Accelerating NBODY6 with a GPU-Enabled Particle-Particle Particle-Tree Scheme
Instrumentation and Methods for Astrophysics
2021-11-22 v1
Abstract
We describe a modified version of the NBODY6 code for simulating star clusters which greatly improves computational efficiency while sacrificing little in the way of accuracy. The distant force calculator is replaced by a GPU-enabled Barnes-Hut code, and integration is done with a standard leap frog scheme. Short-range forces continue to use the CPU-based fourth-order Hermite predictor-corrector scheme of NBODY6. Our code outperforms NBODY6 for systems with more than particles and runs more than a factor 2 faster for systems of particles with similar energy conservation. Our code should be useful for simulating realistic dense stellar clusters, such as globular clusters or galactic nuclei.
Keywords
Cite
@article{arxiv.2110.11658,
title = {Accelerating NBODY6 with a GPU-Enabled Particle-Particle Particle-Tree Scheme},
author = {Anthony D. Arnold and Holger Baumgardt and Long Wang},
journal= {arXiv preprint arXiv:2110.11658},
year = {2021}
}
Comments
9 pages, 14 figures