中文
相关论文

相关论文: Materialistic RIR: Material Conditioned Realistic …

200 篇论文

Room impulse responses (RIRs) are essential for many acoustic signal processing tasks, yet measuring them densely across space is often impractical. In this work, we propose RIR-Former, a grid-free, one-step feed-forward model for RIR…

音频与语音处理 · 电气工程与系统科学 2026-05-12 Shaoheng Xu , Chunyi Sun , Jihui Zhang , Prasanga N. Samarasinghe , Thushara D. Abhayapala

We investigate the effects of four strategies for improving the ecological validity of synthetic room impulse response (RIR) datasets for monoaural Speech Enhancement (SE). We implement three features on top of the traditional image source…

声音 · 计算机科学 2025-07-15 Enric Gusó , Joanna Luberadzka , Umut Sayin , Xavier Serra

How does audio describe the world around us? In this paper, we propose a method for generating an image of a scene from sound. Our method addresses the challenges of dealing with the large gaps that often exist between sight and sound. We…

计算机视觉与模式识别 · 计算机科学 2023-03-31 Kim Sung-Bin , Arda Senocak , Hyunwoo Ha , Andrew Owens , Tae-Hyun Oh

A new impulse response (IR) dataset called "MeshRIR" is introduced. Currently available datasets usually include IRs at an array of microphones from several source positions under various room conditions, which are basically designed for…

音频与语音处理 · 电气工程与系统科学 2021-07-26 Shoichi Koyama , Tomoya Nishida , Keisuke Kimura , Takumi Abe , Natsuki Ueno , Jesper Brunnström

Few-shot audio-visual acoustics modeling seeks to synthesize the room impulse response in arbitrary locations with few-shot observations. To sufficiently exploit the provided few-shot data for accurate acoustic modeling, we present a…

计算机视觉与模式识别 · 计算机科学 2024-05-24 Diwei Huang , Kunyang Lin , Peihao Chen , Qing Du , Mingkui Tan

Knowing the room geometry may be very beneficial for many audio applications, including sound reproduction, acoustic scene analysis, and sound source localization. Room geometry inference (RGI) deals with the problem of reflector…

音频与语音处理 · 电气工程与系统科学 2023-08-29 Cagdas Tuna , Altan Akat , H. Nazim Bicer , Andreas Walther , Emanuël A. P. Habets

The materials of surfaces in a room play an important room in shaping the auditory experience within them. Different materials absorb energy at different levels. The level of absorption also varies across frequencies. This paper…

音频与语音处理 · 电气工程与系统科学 2019-10-29 Constantinos Papayiannis , Christine Evers , Patrick A. Naylor

Optical vibration sensing enables recovering the scene sound directly from the surface vibration of nearby objects, turning everyday objects into ``visual microphones''. However, most prior methods had focused on capturing the vibrations of…

计算机视觉与模式识别 · 计算机科学 2026-04-30 Shai Bagon , Matan Kichler , Mark Sheinin

This contribution introduces a dataset of 7th-order Ambisonic Room Impulse Responses (HOA-RIRs), created using the Image Source Method. By employing higher-order Ambisonics, our dataset enables precise spatial audio reproduction, a critical…

声音 · 计算机科学 2025-06-02 Shivam Saini , Jürgen Peissig

Although recent video-to-audio (V2A) models excelled at synthesizing semantically plausible sounds from visual inputs, they do not explicitly model room-acoustic effects such as reverberation or room impulse responses (RIRs), and thus offer…

声音 · 计算机科学 2026-05-04 Akira Takahashi , Ryosuke Sawata , Shusuke Takahashi , Yuki Mitsufuji

Binaural audio provides human listeners with an immersive spatial sound experience, but most existing videos lack binaural audio recordings. We propose an audio spatialization method that draws on visual information in videos to convert…

计算机视觉与模式识别 · 计算机科学 2021-11-23 Rishabh Garg , Ruohan Gao , Kristen Grauman

We present an indoor acoustic simulation framework that supports both ultrasonic and audible signaling. The framework opens the opportunity for fast indoor acoustic data generation and positioning development. The improved…

音频与语音处理 · 电气工程与系统科学 2023-06-22 Daan Delabie , Chesney Buyle , Bert Cox , Liesbet Van der Perre , Lieven De Strycker

Deep learning approaches have emerged that aim to transform an audio signal so that it sounds as if it was recorded in the same room as a reference recording, with applications both in audio post-production and augmented reality. In this…

音频与语音处理 · 电气工程与系统科学 2021-07-16 Christian J. Steinmetz , Vamsi Krishna Ithapu , Paul Calamia

Room geometry inference (RGI) aims at estimating room shapes from measured room impulse responses (RIRs) and has received lots of attention for its importance in environment-aware audio rendering and virtual acoustic representation of a…

音频与语音处理 · 电气工程与系统科学 2024-01-22 Inmo Yeon , Jung-Woo Choi

Human perceives rich auditory experience with distinct sound heard by ears. Videos recorded with binaural audio particular simulate how human receives ambient sound. However, a large number of videos are with monaural audio only, which…

声音 · 计算机科学 2021-05-04 Yan-Bo Lin , Yu-Chiang Frank Wang

Objects produce different sounds when hit, and humans can intuitively infer how an object might sound based on its appearance and material properties. Inspired by this intuition, we propose Visual Acoustic Fields, a framework that bridges…

计算机视觉与模式识别 · 计算机科学 2025-04-02 Yuelei Li , Hyunjin Kim , Fangneng Zhan , Ri-Zhao Qiu , Mazeyu Ji , Xiaojun Shan , Xueyan Zou , Paul Liang , Hanspeter Pfister , Xiaolong Wang

How does audio describe the world around us? In this work, we propose a method for generating images of visual scenes from diverse in-the-wild sounds. This cross-modal generation task is challenging due to the significant information gap…

计算机视觉与模式识别 · 计算机科学 2024-12-10 Kim Sung-Bin , Arda Senocak , Hyunwoo Ha , Tae-Hyun Oh

Room acoustic synthesis can be used in Virtual Reality (VR), Augmented Reality (AR) and gaming applications to enhance listeners' sense of immersion, realism and externalisation. A common approach is to use Geometrical Acoustics (GA) models…

声音 · 计算机科学 2024-07-30 Matteo Scerbo , Lauri Savioja , Enzo De Sena

Most often, virtual acoustic rendering employs real-time updated room acoustic simulations to accomplish auralization for a variable listener perspective. As an alternative, we propose and test a technique to interpolate room impulse…

音频与语音处理 · 电气工程与系统科学 2023-12-07 Kaspar Müller , Franz Zotter

In Extended Reality (XR), rendering sound that accurately simulates real-world acoustics is pivotal in creating lifelike and believable virtual experiences. However, existing XR spatial audio rendering methods often struggle with real-time…