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相关论文: Stability-Driven Motion Generation for Object-Guid…

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Recent advances in generative models have produced strong results for static 3D shapes, whereas articulated 3D generation remains challenging due to action-dependent deformations and limited datasets. We introduce ArticFlow, a two-stage…

计算机视觉与模式识别 · 计算机科学 2025-11-25 Jiong Lin , Jinchen Ruan , Hod Lipson

Treating human motion and camera trajectory generation separately overlooks a core principle of cinematography: the tight interplay between actor performance and camera work in the screen space. In this paper, we are the first to cast this…

图形学 · 计算机科学 2026-04-02 Robin Courant , Xi Wang , David Loiseaux , Marc Christie , Vicky Kalogeiton

Non-linear dynamical systems represent a compact, flexible, and robust tool for reactive motion generation. The effectiveness of dynamical systems relies on their ability to accurately represent stable motions. Several approaches have been…

机器人学 · 计算机科学 2020-06-01 Matteo Saveriano

Stably placing an object in a multi-object scene is a fundamental challenge in robotic manipulation, as placements must be penetration-free, establish precise surface contact, and result in a force equilibrium. To assess stability, existing…

机器人学 · 计算机科学 2025-09-29 Philippe Nadeau , Miguel Rogel , Ivan Bilić , Ivan Petrović , Jonathan Kelly

Keyframes are a standard representation for kinematic motion specification. Recent learned motion-inbetweening methods use keyframes as a way to control generative motion models, and are trained to generate life-like motion that matches the…

图形学 · 计算机科学 2025-03-04 Purvi Goel , Haotian Zhang , C. Karen Liu , Kayvon Fatahalian

Creating scenes for captured motions that achieve realistic human-scene interaction is crucial for 3D animation in movies or video games. As character motion is often captured in a blue-screened studio without real furniture or objects in…

计算机视觉与模式识别 · 计算机科学 2024-05-22 Jianan Li , Tao Huang , Qingxu Zhu , Tien-Tsin Wong

Co-speech gestures, if presented in the lively form of videos, can achieve superior visual effects in human-machine interaction. While previous works mostly generate structural human skeletons, resulting in the omission of appearance…

计算机视觉与模式识别 · 计算机科学 2024-04-03 Xu He , Qiaochu Huang , Zhensong Zhang , Zhiwei Lin , Zhiyong Wu , Sicheng Yang , Minglei Li , Zhiyi Chen , Songcen Xu , Xiaofei Wu

Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: quality, controllability…

图形学 · 计算机科学 2022-05-06 Xiangjun Tang , He Wang , Bo Hu , Xu Gong , Ruifan Yi , Qilong Kou , Xiaogang Jin

Time series generation is critical for a wide range of applications, which greatly supports downstream analytical and decision-making tasks. However, the inherent temporal heterogeneous induced by localized perturbations present significant…

机器学习 · 计算机科学 2025-11-19 Jintao Zhang , Mingyue Cheng , Zirui Liu , Xianquan Wang , Yitong Zhou , Qi Liu

Long-range human movement generation remains a central challenge in computer vision and graphics. Generating coherent transitions across semantically distinct motion domains remains largely unexplored. This capability is particularly…

计算机视觉与模式识别 · 计算机科学 2026-04-07 Haichao Wang , Alexander Okupnik , Yuxing Han , Gene Wen , Johannes Schneider , Kyriakos Flouris

Predicting diverse object motions from a single static image remains challenging, as current video generation models often entangle object movement with camera motion and other scene changes. While recent methods can predict specific…

计算机视觉与模式识别 · 计算机科学 2024-12-03 Karran Pandey , Matheus Gadelha , Yannick Hold-Geoffroy , Karan Singh , Niloy J. Mitra , Paul Guerrero

Data-driven modelling and synthesis of motion is an active research area with applications that include animation, games, and social robotics. This paper introduces a new class of probabilistic, generative, and controllable motion-data…

机器学习 · 计算机科学 2020-12-08 Gustav Eje Henter , Simon Alexanderson , Jonas Beskow

This work introduces MotionLCM, extending controllable motion generation to a real-time level. Existing methods for spatial-temporal control in text-conditioned motion generation suffer from significant runtime inefficiency. To address this…

计算机视觉与模式识别 · 计算机科学 2024-12-31 Wenxun Dai , Ling-Hao Chen , Jingbo Wang , Jinpeng Liu , Bo Dai , Yansong Tang

Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike virtual characters with realistic movements, enhancing…

计算机视觉与模式识别 · 计算机科学 2024-12-17 Jiayi Zhao , Dongdong Weng , Qiuxin Du , Zeyu Tian

Modeling and generating human reactions poses a significant challenge with broad applications for computer vision and human-computer interaction. Existing methods either treat multiple individuals as a single entity, directly generating…

计算机视觉与模式识别 · 计算机科学 2025-09-30 Xiyan Xu , Sirui Xu , Yu-Xiong Wang , Liang-Yan Gui

Text-driven motion generation offers a powerful and intuitive way to create human movements directly from natural language. By removing the need for predefined motion inputs, it provides a flexible and accessible approach to controlling…

计算机视觉与模式识别 · 计算机科学 2025-05-15 Ali Rida Sahili , Najett Neji , Hedi Tabia

For successful goal-directed human-robot interaction, the robot should adapt to the intentions and actions of the collaborating human. This can be supported by musculoskeletal or data-driven human models, where the former are limited to…

机器人学 · 计算机科学 2026-02-17 Kevin Haninger , Luka Peternel

Human motion generation is a challenging task that aims to create realistic motion imitating natural human behaviour. We focus on the well-studied behaviour of priming an object/location for pick up or put down - that is, the spotting of an…

计算机视觉与模式识别 · 计算机科学 2026-03-26 Masashi Hatano , Saptarshi Sinha , Jacob Chalk , Wei-Hong Li , Hideo Saito , Dima Damen

Robot grasping is an actively studied area in robotics, mainly focusing on the quality of generated grasps for object manipulation. However, despite advancements, these methods do not consider the human-robot collaboration settings where…

机器人学 · 计算机科学 2022-10-10 Abhinav K. Keshari , Hanwen Ren , Ahmed H. Qureshi

Driven by advancements in motion capture and generative artificial intelligence, leveraging large-scale MoCap datasets to train generative models for synthesizing diverse, realistic human motions has become a promising research direction.…

计算机视觉与模式识别 · 计算机科学 2025-06-10 Wei Yao , Yunlian Sun , Chang Liu , Hongwen Zhang , Jinhui Tang