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相关论文: Matching games with partial information

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Recommender systems have emerged as a new weapon to help online firms to realize many of their strategic goals (e.g., to improve sales, revenue, customer experience etc.). However, many existing techniques commonly approach these goals by…

信息检索 · 计算机科学 2012-12-11 Shuang-Hong Yang

In recent years, agents have become capable of communicating seamlessly via natural language and navigating in environments that involve cooperation and competition, a fact that can introduce social dilemmas. Due to the interleaving of…

人工智能 · 计算机科学 2025-01-28 Maayan Orner , Oleg Maksimov , Akiva Kleinerman , Charles Ortiz , Sarit Kraus

In this paper we introduce novel algorithmic strategies for effciently playing two-player games in which the players have different or identical player roles. In the case of identical roles, the players compete for the same objective (that…

计算机科学与博弈论 · 计算机科学 2013-03-26 Mugurel Ionut Andreica , Nicolae Tapus

We investigate the mechanism design problem faced by a principal who hires \emph{multiple} agents to gather and report costly information. Then, the principal exploits the information to make an informed decision. We model this problem as a…

计算机科学与博弈论 · 计算机科学 2023-07-13 Federico Cacciamani , Matteo Castiglioni , Nicola Gatti

This study employs gamified experiments to investigate and refine the Schelling Model of Segregation, a framework that demonstrates how individual preferences can lead to systemic segregation. Using a movement selection algorithm derived…

物理与社会 · 物理学 2025-01-15 Aleix Nicolás Olivé , Luce Prignano , Dimitri Marinelli , Emanuele Cozzo

We propose an extension of Strategy Logic (SL), in which one can both reason about strategizing under imperfect information and about players' knowledge. One original aspect of our approach is that we do not force strategies to be uniform,…

计算机科学中的逻辑 · 计算机科学 2019-08-08 Sophia Knight , Bastien Maubert

We study truthful mechanisms for welfare maximization in online bipartite matching. In our (multi-parameter) setting, every buyer is associated with a (possibly private) desired set of items, and has a private value for being assigned an…

计算机科学与博弈论 · 计算机科学 2024-02-20 Michal Feldman , Federico Fusco , Stefano Leonardi , Simon Mauras , Rebecca Reiffenhäuser

We study the algorithmic problem faced by an information holder (seller) who wants to optimally sell such information to a budged-constrained decision maker (buyer) that has to undertake some action. Differently from previous, we consider…

计算机科学与博弈论 · 计算机科学 2023-02-01 Matteo Castiglioni , Francesco Bacchiocchi , Alberto Marchesi , Giulia Romano , Nicola Gatti

Based on the success of recommender systems in e-commerce, there is growing interest in their use in matching markets (e.g., labor). While this holds potential for improving market fluidity and fairness, we show in this paper that naively…

信息检索 · 计算机科学 2021-06-04 Yi Su , Magd Bayoumi , Thorsten Joachims

Interaction strategies for reward in competitive environments are significantly influenced by the nature and extent of available information. In financial markets, particularly foreign exchange (forex), traders operate independently with…

计算工程、金融与科学 · 计算机科学 2024-12-03 Patrick Naivasha , George Musumba , Patrick Gikunda , John Wandeto

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…

计算机科学与博弈论 · 计算机科学 2016-09-12 Tatsuya Iwase , Takahiro Shiga

We present a game of interacting agents which mimics the complex dynamics found in many natural and social systems. These agents modify their strategies periodically, depending on their performances using genetic crossover mechanisms,…

统计力学 · 物理学 2009-11-10 Marko Sysi-Aho , Anirban Chakraborti , Kimmo Kaski

Many real-world decision problems involve the interaction of multiple self-interested agents with limited sensing ability. The partially observable stochastic game (POSG) provides a mathematical framework for modeling these problems,…

计算机科学与博弈论 · 计算机科学 2024-10-30 Tyler Becker , Zachary Sunberg

We consider a version of large population games whose agents compete for resources using strategies with adaptable preferences. Diversity among the agents reduces their maladpative behavior. We find interesting scaling relations with…

凝聚态物理 · 物理学 2007-05-23 K. Y. Michael Wong , S. W. Lim , Zhuo Gao

When humans are subject to an algorithmic decision system, they can strategically adjust their behavior accordingly (``game'' the system). While a growing line of literature on strategic classification has used game-theoretic modeling to…

机器学习 · 计算机科学 2024-10-28 Raman Ebrahimi , Kristen Vaccaro , Parinaz Naghizadeh

We study interactions between agents in multi-agent systems, in which the agents are misinformed with regards to the game that they play, essentially having a subjective and incorrect understanding of the setting, without being aware of it.…

计算机科学与博弈论 · 计算机科学 2024-09-10 Konstantinos Varsos , Merkouris Papamichail , Giorgos Flouris , Marina Bitsaki

The stable marriage problem and its extensions have been extensively studied, with much of the work in the literature assuming that agents fully know their own preferences over alternatives. This assumption however is not always practical…

计算机科学与博弈论 · 计算机科学 2016-03-21 Baharak Rastegari , Paul Goldberg , David Manlove

How does competition in markets for information affect the creation and division of surplus? We study this question in a search environment in which an agent searches sequentially for a high-quality good and learns about the quality of…

理论经济学 · 经济学 2026-05-26 Teddy Mekonnen , Bobak Pakzad-Hurson

Parity games play a central role in model checking and satisfiability checking. Solving parity games is computationally expensive, among others due to the size of the games, which, for model checking problems, can easily contain $10^9$…

计算机科学中的逻辑 · 计算机科学 2016-03-22 S. Cranen , J. J. A. Keiren , T. A. C. Willemse

We study linear-quadratic games of incomplete information with Gaussian uncertainty, where each player's payoff depends on a privately observed type and a common state. The designer observes the state, elicits types, and sells action…

计算机科学与博弈论 · 计算机科学 2025-11-04 Alessandro Bonatti , Munther A. Dahleh , Thibaut Horel