相关论文: N-body Simulation of Galaxy Formation on GRAPE-4 S…
We describe a parallel version of our tree-code for the simulation of self-gravitating systems in Astrophysics. It is based on a dynamic and adaptive method for the domain decomposition, which exploits the hierarchical data arrangement used…
We present the public data release of the AbacusSummit cosmological $N$-body simulation suite, produced with the $\texttt{Abacus}$ $N$-body code on the Summit supercomputer of the Oak Ridge Leadership Computing Facility. $\texttt{Abacus}$…
The Gradient Ascent Pulse Engineering (GRAPE) is a celebrated control algorithm with excellent converging rates, owing to a piece-wise-constant ansatz for the control function that allows for cheap objective gradients. However, the…
We investigate the performance of Opticks, a NVIDIA OptiX API 7.5 GPU-accelerated photon propagation tool compared with a single-threaded Geant4 simulation. We compare the simulations using an improved model of the NEXT-CRAB-0 gaseous time…
We present the first-ever global simulation of the full Earth system at 1.25 km grid spacing, achieving highest time compression with an unseen number of degrees of freedom. Our model captures the flow of energy, water, and carbon through…
We present a method of including galaxy formation in dissipationless N-body simulations. Galaxies that form during the evolution are identified at several epochs and replaced by single massive soft particles. This allows one to produce…
We describe a modified version of the NBODY6 code for simulating star clusters which greatly improves computational efficiency while sacrificing little in the way of accuracy. The distant force calculator is replaced by a GPU-enabled…
We describe an open source GPU implementation of a hybrid symplectic N-body integrator, GENGA (Gravitational ENcounters with Gpu Acceleration), designed to integrate planet and planetesimal dynamics in the late stage of planet formation and…
Classical simulation of quantum circuits remains indispensable for algorithm development, hardware validation, and error analysis in the noisy intermediate-scale quantum (NISQ) era. However, state-vector simulation faces exponential memory…
We present an overview of the Graphics Processing Unit (GPU) based spatial processing system created for the Canadian Hydrogen Intensity Mapping Experiment (CHIME). The design employs AMD S9300x2 GPUs and readily-available commercial…
Colliding galaxies are excellent laboratories for studying galactic evolution and global star formation. Computer simulations of galaxy collisions, in which at least one galaxy has a significant gaseous component, show the production of…
We present the results of a novel type of numerical simulation that realizes a rotating Universe with a shear-free, rigid body rotation inspired by a G\"{o}del-like metric. We run cosmological simulations of unperturbed glasses with various…
We describe and demonstrate the potential of a new and very efficient method for simulating certain classes of modified gravity theories, such as the widely studied $f(R)$ gravity models. High resolution simulations for such models are…
A series of N-body simulations aimed to study the dynamics of small groups of galaxies are presented. The properties of small galaxy groups are very well reproduced, and those of Hickson's compact groups are well reproduced by the most…
In this letter we describe the pseudoparticle multipole method (P2M2), a new method to express multipole expansion by a distribution of pseudoparticles. We can use this distribution of particles to calculate high order terms in both the…
Although originally developed primarily for artificial intelligence workloads, RISC-V-based accelerators are also emerging as attractive platforms for high-performance scientific computing. In this work, we present our approach to…
This paper discusses a classical simulation to compute the partition function (or free energy) of generic one-dimensional quantum many-body systems. Many numerical methods have previously been developed to approximately solve…
Astrophysical direct $N$-body methods have been one of the first production algorithms to be implemented using NVIDIA's CUDA architecture. Now, almost seven years later, the GPU is the most used accelerator device in astronomy for…
Running kinetic plasma physics simulations using grid-based solvers is very demanding both in terms of memory as well as computational cost. This is primarily due to the up to six-dimensional phase space and the associated unfavorable…
Gas-poor galaxies can be modelled as composite collisionless stellar systems, with a dark matter halo and one or more stellar components, representing different stellar populations. The dynamical evolution of such composite systems is often…