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相关论文: Tree-Particle-Mesh: an adaptive, efficient, and pa…

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The Tree-Particle-Mesh (TPM) N-body algorithm couples the tree algorithm for directly computing forces on particles in an hierarchical grouping scheme with the extremely efficient mesh based PM structured approach. The combined TPM…

天体物理学 · 物理学 2009-10-31 Paul Bode , Jeremiah P. Ostriker , Guohong Xu

We have developed a gravity solver based on combining the well developed Particle-Mesh (PM) method and TREE methods. It is designed for and has been implemented on parallel computer architectures. The new code can deal with tens of millions…

天体物理学 · 物理学 2009-10-22 Guohong Xu

We describe the TreePM method for carrying out large N-Body simulations to study formation and evolution of the large scale structure in the Universe. This method is a combination of Barnes and Hut tree code and Particle-Mesh code. It…

天体物理学 · 物理学 2009-10-31 J. S. Bagla

Cosmological N-Body simulations are used for a variety of applications. Indeed progress in the study of large scale structures and galaxy formation would have been very limited without this tool. For nearly twenty years the limitations…

天体物理学 · 物理学 2010-05-07 J. S. Bagla , Nishikanta Khandai

We describe a parallel, cosmological N-body code based on a hybrid scheme using the particle-mesh (PM) and Barnes-Hut (BH) oct-tree algorithm. We call the algorithm GOTPM for Grid-of-Oct-Trees-Particle-Mesh. The code is parallelized using…

天体物理学 · 物理学 2015-06-24 John Dubinski , Juhan Kim , Changbom Park , Robin Humble

We describe the two-dimensional TreePM method in this paper. The 2d TreePM code is an accurate and efficient technique to carry out large two-dimensional N-body simulations in cosmology. This hybrid code combines the 2d Barnes and Hut Tree…

天体物理学 · 物理学 2009-11-10 Suryadeep Ray

We present Particle-Particle-Particle-Mesh (PPPM) and Tree Particle-Mesh (TreePM) implementations on GRAPE-5 and GRAPE-6A systems, special-purpose hardware accelerators for gravitational many-body simulations. In our PPPM and TreePM…

天体物理学 · 物理学 2015-06-24 Kohji Yoshikawa , Toshiyuki Fukushige

In this paper, we present a new hybrid algorithm for the time integration of collisional N-body systems. In this algorithm, gravitational force between two particles is divided into short-range and long-range terms, using a…

地球与行星天体物理 · 物理学 2015-05-27 Shoichi Oshino , Yoko Funato , Junichiro Makino

In this paper, we describe the implementation and performance of GreeM, a massively parallel TreePM code for large-scale cosmological N-body simulations. GreeM uses a recursive multi-section algorithm for domain decomposition. The size of…

天体物理仪器与方法 · 物理学 2015-05-14 Tomoaki Ishiyama , Toshiyuki Fukushige , Junichiro Makino

We have developed a parallel Particle-Particle, Particle-Mesh (P3M) simulation code for the Cray T3E parallel supercomputer that is well suited to studying the time evolution of systems of particles interacting via gravity and gas forces in…

天体物理学 · 物理学 2009-10-30 Tom MacFarland , H. M. P. Couchman , F. R. Pearce , Jakob Pichlmeier

We have developed a parallel Particle-Particle, Particle-Mesh (P^3M) simulation code for the T3E well suited to studying the time evolution of systems of particles interacting via gravity and gas forces in cosmological contexts. The…

天体物理学 · 物理学 2009-09-25 Tom MacFarland , Jakob Pichlmeier , Frazer Pearce , Hugh Couchman

I describe here the performances of a parallel treecode with individual particle timesteps. The code is based on the Barnes-Hut algorithm and runs cosmological N-body simulations on parallel machines with a distributed memory architecture…

天体物理学 · 物理学 2007-05-23 R. Valdarnini

We discuss the cosmological simulation code GADGET-2, a new massively parallel TreeSPH code, capable of following a collisionless fluid with the N-body method, and an ideal gas by means of smoothed particle hydrodynamics (SPH). Our…

天体物理学 · 物理学 2009-11-11 Volker Springel

Modeling of collisionless galactic systems is based on the N-body model, which requires large computational resources due to the long-range nature of gravitational forces. The most common method for calculating gravity is the TreeCode…

计算物理 · 物理学 2024-12-03 Nikolay M. Kuzmin , Danila S. Sirotin , Alexander V. Khoperskov

Particle-Mesh (PM) codes are still very useful tools for testing predictions of cosmological models in cases when extra high resolution is not very important. We release for public use a cosmological PM N-body code. We provide a complete…

天体物理学 · 物理学 2007-05-23 Anatoly Klypin , Jon Holtzman

We have newly developed a Parallelized Particle-Particle Particle-tree code for Planet formation, PENTACLE, which is a parallelized hybrid $N$-body integrator executed on a CPU-based (super)computer. PENTACLE uses a 4th-order Hermite…

地球与行星天体物理 · 物理学 2018-10-30 Masaki Iwasawa , Shoichi Oshino , Michiko S. Fujii , Yasunori Hori

We present FlowPM, a Particle-Mesh (PM) cosmological N-body code implemented in Mesh-TensorFlow for GPU-accelerated, distributed, and differentiable simulations. We implement and validate the accuracy of a novel multi-grid scheme based on…

宇宙学与河外天体物理 · 物理学 2020-10-23 Chirag Modi , Francois Lanusse , Uros Seljak

I describe here the performance of a parallel treecode with individual particle timesteps. The code is based on the Barnes-Hut algorithm and runs cosmological N-body simulations on parallel machines with a distributed memory architecture…

天体物理学 · 物理学 2009-11-07 R. Valdarnini

The TREE method has been widely used for long-range interaction {\it N}-body problems. We have developed a parallel TREE code for two-component classical plasmas with open boundary conditions and highly non-uniform charge distributions. The…

计算物理 · 物理学 2009-05-04 Byoungseon Jeon , Joel D. Kress , Lee A. Collins , Niels Grønbech-Jensen

We describe the newly written code GADGET which is suitable both for cosmological simulations of structure formation and for the simulation of interacting galaxies. GADGET evolves self-gravitating collisionless fluids with the traditional…

天体物理学 · 物理学 2009-09-25 Volker Springel , Naoki Yoshida , Simon D. M. White
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