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We present an algorithm for parallelising the TreePM code. We use both functional and domain decompositions. Functional decomposition is used to separate the computation of long range and short range forces, as well as the task of…

天体物理学 · 物理学 2007-05-23 Suryadeep Ray , J. S. Bagla

This paper presents a fast, economical particle-multiple-mesh N-body code optimized for large-N modelling of collisionless dynamical processes, such as black-hole wandering or bar-halo interactions, occurring within isolated galaxies. The…

天体物理学 · 物理学 2007-11-07 John Magorrian

We present a code allowing to evolve three-dimensional self-gravitating collisionless systems with a large number of particles N >= 10^7. FLY (Fast Level-based N-bodY code) is a fully parallel code based on a tree algorithm. It adopts…

天体物理学 · 物理学 2007-05-23 U. Becciani , V. Antonuccio-Delogu , F. Buonomo , C. Gheller

We present a new scheme to compensate for the small-scales approximations resulting from Particle-Mesh (PM) schemes for cosmological N-body simulations. This kind of simulations are fast and low computational cost realizations of the large…

宇宙学与河外天体物理 · 物理学 2022-07-21 Denise Lanzieri , François Lanusse , Jean-Luc Starck

We propose a hybrid tree algorithm for reducing calculation and communication cost of collision-less N-body simulations. The concept of our algorithm is that we split interaction force into two parts: hard-force from neighbor particles and…

天体物理仪器与方法 · 物理学 2014-06-25 Tsuyoshi Watanabe , Naohito Nakasato

We describe a new hybrid N-body/hydrodynamical code based on the particle-mesh (PM) method and the piecewise-parabolic method (PPM) for use in solving problems related to the evolution of large-scale structure, galaxy clusters, and…

天体物理学 · 物理学 2009-10-31 P. M. Ricker , S. Dodelson , D. Q. Lamb

We describe a new implementation of a parallel N-body tree code. The code is load-balanced using the method of orthogonal recursive bisection to subdivide the N-body system into independent rectangular volumes each of which is mapped to a…

天体物理学 · 物理学 2009-10-28 John Dubinski

We present a detailed analysis of the error budget for the TreePM method for doing cosmological N-Body simulations. It is shown that the choice of filter for splitting the inverse square force into short and long range components suggested…

天体物理学 · 物理学 2009-11-07 J. S. Bagla , Suryadeep Ray

We present the merging of the Particle-Mesh (PM) relativistic Gevolution code with the TreePM Gadget-4 code, with the aim of studying general relativity effects in cosmology. Our code, called GrGadget, is able to track the evolution of…

宇宙学与河外天体物理 · 物理学 2023-05-03 Eduardo Quintana-Miranda , Pierluigi Monaco , Luca Tornatore

N-body codes to perform simulations of the origin and evolution of the Large Scale Structure of the Universe have improved significantly over the past decade both in terms of the resolution achieved and of reduction of the CPU time.…

天体物理学 · 物理学 2009-10-31 U. Becciani , V. Antonuccio-Delogu , M. Gambera

Direct $N$-body simulations of star clusters are accurate but expensive, largely due to the numerous $\mathcal{O} (N^2)$ pairwise force calculations. To solve the post-million-body problem, it will be necessary to use approximate force…

星系天体物理 · 物理学 2021-08-24 Diptajyoti Mukherjee , Qirong Zhu , Hy Trac , Carl L. Rodriguez

In particle simulations, the weights of particles determine how many physical particles they represent. Adaptively adjusting these weights can greatly improve the efficiency of the simulation, without creating severe nonphysical artifacts.…

计算物理 · 物理学 2014-11-05 Jannis Teunissen , Ute Ebert

We introduce a new code for cosmological simulations, PHoToNs, which has features on performing massive cosmological simulations on heterogeneous high performance Computer (HPC) and threads oriented programming. PHoToNs adopts a hybrid…

宇宙学与河外天体物理 · 物理学 2018-06-13 Qiao Wang , Zongyan Cao , Liang Gao , Xuebin Chi , Chen Meng , Jie Wang , Long Wang

$N$-body simulation serves as a critical method for modeling cosmic evolution and poses a significant challenge in high-performance computing. We present CUBE2, an open-source cosmological $N$-body code emphasizing memory efficiency,…

天体物理仪器与方法 · 物理学 2026-03-05 Hao-Ran Yu , Bing-Hang Chen , Kun Xu , Ming-Jie Sheng , Jiaxin Han , Yipeng Jing , Huahua Cui

This article describes a new, fully adaptive Particle-Multiple-Mesh numerical simulation code developed primarily for simulations of small regions (such as a group of galaxies) in a cosmological context. It integrates the equations of…

天体物理学 · 物理学 2009-10-28 Sergio Gelato , David F. Chernoff , Ira Wasserman

$N$-body simulations study the dynamics of $N$ particles under the influence of mutual long-distant forces such as gravity. In practice, $N$-body codes will violate Newton's third law if they use either an approximate Poisson solver or…

天体物理仪器与方法 · 物理学 2018-01-01 Qirong Zhu

We describe a new implementation of a parallel Tree-SPH code with the aim to simulate Galaxy Formation and Evolution. The code has been parallelized using SHMEM, a Cray proprietary library to handle communications between the 256 processors…

天体物理学 · 物理学 2009-10-31 Cesario Lia , Giovanni Carraro

We describe a new parallel N-body code for cosmological simulations. The code is based on a work- and data sharing scheme, and is implemented within the Cray Research Corporation's CRAFT programming environment. Different data distribution…

天体物理学 · 物理学 2009-10-28 U. Becciani , V. Antonuccio-Delogu , A. Pagliaro

Fast algorithms for the computation of $N$-body problems can be broadly classified into mesh-based interpolation methods, and hierarchical or multiresolution methods. To this last class belongs the well-known fast multipole method (FMM),…

分布式、并行与集群计算 · 计算机科学 2011-09-21 Felipe A. Cruz , Matthew G. Knepley , L. A. Barba

We present a hybrid technique of N-body simulation to deal with collisionless stellar systems having an inhomogeneous global structure. We combine a treecode and a self-consistent field code such that each of the codes model a different…

天体物理学 · 物理学 2009-10-30 S. Vine , S. Sigurdsson