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Deep reinforcement learning (DRL) is one of the promising approaches for introducing robots into complicated environments. The recent remarkable progress of DRL stands on regularization of policy, which allows the policy to improve stably…

机器学习 · 计算机科学 2023-07-04 Taisuke Kobayashi

We study computationally efficient methods for finding equilibria in n-player general-sum games, specifically ones that afford complex visuomotor skills. We show how existing methods would struggle in this setting, either computationally or…

人工智能 · 计算机科学 2024-01-11 Siqi Liu , Luke Marris , Marc Lanctot , Georgios Piliouras , Joel Z. Leibo , Nicolas Heess

Spatial public goods games model collective dilemmas where individual payoffs depend on population-level strategy configurations. Most existing studies rely on evolutionary update rules or value-based reinforcement learning methods. These…

多智能体系统 · 计算机科学 2025-12-23 Zhaoqilin Yang , Axin Xiang , Kedi Yang , Tianjun Liu , Youliang Tian

Learning in strategy games (e.g. StarCraft, poker) requires the discovery of diverse policies. This is often achieved by iteratively training new policies against existing ones, growing a policy population that is robust to exploit. This…

人工智能 · 计算机科学 2022-02-16 Siqi Liu , Luke Marris , Daniel Hennes , Josh Merel , Nicolas Heess , Thore Graepel

This paper proposes new, end-to-end deep reinforcement learning algorithms for learning two-player zero-sum Markov games. Different from prior efforts on training agents to beat a fixed set of opponents, our objective is to find the Nash…

机器学习 · 计算机科学 2023-03-08 Zihan Ding , Dijia Su , Qinghua Liu , Chi Jin

On-policy reinforcement learning (RL) algorithms are widely used for their strong asymptotic performance and training stability, but they struggle to scale with larger batch sizes, as additional parallel environments yield redundant data…

机器学习 · 计算机科学 2025-11-13 Jianren Wang , Yifan Su , Abhinav Gupta , Deepak Pathak

Deep Reinforcement Learning (DRL) is a powerful tool used for addressing complex challenges in mobile networks. This paper investigates the application of two DRL models, on-policy and off-policy, in the field of resource allocation for…

网络与互联网体系结构 · 计算机科学 2024-12-04 Manal Mehdaoui , Amine Abouaomar

This paper studies policy optimization algorithms for multi-agent reinforcement learning. We begin by proposing an algorithm framework for two-player zero-sum Markov Games in the full-information setting, where each iteration consists of a…

机器学习 · 计算机科学 2022-07-26 Runyu Zhang , Qinghua Liu , Huan Wang , Caiming Xiong , Na Li , Yu Bai

Much of recent success in multiagent reinforcement learning has been in two-player zero-sum games. In these games, algorithms such as fictitious self-play and minimax tree search can converge to an approximate Nash equilibrium. While…

多智能体系统 · 计算机科学 2019-12-11 Alexander Shmakov , John Lanier , Stephen McAleer , Rohan Achar , Cristina Lopes , Pierre Baldi

We study the open question of how players learn to play a social optimum pure-strategy Nash equilibrium (PSNE) through repeated interactions in general-sum coordination games. A social optimum of a game is the stable Pareto-optimal state…

计算机科学与博弈论 · 计算机科学 2023-07-26 Duong Nguyen , Langford White , Hung Nguyen

Despite Proximal Policy Optimization (PPO) dominating policy gradient methods -- from robotic control to game AI -- its static trust region forces a brittle trade-off: aggressive clipping stifles early exploration, while late-stage updates…

机器学习 · 计算机科学 2025-05-26 Ben Rahman

Development of guidance, navigation and control frameworks/algorithms for swarms attracted significant attention in recent years. That being said, algorithms for planning swarm allocations/trajectories for engaging with enemy swarms is…

人工智能 · 计算机科学 2022-12-07 Umut Demir , A. Sadik Satir , Gulay Goktas Sever , Cansu Yikilmaz , Nazim Kemal Ure

Public resource allocation involves the efficient distribution of resources, including urban infrastructure, energy, and transportation, to effectively meet societal demands. However, existing methods focus on optimizing the movement of…

机器学习 · 计算机科学 2025-10-31 Songxin Lei , Qiongyan Wang , Yanchen Zhu , Hanyu Yao , Sijie Ruan , Weilin Ruan , Yuyu Luo , Huaming Wu , Yuxuan Liang

Policy-gradient methods such as Proximal Policy Optimization (PPO) are typically updated along a single stochastic gradient direction, leaving the rich local structure of the parameter space unexplored. Previous work has shown that the…

机器学习 · 计算机科学 2025-10-01 Xinyu Zhang , Aishik Deb , Klaus Mueller

In large-scale games, approximating the opponent's strategy space with a small portfolio of representative strategies is a common and powerful technique. However, the construction of these portfolios often relies on domain-specific…

计算机科学与博弈论 · 计算机科学 2025-11-25 Karolina Drabent , Ondřej Kubíček , Viliam Lisý

We present a new approach to solving games with a countably or uncountably infinite number of players. Such games are often used to model multiagent systems with a large number of agents. The latter are frequently encountered in economics,…

计算机科学与博弈论 · 计算机科学 2025-01-17 Carlos Martin , Tuomas Sandholm

Opponent modeling methods typically involve two crucial steps: building a belief distribution over opponents' strategies, and exploiting this opponent model by playing a best response. However, existing approaches typically require…

With the recent advances in solving large, zero-sum extensive form games, there is a growing interest in the inverse problem of inferring underlying game parameters given only access to agent actions. Although a recent work provides a…

机器学习 · 计算机科学 2019-03-12 Chun Kai Ling , Fei Fang , J. Zico Kolter

Mastering deep reinforcement learning (DRL) proves challenging in tasks featuring scant rewards. These limited rewards merely signify whether the task is partially or entirely accomplished, necessitating various exploration actions before…

机器学习 · 计算机科学 2024-04-11 Guojian Wang , Faguo Wu , Xiao Zhang

In zero-sum games, the optimal strategy is well-defined by the Nash equilibrium. However, it is overly conservative when playing against suboptimal opponents and it can not exploit their weaknesses. Limited look-ahead game solving in…

计算机科学与博弈论 · 计算机科学 2024-04-04 David Milec , Ondřej Kubíček , Viliam Lisý