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State-of-the-art ray tracing techniques operate on hierarchical acceleration structures such as BVH trees which wrap objects in a scene into bounding volumes of decreasing sizes. Acceleration structures reduce the amount of ray-scene…

图形学 · 计算机科学 2019-10-04 Francois Demoullin , Ayub Gubran , Tor Aamodt

Memory bandwidth constraints continue to be a significant limiting factor in ray tracing performance, particularly as scene complexity grows and computational capabilities outpace memory access speeds. This paper presents a memory-efficient…

图形学 · 计算机科学 2025-06-02 Moritz Grauer , Johannes Hanika , Carsten Dachsbacher

The advent of hardware ray tracing (RT) units has brought unprecedented realism to real-time rendered computer graphics. However, the potential of these units extends beyond graphics, offering acceleration for various computational tasks…

硬件体系结构 · 计算机科学 2025-05-22 Fangjia Shen , Aaron Barnes , Anusuya Nallathambi , Timothy G. Rogers

Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of high-quality global illumination at a heavy computational cost. Because of the high computation…

图形学 · 计算机科学 2015-04-14 Yutong Qin , Jianbiao Lin , Xiang Huang

Penetration depth calculation quantifies the extent of overlap between two objects and is crucial in fields like simulations, the metaverse, and robotics. Recognizing its significance, efforts have been made to accelerate this computation…

图形学 · 计算机科学 2025-09-17 YoungWoo Kim , Sungmin Kwon , Duksu Kim

In this work we study the overheads of virtual-to-physical address translation in processor architectures, like x86-64, that implement paged virtual memory using a radix tree which are walked in hardware. Translation Lookaside Buffers are…

硬件体系结构 · 计算机科学 2020-02-05 Adarsh Patil

Modern GPUs come with dedicated hardware to perform ray/triangle intersections and bounding volume hierarchy (BVH) traversal. While the primary use case for this hardware is photorealistic 3D computer graphics, with careful algorithm design…

Virtual-to-physical address translation is a critical performance bottleneck in paging-based virtual memory systems. The Translation Lookaside Buffer (TLB) accelerates address translation by caching frequently accessed mappings, but TLB…

硬件体系结构 · 计算机科学 2026-03-23 Melkamu Mersha , Tsion Abay , Mingziem Bitewa , Gedare Bloom

Ray tracing is an efficient channel modeling method. However, the traditional ray tracing method has high computation complexity. To solve this problem, an improved bounding volume hierarchies (BVH) algorithm is proposed in this paper.…

信号处理 · 电气工程与系统科学 2022-08-23 Chen Wang , Yinghua Wang , Yuxiao Li , Jialing Huang , Jie Huang , Cheng-Xiang Wang

We propose a compact and efficient tetrahedral mesh representation to improve the ray-tracing performance. We reorder tetrahedral mesh data using a space-filling curve to improve cache locality. Most importantly, we propose an efficient ray…

图形学 · 计算机科学 2021-03-04 Aytek Aman , Serkan Demirci , Uğur Güdükbay

Neighbor search is of fundamental important to many engineering and science fields such as physics simulation and computer graphics. This paper proposes to formulate neighbor search as a ray tracing problem and leverage the dedicated ray…

分布式、并行与集群计算 · 计算机科学 2022-03-10 Yuhao Zhu

A recent trend in real-time rendering is the utilization of the new hardware ray tracing capabilities. Often, usage of a distance field representation is proposed as an alternative when hardware ray tracing is deemed too costly, and the two…

图形学 · 计算机科学 2023-05-15 Pieterjan Bartels , Takahiro Harada

This paper presents a set of simple and intuitive robot collision detection algorithms that show substantial scaling improvements for high geometric complexity and large numbers of collision queries by leveraging hardware-accelerated ray…

机器人学 · 计算机科学 2025-09-11 Sizhe Sui , Luis Sentis , Andrew Bylard

Efficiency in instruction fetching is critical to performance, and this requires the primary structures--L1 instruction caches (L1i), branch target buffers (BTB) and instruction TLBs (iTLB)--to have the requisite information when needed.…

硬件体系结构 · 计算机科学 2026-04-02 Shyam Murthy , Gurindar S. Sohi

3D Gaussian Splatting has gained widespread adoption across diverse applications due to its exceptional rendering performance and visual quality. While most existing methods rely on rasterization to render Gaussians, recent research has…

图形学 · 计算机科学 2026-01-29 Junseo Lee , Sangyun Jeon , Jungi Lee , Junyong Park , Jaewoong Sim

General Purpose computing on Graphical Processing Units (GPGPU) has resulted in unprecedented levels of speedup over its CPU counterparts, allowing programmers to harness the computational power of GPU shader cores to accelerate other…

分布式、并行与集群计算 · 计算机科学 2023-03-20 Vani Nagarajan , Milind Kulkarni

Over the last decade, advances in GPU hardware have been driven in large part by the demands of real-time graphics, culminating in dedicated hardware ray tracing cores (RT cores). These units accelerate ray scene intersection queries…

图形学 · 计算机科学 2026-05-27 Rafael Padilla , Kyle Webster , Austin Kim

Being intensively studied, visual tracking has seen great recent advances in either speed (e.g., with correlation filters) or accuracy (e.g., with deep features). Real-time and high accuracy tracking algorithms, however, remain scarce. In…

计算机视觉与模式识别 · 计算机科学 2017-08-02 Heng Fan , Haibin Ling

Ray tracing has been typically known as a graphics rendering method capable of producing highly realistic imagery and visual effects generated by computers. More recently the performance improvements in Graphics Processing Units (GPUs) have…

分布式、并行与集群计算 · 计算机科学 2023-05-15 Vinh Pham Van , Juan Fumero , Athanasios Stratikopoulos , Florin Blanaru , Christos Kotselidis

Oriented bounding box (OBB) bounding volume hierarchies offer a more precise fit than axis-aligned bounding box hierarchies in scenarios with thin elongated and arbitrarily rotated geometry, enhancing intersection test performance in ray…

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