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相关论文: Atari Games Challenge: A Pilot Study on Multimodal…

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Model-free reinforcement learning (RL) can be used to learn effective policies for complex tasks, such as Atari games, even from image observations. However, this typically requires very large amounts of interaction -- substantially more,…

In this paper, we consider a mobility system of travelers and providers, and propose a "mobility game" to study when a traveler is matched to a provider. Each traveler seeks to travel using the services of only one provider, who manages one…

系统与控制 · 电气工程与系统科学 2022-06-14 Ioannis Vasileios Chremos , Andreas Malikopoulos

GUI agents powered by LLMs show promise in interacting with diverse digital environments. Among these, video games offer a valuable testbed due to their varied interfaces, with adventure games posing additional challenges through complex,…

人工智能 · 计算机科学 2025-10-16 Jaewoo Ahn , Junseo Kim , Heeseung Yun , Jaehyeon Son , Dongmin Park , Jaewoong Cho , Gunhee Kim

Dynamic Difficulty Adjustment (DDA) is a viable approach to enhance a player's experience in video games. Recently, Reinforcement Learning (RL) methods have been employed for DDA in non-competitive games; nevertheless, they rely solely on…

人机交互 · 计算机科学 2023-08-25 Masoud Rahimi , Hadi Moradi , Abdol-hossein Vahabie , Hamed Kebriaei

The study of multimodal interaction in therapy can yield a comprehensive understanding of therapist and patient behavior that can be used to develop a multimodal virtual agent supporting therapy. This investigation aims to uncover how…

计算与语言 · 计算机科学 2024-06-25 Lucie Galland , Catherine Pelachaud , Florian Pecune

Educational games are being increasingly used to support self-paced learning. However, educators and system designers often face challenges in monitoring student affect and cognitive load. Existing assessments in game-based learning…

人机交互 · 计算机科学 2024-05-10 Minghao Cai , Carrie Demmans Epp

Usability engineering and usability testing are concepts that continue to evolve. Interesting research studies and new ideas come up every now and then. This paper tests the hypothesis of using an EDA based physiological measurements as a…

人机交互 · 计算机科学 2014-09-02 Arwa Alamoudi , Noura Alomar , Rawan Alabdulrahman , Sarah Alkoblan , Wea'am Alrashed

In-game team communication in online multiplayer games has shown the potential to foster efficient collaboration and positive social interactions. Yet players often associate communication within ad hoc teams with frustration and wariness.…

人机交互 · 计算机科学 2025-02-26 Juhoon Lee , Seoyoung Kim , Yeon Su Park , Juho Kim , Jeong-woo Jang , Joseph Seering

Exploration remains a central challenge for reinforcement learning (RL). Virtually all existing methods share the feature of a monolithic behaviour policy that changes only gradually (at best). In contrast, the exploratory behaviours of…

机器学习 · 计算机科学 2022-03-07 Miruna Pîslar , David Szepesvari , Georg Ostrovski , Diana Borsa , Tom Schaul

With the advent of mobile games and the according growing and competitive market, game user research can provide valuable insights and a competitive edge if methods and procedures are employed that match the distinct challenges that mobile…

人机交互 · 计算机科学 2020-12-02 Jan Smeddinck , Markus Krause , Kolja Lubitz

Data efficiency is a key challenge for deep reinforcement learning. We address this problem by using unlabeled data to pretrain an encoder which is then finetuned on a small amount of task-specific data. To encourage learning…

Multimodal data modeling has emerged as a powerful approach in clinical research, enabling the integration of diverse data types such as imaging, genomics, wearable sensors, and electronic health records. Despite its potential to improve…

Teachers' emotional states are critical in educational scenarios, profoundly impacting teaching efficacy, student engagement, and learning achievements. However, existing studies often fail to accurately capture teachers' emotions due to…

人工智能 · 计算机科学 2025-12-29 Zhiyi Duan , Xiangren Wang , Hongyu Yuan , Qianli Xing

Truly real-life data presents a strong, but exciting challenge for sentiment and emotion research. The high variety of possible `in-the-wild' properties makes large datasets such as these indispensable with respect to building robust…

多媒体 · 计算机科学 2021-10-22 Lukas Stappen , Alice Baird , Lea Schumann , Björn Schuller

We present the last of a series of three academic essays which deal with the question of how and why to build a generalized player model. We propose that a general player model needs parameters for subjective experience of play, including:…

人机交互 · 计算机科学 2016-07-20 Benjamin Ultan Cowley , Darryl Charles

Achieving efficient and scalable exploration in complex domains poses a major challenge in reinforcement learning. While Bayesian and PAC-MDP approaches to the exploration problem offer strong formal guarantees, they are often impractical…

人工智能 · 计算机科学 2015-11-23 Bradly C. Stadie , Sergey Levine , Pieter Abbeel

Multimodal systems have great potential to assist humans in procedural activities, where people follow instructions to achieve their goals. Despite diverse application scenarios, systems are typically evaluated on traditional classification…

Individual differences in personality determine our preferences, traits and values, which should similarly hold for the way we express ourselves. With current advancements and transformations of technology and society, text-based…

人工智能 · 计算机科学 2023-09-26 Atieh Kashani , Johannes Pfau , Magy Seif El-Nasr

This work focuses on studying players behaviour in interactive narratives with the aim to simulate their choices. Besides sub-optimal player behaviour due to limited knowledge about the environment, the difference in each player's style and…

人工智能 · 计算机科学 2019-09-24 Jessica Rivera-Villicana , Fabio Zambetta , James Harland , Marsha Berry

In this paper we examine methods for taking game-related information provided in one sensory modality and transforming it to another sensor modality in order to more effectively accommodate sensory-constrained players. We then consider…

人机交互 · 计算机科学 2021-06-21 Jeffrey Uhlmann