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Related papers: Accelerating NBODY6 with a GPU-Enabled Particle-Pa…

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We describe the use of Graphics Processing Units (GPUs) for speeding up the code NBODY6 which is widely used for direct $N$-body simulations. Over the years, the $N^2$ nature of the direct force calculation has proved a barrier for…

Instrumentation and Methods for Astrophysics · Physics 2015-06-05 Keigo Nitadori , Sverre J. Aarseth

We describe the implementation and performance of the ${\rm P^3T}$ (Particle-Particle Particle-Tree) scheme for simulating dense stellar systems. In ${\rm P^3T}$, the force experienced by a particle is split into short-range and long-range…

Instrumentation and Methods for Astrophysics · Physics 2015-06-16 Masaki Iwasawa , Simon Portegies Zwart , Junichiro Makino

Accurate direct $N$-body simulations help to obtain detailed information about the dynamical evolution of star clusters. They also enable comparisons with analytical models and Fokker-Planck or Monte-Carlo methods. NBODY6 is a well-known…

Instrumentation and Methods for Astrophysics · Physics 2015-09-23 Long Wang , Rainer Spurzem , Sverre Aarseth , Keigo Nitadori , Peter Berczik , M. B. N. Kouwenhoven , Thorsten Naab

We compare the performance of two very different parallel gravitational $N$-body codes for astrophysical simulations on large GPU clusters, both pioneer in their own fields as well as in certain mutual scales - NBODY6++ and Bonsai. We carry…

Instrumentation and Methods for Astrophysics · Physics 2016-01-20 Siyi Huang , Rainer Spurzem , Peter Berczik

We present a new C++ code for collisional N-body simulations of star clusters. The code uses the Hermite fourth-order scheme with block time steps, for advancing the particles in time, while the forces and neighboring particles are computed…

Instrumentation and Methods for Astrophysics · Physics 2010-11-08 Simos Konstantinidis , Kostas D. Kokkotas

Most recent progress in understanding the dynamical evolution of star clusters relies on direct N-body simulations. Owing to the computational demands, and the desire to model more complex and more massive star clusters, hardware…

Instrumentation and Methods for Astrophysics · Physics 2015-06-03 P. Anders , H. Baumgardt , E. Gaburov , S. Portegies Zwart

The numerical simulations of massive collisional stellar systems, such as globular clusters (GCs), are very time-consuming. Until now, only a few realistic million-body simulations of GCs with a small fraction of binaries (5%) have been…

Instrumentation and Methods for Astrophysics · Physics 2020-07-28 Long Wang , Masaki Iwasawa , Keigo Nitadori , Junichiro Makino

We present a GPU-accelerated cosmological simulation code, PhotoNs-GPU, based on algorithm of Particle Mesh Fast Multipole Method (PM-FMM), and focus on the GPU utilization and optimization. A proper interpolated method for truncated…

Instrumentation and Methods for Astrophysics · Physics 2021-12-28 Qiao Wang , Chen Meng

N-body codes to perform simulations of the origin and evolution of the Large Scale Structure of the Universe have improved significantly over the past decade both in terms of the resolution achieved and of reduction of the CPU time.…

Astrophysics · Physics 2009-10-31 U. Becciani , V. Antonuccio-Delogu , M. Gambera

A wide variety of outstanding problems in astrophysics involve the motion of a large number of particles ($N\gtrsim 10^{6}$) under the force of gravity. These include the global evolution of globular clusters, tidal disruptions of stars by…

Instrumentation and Methods for Astrophysics · Physics 2017-11-29 Cristián Maureira-Fredes , Pau Amaro-Seoane

We present the results of gravitational direct $N$-body simulations using the Graphics Processing Unit (GPU) on a commercial NVIDIA GeForce 8800GTX designed for gaming computers. The force evaluation of the $N$-body problem is implemented…

Astrophysics · Physics 2008-11-26 Robert G. Belleman , Jeroen Bedorf , Simon Portegies Zwart

We present direct astrophysical N-body simulations with up to a few million bodies using our parallel MPI/CUDA code on large GPU clusters in China, Ukraine and Germany, with different kinds of GPU hardware. These clusters are directly…

Instrumentation and Methods for Astrophysics · Physics 2013-12-09 P. Berczik , R. Spurzem , L. Wang , S. Zhong , O. Veles , I. Zinchenko , S. Huang , M. Tsai , G. Kennedy , S. Li , L. Naso , C. Li

We propose a hybrid tree algorithm for reducing calculation and communication cost of collision-less N-body simulations. The concept of our algorithm is that we split interaction force into two parts: hard-force from neighbor particles and…

Instrumentation and Methods for Astrophysics · Physics 2014-06-25 Tsuyoshi Watanabe , Naohito Nakasato

In this study, an $N$-body simulation code was developed for self-gravitating systems with a limited first-order post-Newtonian approximation. The code was applied to a special case in which the system consists of one massive object and…

Cosmology and Nongalactic Astrophysics · Physics 2019-08-27 Takayuki Tatekawa

We present a GPU accelerated CUDA-C implementation of the Barnes Hut (BH) tree code for calculating the gravitational potential on octree adaptive meshes. The tree code algorithm is implemented within the FLASH4 adaptive mesh refinement…

Instrumentation and Methods for Astrophysics · Physics 2015-11-30 Gunther Lukat , Robi Banerjee

We have developed a highly-tuned software library that accelerates the calculation of quadrupole terms in the Barnes-Hut tree code by use of a SIMD instruction set on the x86 architecture, Advanced Vector eXtensions 2 (AVX2). Our code is…

Instrumentation and Methods for Astrophysics · Physics 2019-02-13 Tetsushi Kodama , Tomoaki Ishiyama

Astrophysical research in recent decades has made significant progress thanks to the availability of various $N$-body simulation techniques. With the rapid development of high-performance computing technologies, modern simulations have been…

Instrumentation and Methods for Astrophysics · Physics 2015-10-07 Maxwell Xu Cai , Yohai Meiron , M. B. N. Kouwenhoven , Paulina Assmann , Rainer Spurzem

We present Particle-Particle-Particle-Mesh (PPPM) and Tree Particle-Mesh (TreePM) implementations on GRAPE-5 and GRAPE-6A systems, special-purpose hardware accelerators for gravitational many-body simulations. In our PPPM and TreePM…

Astrophysics · Physics 2015-06-24 Kohji Yoshikawa , Toshiyuki Fukushige

We present the first detailed comparison between million-body globular cluster simulations computed with a H\'enon-type Monte Carlo code, CMC, and a direct $N$-body code, NBODY6++GPU. Both simulations start from an identical cluster model…

Instrumentation and Methods for Astrophysics · Physics 2016-08-31 Carl L. Rodriguez , Meagan Morscher , Long Wang , Sourav Chatterjee , Frederic A. Rasio , Rainer Spurzem

We present a scalable dissipative particle dynamics simulation code, fully implemented on the Graphics Processing Units (GPUs) using a hybrid CUDA/MPI programming model, which achieves 10-30 times speedup on a single GPU over 16 CPU cores…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-12-01 Yu-Hang Tang , George Em Karniadakis
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