale and maintain software systems are based on code refactoring. However, this process is still labor intensive, as it requires programmers to analyze the…

We study the problem of learning a good set of policies, so that when combined together, they can solve a wide variety of unseen reinforcement learning tasks with no or very little new data. Specifically, we consider the framework of…

机器学习 · 计算机科学 2022-03-16 Safa Alver , Doina Precup

We present a method for synthesizing recursive functions that provably satisfy a given specification in the form of a polymorphic refinement type. We observe that such specifications are particularly suitable for program synthesis for two…

编程语言 · 计算机科学 2016-04-22 Nadia Polikarpova , Ivan Kuraj , Armando Solar-Lezama

Refinement type checkers are a powerful way to reason about functional programs. For example, one can prove properties of a slow, specification implementation, porting the proofs to an optimized implementation that behaves the same. Without…

编程语言 · 计算机科学 2022-07-20 Niki Vazou , Michael Greenberg

Behavior planning is known to be one of the basic cognitive functions, which is essential for any cognitive architecture of any control system used in robotics. At the same time most of the widespread planning algorithms employed in those…

人工智能 · 计算机科学 2016-07-28 Aleksandr I. Panov , Konstantin Yakovlev

It is desirable for an agent to be able to solve a rich variety of problems that can be specified through language in the same environment. A popular approach towards obtaining such agents is to reuse skills learned in prior tasks to…

机器学习 · 计算机科学 2024-03-19 Geraud Nangue Tasse , Devon Jarvis , Steven James , Benjamin Rosman

Bilingual word embeddings have been widely used to capture the similarity of lexical semantics in different human languages. However, many applications, such as cross-lingual semantic search and question answering, can be largely benefited…

计算与语言 · 计算机科学 2019-09-10 Muhao Chen , Yingtao Tian , Haochen Chen , Kai-Wei Chang , Steven Skiena , Carlo Zaniolo

This article is first in a series of papers where we reprove the statements in constructing the Enhanced Operation Map and the abstract six-functor formalism developed by Liu-Zheng. In this paper, we prove a theorem regarding constructing…

代数几何 · 数学 2025-01-28 Chirantan Chowdhury

Two-player (antagonistic) games on (possibly stochastic) graphs are a prevalent model in theoretical computer science, notably as a framework for reactive synthesis. Optimal strategies may require randomisation when dealing with inherently…

计算机科学与博弈论 · 计算机科学 2024-11-25 James C. A. Main , Mickael Randour

In this article, we show that the now classical protocol complex approach to distributed task solvability of Herlihy et al. can be understood in standard categorical terms. First, protocol complexes are functors, from chromatic (semi-)…

计算机科学中的逻辑 · 计算机科学 2025-05-16 Eric Goubault , Bernardo Hummes Flores , Roman Kniazev , Jeremy Ledent , Sergio Rajsbaum

One of the most common problem-solving heuristics is by analogy. For a given problem, a solver can be viewed as a strategic walk on its fitness landscape. Thus if a solver works for one problem instance, we expect it will also be effective…

机器学习 · 计算机科学 2023-12-06 Mingyu Huang , Ke Li

Reinforcement learning has been widely adopted to model dialogue managers in task-oriented dialogues. However, the user simulator provided by state-of-the-art dialogue frameworks are only rough approximations of human behaviour. The ability…

计算与语言 · 计算机科学 2023-02-23 Thibault Cordier , Tanguy Urvoy , Fabrice Lefevre , Lina M. Rojas-Barahona

A famous result due to Ko and Friedman (1982) asserts that the problems of integration and maximisation of a univariate real function are computationally hard in a well-defined sense. Yet, both functionals are routinely computed at great…

计算复杂性 · 计算机科学 2019-10-23 Michal Konečný , Eike Neumann

Multi-task learning, as it is understood nowadays, consists of using one single model to carry out several similar tasks. From classifying hand-written characters of different alphabets to figuring out how to play several Atari games using…

机器学习 · 计算机科学 2019-03-25 Unai Garciarena , Alexander Mendiburu , Roberto Santana

Rewriting is a formalism widely used in computer science and mathematical logic. The classical formalism has been extended, in the context of functional languages, with an order over the rules and, in the context of rewrite based languages,…

计算机科学中的逻辑 · 计算机科学 2019-06-12 Horatiu Cirstea , Pierre-Etienne Moreau

We describe Haskell implementations of interesting combinatorial generation algorithms with focus on boolean functions and logic circuit representations. First, a complete exact combinational logic circuit synthesizer is described as a…

数据结构与算法 · 计算机科学 2008-08-07 Paul Tarau