相关论文: Learning Lifted Action Models from Traces with Min…
Consider the problem of learning a lifted STRIPS model of the sliding-tile puzzle from random state-action traces where the states represent the location of the tiles only, and the actions are the labels up, down, left, and right, with no…
Learning STRIPS action models from action traces alone is a challenging problem as it involves learning the domain predicates as well. In this work, a novel approach is introduced which, like the well-known LOCM systems, is scalable, but…
Existing planning action domain model acquisition approaches consider different types of state traces from which they learn. The differences in state traces refer to the level of observability of state changes (from full to none) and…
Efficient construction of models capturing the preconditions and effects of actions is essential for applying AI planning in real-world domains. Extensive prior work has explored learning such models from high-level descriptions of state…
Classical planners can effectively solve very large deterministic MDPs represented in STRIPS or PDDL where states are sets of atoms over objects and relations, and lifted action schemas add or delete these atoms. This compact representation…
Agents learning to act autonomously in real-world domains must acquire a model of the dynamics of the domain in which they operate. Learning domain dynamics can be challenging, especially where an agent only has partial access to the world…
This paper presents a novel approach for learning STRIPS action models from examples that compiles this inductive learning task into a classical planning task. Interestingly, the compilation approach is flexible to different amounts of…
The problem of specifying high-level knowledge bases for planning becomes a hard task in realistic environments. This knowledge is usually handcrafted and is hard to keep updated, even for system experts. Recent approaches have shown the…
We present exact algorithms for identifying deterministic-actions effects and preconditions in dynamic partially observable domains. They apply when one does not know the action model(the way actions affect the world) of a domain and must…
Creating a domain model, even for classical, domain-independent planning, is a notoriously hard knowledge-engineering task. A natural approach to solve this problem is to learn a domain model from observations. However, model learning…
Reinforcement Learning (RL) algorithms are known to scale poorly to environments with many available actions, requiring numerous samples to learn an optimal policy. The traditional approach of considering the same fixed action space in…
Predicting where people can walk in a scene is important for many tasks, including autonomous driving systems and human behavior analysis. Yet learning a computational model for this purpose is challenging due to semantic ambiguity and a…
In many environments only a tiny subset of all states yield high reward. In these cases, few of the interactions with the environment provide a relevant learning signal. Hence, we may want to preferentially train on those high-reward states…
This paper aims at recognizing partially observed human actions in videos. Action videos acquired in uncontrolled environments often contain corrupt frames, which make actions partially observed. Furthermore, these frames can last for…
In many cases an intelligent agent may want to learn how to mimic a single observed demonstrated trajectory. In this work we consider how to perform such procedural learning from observation, which could help to enable agents to better use…
We are interested in enabling autonomous agents to learn and reason about systems with hidden states, such as locking mechanisms. We cast this problem as learning the parameters of a discrete Partially Observable Markov Decision Process…
We propose a learning approach for mapping context-dependent sequential instructions to actions. We address the problem of discourse and state dependencies with an attention-based model that considers both the history of the interaction and…
While reinforcement learning has achieved considerable successes in recent years, state-of-the-art models are often still limited by the size of state and action spaces. Model-free reinforcement learning approaches use some form of state…
We present a new active model-learning approach to generating abstractions of a system implementation, as finite state automata (FSAs), from execution traces. Given an implementation and a set of observable system variables, the generated…
How an agent can act optimally in stochastic, partially observable domains is a challenge problem, the standard approach to address this issue is to learn the domain model firstly and then based on the learned model to find the (near)…