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Standard planners for sequential decision making (including Monte Carlo planning, tree search, dynamic programming, etc.) are constrained by an implicit sequential planning assumption: The order in which a plan is constructed is the same in…

We consider the popular tree-based search strategy within the framework of reinforcement learning, the Monte Carlo Tree Search (MCTS), in the context of finite-horizon Markov decision process. We propose a dynamic sampling tree policy that…

人工智能 · 计算机科学 2023-05-09 Gongbo Zhang , Yijie Peng , Yilong Xu

Boosted decision trees enjoy popularity in a variety of applications; however, for large-scale datasets, the cost of training a decision tree in each round can be prohibitively expensive. Inspired by ideas from the multi-arm bandit…

机器学习 · 计算机科学 2018-05-22 Maryam Aziz , Jesse Anderton , Javed Aslam

This paper investigates the optimal signal detection problem with a particular interest in large-scale multiple-input multiple-output (MIMO) systems. The problem is NP-hard and can be solved optimally by searching the shortest path on the…

机器学习 · 计算机科学 2022-03-22 Le He , Ke He , Lisheng Fan , Xianfu Lei , Arumugam Nallanathan , George K. Karagiannidis

We study the problem of identifying the best action among a set of possible options when the value of each action is given by a mapping from a number of noisy micro-observables in the so-called fixed confidence setting. Our main motivation…

机器学习 · 计算机科学 2017-06-20 Ruitong Huang , Mohammad M. Ajallooeian , Csaba Szepesvári , Martin Müller

Bayesian model-based reinforcement learning is a formally elegant approach to learning optimal behaviour under model uncertainty, trading off exploration and exploitation in an ideal way. Unfortunately, finding the resulting Bayes-optimal…

机器学习 · 计算机科学 2015-03-20 Arthur Guez , David Silver , Peter Dayan

In this article we propose a heuristic algorithm to explore search space trees associated with instances of combinatorial optimization problems. The algorithm is based on Monte Carlo tree search, a popular algorithm in game playing that is…

人工智能 · 计算机科学 2022-11-17 Jorik Jooken , Pieter Leyman , Tony Wauters , Patrick De Causmaecker

A major research direction in contextual bandits is to develop algorithms that are computationally efficient, yet support flexible, general-purpose function approximation. Algorithms based on modeling rewards have shown strong empirical…

机器学习 · 计算机科学 2021-07-14 Dylan J. Foster , Claudio Gentile , Mehryar Mohri , Julian Zimmert

We present an extension of Monte Carlo Tree Search (MCTS) that strongly increases its efficiency for trees with asymmetry and/or loops. Asymmetric termination of search trees introduces a type of uncertainty for which the standard upper…

机器学习 · 统计学 2018-05-24 Thomas M. Moerland , Joost Broekens , Aske Plaat , Catholijn M. Jonker

Based on the existing pivot rules, the simplex method for linear programming is not polynomial in the worst case. Therefore the optimal pivot of the simplex method is crucial. This study proposes the optimal rule to find all shortest pivot…

最优化与控制 · 数学 2024-02-27 Anqi Li , Tiande Guo , Congying Han , Bonan Li , Haoran Li

We study the real-valued combinatorial pure exploration of the multi-armed bandit in the fixed-budget setting. We first introduce the Combinatorial Successive Asign (CSA) algorithm, which is the first algorithm that can identify the best…

机器学习 · 计算机科学 2023-11-16 Shintaro Nakamura , Masashi Sugiyama

We address the M-best-arm identification problem in multi-armed bandits. A player has a limited budget to explore K arms (M<K), and once pulled, each arm yields a reward drawn (independently) from a fixed, unknown distribution. The goal is…

机器学习 · 统计学 2017-07-11 Shahin Shahrampour , Vahid Tarokh

Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorithms. While the quest for a single unified MCS algorithm that would perform well on all problems is of major interest for AI, practitioners often know…

人工智能 · 计算机科学 2015-03-20 Francis Maes , David Lupien St-Pierre , Damien Ernst

We study model selection in linear bandits, where the learner must adapt to the dimension (denoted by $d_\star$) of the smallest hypothesis class containing the true linear model while balancing exploration and exploitation. Previous papers…

机器学习 · 统计学 2022-03-17 Yinglun Zhu , Robert Nowak

We introduce an approach aimed at enhancing the reasoning capabilities of Large Language Models (LLMs) through an iterative preference learning process inspired by the successful strategy employed by AlphaZero. Our work leverages Monte…

人工智能 · 计算机科学 2024-06-19 Yuxi Xie , Anirudh Goyal , Wenyue Zheng , Min-Yen Kan , Timothy P. Lillicrap , Kenji Kawaguchi , Michael Shieh

We consider the problem of minimizing the number of matrix-vector queries needed for accurate trace estimation in the dynamic setting where our underlying matrix is changing slowly, such as during an optimization process. Specifically, for…

数据结构与算法 · 计算机科学 2022-10-03 David P. Woodruff , Fred Zhang , Qiuyi Zhang

Consensus maximization is widely used for robust fitting in computer vision. However, solving it exactly, i.e., finding the globally optimal solution, is intractable. A* tree search, which has been shown to be fixed-parameter tractable, is…

计算机视觉与模式识别 · 计算机科学 2019-08-27 Zhipeng Cai , Tat-Jun Chin , Vladlen Koltun

We study the problem of best arm identification in linearly parameterised multi-armed bandits. Given a set of feature vectors $\mathcal{X}\subset\mathbb{R}^d,$ a confidence parameter $\delta$ and an unknown vector $\theta^*,$ the goal is to…

机器学习 · 计算机科学 2020-06-16 Mohammadi Zaki , Avi Mohan , Aditya Gopalan

In recent years, significant progress has been made on algorithms for learning optimal decision trees, primarily in the context of binary features. Extending these methods to continuous features remains substantially more challenging due to…

机器学习 · 计算机科学 2026-01-22 Harold Kiossou , Pierre Schaus , Siegfried Nijssen

Monte Carlo Tree Search (MCTS) has improved the performance of game engines in domains such as Go, Hex, and general game playing. MCTS has been shown to outperform classic alpha-beta search in games where good heuristic evaluations are…

人工智能 · 计算机科学 2014-06-23 Marc Lanctot , Mark H. M. Winands , Tom Pepels , Nathan R. Sturtevant