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Direct-summation N-body algorithms compute the gravitational interaction between stars in an exact way and have a computational complexity of O(N^2). Performance can be greatly enhanced via the use of special-purpose accelerator boards like…

We present the results of gravitational direct $N$-body simulations using the Graphics Processing Unit (GPU) on a commercial NVIDIA GeForce 8800GTX designed for gaming computers. The force evaluation of the $N$-body problem is implemented…

天体物理学 · 物理学 2008-11-26 Robert G. Belleman , Jeroen Bedorf , Simon Portegies Zwart

(Abridged) We have developed a numerical software library for collisionless N-body simulations named "Phantom-GRAPE" which highly accelerates force calculations among particles by use of a new SIMD instruction set extension to the x86…

天体物理仪器与方法 · 物理学 2015-06-04 Ataru Tanikawa , Kohji Yoshikawa , Keigo Nitadori , Takashi Okamoto

The performance and accuracy of a GRAPE-3 system for collisionless N-body simulations is discussed. After a description of the hardware configurations available to us at Marseille, and the usefulness of on-line analysis, we concentrate on…

天体物理学 · 物理学 2009-10-30 E. Athanassoula , A. Bosma , J. -C. Lambert , J. Makino

We describe a new method to accelerate neighbor searches on GRAPE, i.e. a special purpose hardware that efficiently calculates gravitational forces and potentials in $N$-body simulations. In addition to the gravitational calculations, GRAPE…

天体物理学 · 物理学 2015-06-24 T. R. Saitoh , J. Koda

We present hipBone, an open source performance-portable proxy application for the Nek5000 (and NekRS) CFD applications. HipBone is a fully GPU-accelerated C++ implementation of the original NekBone CPU proxy application with several novel…

分布式、并行与集群计算 · 计算机科学 2022-02-28 Noel Chalmers , Abhishek Mishra , Damon McDougall , Tim Warburton

The performance of discrete general purpose graphics processing units (GPGPUs) has been improving at a rapid pace. The PCIe interconnect that controls the communication of data between the system host memory and the GPU has not improved as…

计算物理 · 物理学 2019-05-15 Connor Kenyon , Glenn Volkema , Gaurav Khanna

Probabilistic Circuits (PCs) are a general framework for tractable deep generative models, which support exact and efficient probabilistic inference on their learned distributions. Recent modeling and training advancements have enabled…

机器学习 · 计算机科学 2025-11-03 Anji Liu , Kareem Ahmed , Guy Van den Broeck

We have developed PGPG (Pipeline Generator for Programmable GRAPE), a software which generates the low-level design of the pipeline processor and communication software for FPGA-based computing engines (FBCEs). An FBCE typically consists of…

天体物理学 · 物理学 2015-06-24 Tsuyoshi Hamada , Toshiyuki Fukushige , Junichiro Makino

Modern GPUs support special protocols to exchange data directly across the PCI Express bus. While these protocols could be used to reduce GPU data transmission times, basically by avoiding staging to host memory, they require specific…

As an entry for the 1999 Gordon Bell price/performance prize, we report an astrophysical N-body simulation performed with a treecode on GRAPE-5 (Gravity Pipe 5) system, a special-purpose computer for astrophysical N-body simulations. The…

天体物理学 · 物理学 2007-05-23 Atsushi Kawai , Toshiyuki Fukushige , Junichiro Makino

Hybrid computational architectures based on the joint power of Central Processing Units and Graphic Processing Units (GPUs) are becoming popular and powerful hardware tools for a wide range of simulations in biology, chemistry, engineering,…

天体物理仪器与方法 · 物理学 2015-06-15 Roberto Capuzzo-Dolcetta , Mario Spera

We present an algorithm named "Chamomile Scheme". The scheme is fully optimized for calculating gravitational interactions on the latest programmable Graphics Processing Unit (GPU), NVIDIA GeForce8800GTX, which has (a) small but fast shared…

天体物理学 · 物理学 2007-05-23 Tsuyoshi Hamada , Toshiaki Iitaka

Vision Transformer (ViT) acceleration with field programmable gate array (FPGA) is promising but challenging. Existing FPGA-based ViT accelerators mainly rely on temporal architectures, which process different operators by reusing the same…

硬件体系结构 · 计算机科学 2024-08-02 Qingyu Guo , Jiayong Wan , Songqiang Xu , Meng Li , Yuan Wang

In this letter we describe the pseudoparticle multipole method (P2M2), a new method to express multipole expansion by a distribution of pseudoparticles. We can use this distribution of particles to calculate high order terms in both the…

天体物理学 · 物理学 2009-10-31 Atsushi Kawai , Junichiro Makino

Incremental Potential Contact (IPC) is a widely used, robust, and accurate method for simulating complex frictional contact behaviors. However, achieving high efficiency remains a major challenge, particularly as material stiffness…

图形学 · 计算机科学 2025-05-05 Kemeng Huang , Xinyu Lu , Huancheng Lin , Taku Komura , Minchen Li

Simulations of dusty plasmas were performed using GRAPE-6, a special-purpose computer designed for gravitational N-body problems. The collective behaviour of dust particles, which are injected into the plasma, was studied by means of…

等离子体物理 · 物理学 2007-05-23 Keisuke Yamamoto , Yasunori Mizuno , Hiroshi Inuzuka , Yonggao Cao , Yan Liu , Kenichi Yazawa

The PCIe400 is a generic readout board designed for high-throughput data acquisition in future high-energy physics experiments. It interfaces up to 48 bidirectional links supporting custom protocols from 1 to 26 Gbps to modern back-end…

The GRadient Ascent Pulse Engineering (GRAPE) method is widely used for optimization in quantum control. GRAPE is gradient search method based on exact expressions for gradient of the control objective. It has been applied to coherently…

量子物理 · 物理学 2023-07-18 Vadim Petruhanov , Alexander Pechen

We present a novel approach to robust pose graph optimization based on Graduated Non-Convexity (GNC). Unlike traditional GNC-based methods, the proposed approach employs an adaptive shape function using B-spline to optimize the shape of the…

机器人学 · 计算机科学 2023-09-26 Seungwon Choi , Wonseok Kang , Jiseong Chung , Jaehyun Kim , Tae-wan Kim