相关论文: RAYTHEIA: A high-performance ray-tracing algorithm…
We introduce Magrathea-Pathfinder, a relativistic ray-tracing framework that can reconstruct the past light cone of observers in cosmological simulations. The code directly computes the 3D trajectory of light rays through the null geodesic…
We present a new numerical scheme to solve the transfer of diffuse radiation on three-dimensional mesh grids which is efficient on processors with highly parallel architecture such as recently popular GPUs and CPUs with multi- and many-core…
We present a ray-tracing technique for radiative transfer modeling of complex three-dimensional (3D) structures which include dense regions of high optical depth like in dense molecular clouds, circumstellar disks, envelopes of evolved…
Radiative transfer is a key bottleneck in computational astrophysics: it is nonlocal, stiff, and tightly coupled to hydrodynamics. We introduce Ray-trax, a GPU-oriented, fully differentiable 3D ray tracer written in JAX that solves the…
We propose a compact and efficient tetrahedral mesh representation to improve the ray-tracing performance. We reorder tetrahedral mesh data using a space-filling curve to improve cache locality. Most importantly, we propose an efficient ray…
Ray tracing is a widely used technique for modeling optical systems, involving sequential surface-by-surface computations, which can be computationally intensive. We propose Ray2Ray, a novel method that leverages implicit neural…
Numerical methods for radiative transfer play a key role in modern-day astrophysics and cosmology, including study of the inhomogeneous reionization process. In this context, ray tracing methods are well-regarded for accuracy but notorious…
This paper presents the analytical solution of the inverse ray tracing problem for photons emitted by a star and collected by an observer located in the gravitational field of the Solar System. This solution has been conceived to suit the…
An innovative method based on the traversal of rays, originating from detected particles, through a three-dimensional grid of voxels is presented. The methodology has as main advantage that the outcome of the method is independent of the…
Radiative transfer is a notoriously difficult and computationally demanding problem. Yet, it is an indispensable ingredient in nearly all astrophysical and cosmological simulations. Choosing an appropriate discretization scheme is a crucial…
A technique is presented for producing synthetic images from numerical simulations whereby the image resolution is adapted around prominent features. In so doing, adaptive image ray-tracing (AIR) improves the efficiency of a calculation by…
The treatment of radiative transfer with multiple radiation sources is a critical challenge in simulations of star formation and the interstellar medium. In this paper we present the novel TreeRay method for solving general radiative…
We introduce a new algorithm for the calculation of multidimensional optical depths in approximate radiative transport schemes, equally applicable to neutrinos and photons. Motivated by (but not limited to) neutrino transport in…
Ray tracing is an efficient channel modeling method. However, the traditional ray tracing method has high computation complexity. To solve this problem, an improved bounding volume hierarchies (BVH) algorithm is proposed in this paper.…
Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to…
We present an implementation of an adaptive ray tracing (ART) module in the Athena hydrodynamics code that accurately and efficiently handles the radiative transfer involving multiple point sources on a three-dimensional Cartesian grid. We…
We present TraceFlow, a novel framework for high-fidelity rendering of dynamic specular scenes by addressing two key challenges: precise reflection direction estimation and physically accurate reflection modeling. To achieve this, we…
Traditional ultrasound simulators solve the wave equation to model pressure distribution fields, achieving high accuracy but requiring significant computational time and resources. To address this, ray tracing approaches have been…
Particle tracking velocimetry in 3D is becoming an increasingly important imaging tool in the study of fluid dynamics, combustion as well as plasmas. We introduce a dynamic discrete tomography algorithm for reconstructing particle…
We present TREVR (Tree-based REVerse Ray Tracing), a general algorithm for computing the radiation field, including absorption, in astrophysical simulations. TREVR is designed to handle large numbers of sources and absorbers; it is based on…