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We address the problem of solving parity games with imperfect information on finite graphs of bounded structural complexity. It is a major open problem whether parity games with perfect information can be solved in PTIME. Restricting the…

计算机科学与博弈论 · 计算机科学 2017-03-03 Bernd Puchala , Roman Rabinovich

Optimization of parameterized policies for reinforcement learning (RL) is an important and challenging problem in artificial intelligence. Among the most common approaches are algorithms based on gradient ascent of a score function…

We formulate and study a general time-varying multi-agent system where players repeatedly compete under incomplete information. Our work is motivated by scenarios commonly observed in online advertising and retail marketplaces, where agents…

计算机科学与博弈论 · 计算机科学 2025-05-27 Ludovico Crippa , Yonatan Gur , Bar Light

We consider a stochastic game with partial, asymmetric and non-classical information, where the agents are trying to acquire as many available opportunities/locks as possible. Agents have access only to local information, the information…

最优化与控制 · 数学 2020-09-07 Vartika Singh , Veeraruna Kavitha

Zero-sum asymmetric games model decision making scenarios involving two competing players who have different information about the game being played. A particular case is that of nested information, where one (informed) player has superior…

计算机科学与博弈论 · 计算机科学 2017-11-08 Lichun Li , Jeff S. Shamma

Traditional solvable game theory and mean-field-type game theory (risk-aware games) predominantly focus on quadratic costs due to their analytical tractability. Nevertheless, they often fail to capture critical non-linearities inherent in…

最优化与控制 · 数学 2025-05-09 Julian Barreiro-Gomez , Tyrone E. Duncan , Bozenna Pasik-Duncan , Hamidou Tembine

We tackle the problem of learning equilibria in simulation-based games. In such games, the players' utility functions cannot be described analytically, as they are given through a black-box simulator that can be queried to obtain noisy…

计算机科学与博弈论 · 计算机科学 2020-02-26 Alberto Marchesi , Francesco Trovò , Nicola Gatti

We propose a simple, general and effective technique, Reward Randomization for discovering diverse strategic policies in complex multi-agent games. Combining reward randomization and policy gradient, we derive a new algorithm,…

人工智能 · 计算机科学 2021-03-15 Zhenggang Tang , Chao Yu , Boyuan Chen , Huazhe Xu , Xiaolong Wang , Fei Fang , Simon Du , Yu Wang , Yi Wu

In this paper, the problem of false information injection attack and defense on state estimation in dynamic multi-sensor systems is investigated from a game theoretic perspective. The relationship between the Kalman filter and the adversary…

系统与控制 · 计算机科学 2015-02-13 Jingyang Lu , Ruixin Niu

We develop an empirical framework for analyzing dynamic games when the underlying information structure is unknown to the analyst. We introduce \textit{Markov correlated equilibrium}, a dynamic analog of Bayes correlated equilibrium, and…

计量经济学 · 经济学 2025-10-09 Konan Hara , Yuki Ito , Paul Koh

Two fundamental problems in computational game theory are computing a Nash equilibrium and learning to exploit opponents given observations of their play (opponent exploitation). The latter is perhaps even more important than the former:…

计算机科学与博弈论 · 计算机科学 2018-06-29 Sam Ganzfried , Qingyun Sun

Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential principle for effective decision-making in perfect information games. However, in imperfect information games, decomposition has proven to be…

计算机科学与博弈论 · 计算机科学 2014-04-22 Neil Burch , Michael Johanson , Michael Bowling

Real-world games, which concern imperfect information, multiple players, and simultaneous moves, are less frequently discussed in the existing literature of game theory. While reinforcement learning (RL) provides a general framework to…

计算机科学与博弈论 · 计算机科学 2023-06-02 Runyu Lu , Yuanheng Zhu , Dongbin Zhao

Stochastic games generalize Markov decision processes (MDPs) to a multiagent setting by allowing the state transitions to depend jointly on all player actions, and having rewards determined by multiplayer matrix games at each state. We…

计算机科学与博弈论 · 计算机科学 2013-01-18 Michael Kearns , Yishay Mansour , Satinder Singh

Offline learning of strategies takes data efficiency to its extreme by restricting algorithms to a fixed dataset of state-action trajectories. We consider the problem in a mixed-motive multiagent setting, where the goal is to solve a game…

人工智能 · 计算机科学 2026-03-03 Austin A. Nguyen , Michael P. Wellman

Recently, many researchers have made successful progress in building the AI systems for MOBA-game-playing with deep reinforcement learning, such as on Dota 2 and Honor of Kings. Even though these AI systems have achieved or even exceeded…

We study a class of stochastic dynamic games that exhibit strategic complementarities between players; formally, in the games we consider, the payoff of a player has increasing differences between her own state and the empirical…

计算机科学与博弈论 · 计算机科学 2010-12-13 Sachin Adlakha , Ramesh Johari

Autonomous agents should coordinate effectively without prior knowledge of others' intents. While prior work has focused on intent inference, we address the inverse problem: how agents can strategically demonstrate their intents within…

系统与控制 · 电气工程与系统科学 2025-11-11 Jingqi Li , Anand Siththaranjan , Somayeh Sojoudi , Claire Tomlin , Andrea Bajcsy

Multi-agent reinforcement learning, despite its popularity and empirical success, faces significant scalability challenges in large-population dynamic games. Graphon mean field games (GMFGs) offer a principled framework for approximating…

最优化与控制 · 数学 2025-06-09 Philipp Plank , Yufei Zhang

In this paper we investigate the Follow the Regularized Leader dynamics in sequential imperfect information games (IIG). We generalize existing results of Poincar\'e recurrence from normal-form games to zero-sum two-player imperfect…