English

Accelerating NBODY6 with a GPU-Enabled Particle-Particle Particle-Tree Scheme

Instrumentation and Methods for Astrophysics 2021-11-22 v1

Abstract

We describe a modified version of the NBODY6 code for simulating star clusters which greatly improves computational efficiency while sacrificing little in the way of accuracy. The distant force calculator is replaced by a GPU-enabled Barnes-Hut code, and integration is done with a standard leap frog scheme. Short-range forces continue to use the CPU-based fourth-order Hermite predictor-corrector scheme of NBODY6. Our code outperforms NBODY6 for systems with more than 3×1053 \times 10^5 particles and runs more than a factor 2 faster for systems of 10610^6 particles with similar energy conservation. Our code should be useful for simulating realistic dense stellar clusters, such as globular clusters or galactic nuclei.

Keywords

Cite

@article{arxiv.2110.11658,
  title  = {Accelerating NBODY6 with a GPU-Enabled Particle-Particle Particle-Tree Scheme},
  author = {Anthony D. Arnold and Holger Baumgardt and Long Wang},
  journal= {arXiv preprint arXiv:2110.11658},
  year   = {2021}
}

Comments

9 pages, 14 figures

R2 v1 2026-06-24T07:05:58.790Z