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相关论文: What Suppresses Nash Equilibrium Play in Large Lan…

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This paper provides the first expert sample complexity characterization for learning a Nash equilibrium from expert data in Markov Games. We show that a new quantity named the single policy deviation concentrability coefficient is…

机器学习 · 计算机科学 2025-10-10 Till Freihaut , Luca Viano , Volkan Cevher , Matthieu Geist , Giorgia Ramponi

We consider a strategic network quantizer design setting where agents must balance fidelity in representing their local source distributions against their ability to successfully communicate with other connected agents. We study the problem…

信息论 · 计算机科学 2021-09-01 Ankur Mani , Lav R. Varshney , Alex , Pentland

Decision making in modern large-scale and complex systems such as communication networks, smart electricity grids, and cyber-physical systems motivate novel game-theoretic approaches. This paper investigates big strategic (non-cooperative)…

计算机科学与博弈论 · 计算机科学 2016-09-22 Tansu Alpcan , Benjamin I. P. Rubinstein , Christopher Leckie

Learning in games discusses the processes where multiple players learn their optimal strategies through the repetition of game plays. The dynamics of learning between two players in zero-sum games, such as Matching Pennies, where their…

计算机科学与博弈论 · 计算机科学 2025-03-06 Yuma Fujimoto , Kaito Ariu , Kenshi Abe

As autonomous agents become more prevalent, understanding their collective behaviour in strategic interactions is crucial. This study investigates the emergent cooperative tendencies of systems of Large Language Model (LLM) agents in a…

多智能体系统 · 计算机科学 2025-01-28 Richard Willis , Yali Du , Joel Z Leibo , Michael Luck

Studying games in the complete information model makes them analytically tractable. However, large $n$ player interactions are more realistically modeled as games of incomplete information, where players may know little to nothing about the…

计算机科学与博弈论 · 计算机科学 2015-12-11 Ryan Rogers , Aaron Roth

The very notion of social network implies that linked individuals interact repeatedly with each other. This allows them not only to learn successful strategies and adapt to them, but also to condition their own behavior on the behavior of…

物理与社会 · 物理学 2015-05-27 Luca Dall'Asta , Matteo Marsili , Paolo Pin

Multi-agent imitation learning (MA-IL) aims to learn optimal policies from expert demonstrations of interactions in multi-agent interactive domains. Despite existing guarantees on the performance of the resulting learned policies,…

机器学习 · 计算机科学 2026-02-25 Antoine Bergerault , Volkan Cevher , Negar Mehr

Large language model-based (LLM-based) agents have become common in settings that include non-cooperative parties. In such settings, agents' decision-making needs to conceal information from their adversaries, reveal information to their…

人工智能 · 计算机科学 2025-10-22 Mustafa O. Karabag , Jan Sobotka , Ufuk Topcu

The emergence of large language models (LLMs) has spurred economists to study how humans and LLMs behave in strategic settings. We organized a series of round-robin tournaments in the Colonel Blotto game. This game attracts game theorists'…

综合经济学 · 经济学 2026-05-22 Dmitry Dagaev , Egor Ivanov , Petr Parshakov , Alexey Savvateev , Gleb Vasiliev

In game theory, the concept of Nash equilibrium reflects the collective stability of some individual strategies chosen by selfish agents. The concept pertains to different classes of games, e.g. the sequential games, where the agents play…

逻辑 · 数学 2015-07-01 Stephane Le Roux

In large systems, it is important for agents to learn to act effectively, but sophisticated multi-agent learning algorithms generally do not scale. An alternative approach is to find restricted classes of games where simple, efficient…

多智能体系统 · 计算机科学 2009-03-16 Ian A. Kash , Eric J. Friedman , Joseph Y. Halpern

Large Language Models (LLMs) are effective at deceiving, when prompted to do so. But under what conditions do they deceive spontaneously? Models that demonstrate better performance on reasoning tasks are also better at prompted deception.…

计算与语言 · 计算机科学 2025-04-02 Samuel M. Taylor , Benjamin K. Bergen

The use of reinforcement learning algorithms in financial trading is becoming increasingly prevalent. However, the autonomous nature of these algorithms can lead to unexpected outcomes that deviate from traditional game-theoretical…

交易与市场微观结构 · 定量金融 2026-02-16 Fabrizio Lillo , Andrea Macrì

Learning problems commonly exhibit an interesting feedback mechanism wherein the population data reacts to competing decision makers' actions. This paper formulates a new game theoretic framework for this phenomenon, called "multi-player…

计算机科学与博弈论 · 计算机科学 2022-04-08 Adhyyan Narang , Evan Faulkner , Dmitriy Drusvyatskiy , Maryam Fazel , Lillian J. Ratliff

The overall aim of our research is to develop techniques to reason about the equilibrium properties of multi-agent systems. We model multi-agent systems as concurrent games, in which each player is a process that is assumed to act…

计算机科学中的逻辑 · 计算机科学 2020-08-14 Julian Gutierrez , Aniello Murano , Giuseppe Perelli , Sasha Rubin , Thomas Steeples , Michael Wooldridge

Nash equilibrium is often heralded as a guiding principle for rational decision-making in strategic interactions. However, it is well-known that Nash equilibrium sometimes fails as a reliable predictor of outcomes, with two of the most…

计算机科学与博弈论 · 计算机科学 2023-12-27 Ivan Geffner , Moshe Tennenholtz

Negotiation requires more than inferring what the other side wants: it requires using that information to make advantageous offers and counteroffers over multiple turns. We study whether large language model (LLM) agents do this in a…

人工智能 · 计算机科学 2026-05-19 Romain Cosentino , Sarath Shekkizhar , Adam Earle , Silvio Savarese

In single-agent Markov decision processes, an agent can optimize its policy based on the interaction with environment. In multi-player Markov games (MGs), however, the interaction is non-stationary due to the behaviors of other players, so…

计算机科学与博弈论 · 计算机科学 2021-10-19 Yuanheng Zhu , Dongbin Zhao , Mengchen Zhao , Dong Li

Self-play is a technique for machine learning in multi-agent systems where a learning algorithm learns by interacting with copies of itself. Self-play is useful for generating large quantities of data for learning, but has the drawback that…

计算机科学与博弈论 · 计算机科学 2023-11-30 Revan MacQueen , James R. Wright