相关论文: Smoothed Particle Hydrodynamics with GRAPE and Par…
We have developed a parallel cosmological hydrodynamic simulation code designed for the study of formation and evolution of cosmological structures. The gravitational force is calculated using the TreePM method and the hydrodynamics is…
FleCSPH is a smoothed particle hydrodynamics simulation tool, based on the compile-time configurable framework FleCSI. The asynchronous distributed tree topology combined with a fast multipole method allows FleCSPH to efficiently compute…
The gravimetry measurements from the Gravity Recovery and Climate Experiment (GRACE) and its follow-on (GRACE-FO) satellite mission provide an essential way to monitor changes in ocean bottom pressure ($p_b$), which is a critical variable…
The Smoothed Particle Hydrodynamics (SPH) is a particle-based, Lagrangian method for fluid-flow simulations. In this work, fundamental concepts of this method are first briefly recalled. Then, the ability to accurately model granular…
Parallel aggregation is a ubiquitous operation in data analytics that is expressed as GROUP BY in SQL, reduce in Hadoop, or segment in TensorFlow. Parallel aggregation starts with an optional local pre-aggregation step and then repartitions…
A complete analysis is presented for the far-field creeping flow produced by a multipolar force distribution in a fluid confined between two parallel planar walls. We show that at distances larger than several wall separations the flow…
Simulation of the dynamics of physical systems is essential to the development of both science and engineering. Recently there is an increasing interest in learning to simulate the dynamics of physical systems using neural networks.…
In many graphics applications, the computation of exact geodesic distance is very important. However, the high computational cost of the existing geodesic algorithms means that they are not practical for large-scale models or time-critical…
The ambient hot intra-halo gas in clusters of galaxies is constantly fed and stirred by in-falling galaxies, a process that can be studied in detail with cosmological hydro- dynamical simulations. However, different numerical methods yield…
Resolving the most fundamental questions in cosmology requires simulations that match the scale, fidelity, and physical complexity demanded by next-generation sky surveys. To achieve the realism needed for this critical scientific…
The Gromov-Wasserstein distance is a notable extension of optimal transport. In contrast to the classic Wasserstein distance, it solves a quadratic assignment problem that minimizes the pair-wise distance distortion under the transportation…
The next generation of Department of Energy supercomputers will be capable of exascale computation. For these machines, far more computation will be possible than that which can be saved to disk. As a result, users will be unable to rely on…
Simulating particle dynamics with high fidelity is crucial for solving real-world interaction and control tasks involving liquids in design, graphics, and robotics. Recently, data-driven approaches, particularly those based on graph neural…
We present a novel radiation hydrodynamics code, START, which is a smoothed particle hydrodynamics (SPH) scheme coupled with accelerated radiative transfer. The basic idea for the acceleration of radiative transfer is parallel to the tree…
This paper describes an energy-preserving and globally time-reversible code for weakly compressible smoothed particle hydrodynamics (SPH). We do not add any additional dynamics to the Monaghan's original SPH scheme at the level of ordinary…
We present a new massively parallel code for N-body and cosmological hydrodynamical simulations of modified gravity models. The code employs a multigrid-accelerated Newton-Gauss-Seidel relaxation solver on an adaptive mesh to efficiently…
We describe the implementation and performance of the ${\rm P^3T}$ (Particle-Particle Particle-Tree) scheme for simulating dense stellar systems. In ${\rm P^3T}$, the force experienced by a particle is split into short-range and long-range…
The unavailability of accurate boundary treatment methods for compressible Smoothed Particle Hydrodynamics (SPH) severely limits its ability to simulate flows in and around bodies. To this end, challenges specific to compressible flows with…
We introduce SPHRAY, a Smoothed Particle Hydrodynamics (SPH) ray tracer designed to solve the 3D, time dependent, radiative transfer (RT) equations for arbitrary density fields. The SPH nature of SPHRAY makes the incorporation of separate…
This paper presents a novel particle method to compute strongly coupled incompressible fluid and rigid bodies. The method adopts a velocity-based formulation and utilizes the linear complementarity problem for the incompressibility…