中文
相关论文

相关论文: Estimating Central, Peripheral, and Temporal Visua…

200 篇论文

Developments in machine learning interpretability techniques over the past decade have provided new tools to observe the image regions that are most informative for classification and localization in artificial neural networks (ANNs). Are…

计算机视觉与模式识别 · 计算机科学 2021-11-02 Thomas A. Langlois , H. Charles Zhao , Erin Grant , Ishita Dasgupta , Thomas L. Griffiths , Nori Jacoby

This paper proposes an approach to detect information relevance during decision-making from eye movements in order to enable user interface adaptation. This is a challenging task because gaze behavior varies greatly across individual users…

人机交互 · 计算机科学 2020-07-28 Anna Maria Feit , Lukas Vordemann , Seonwook Park , Caterina Bérubé , Otmar Hilliges

It is well known that human gaze carries significant information about visual attention. However, there are three main difficulties in incorporating the gaze data in an attention mechanism of deep neural networks: 1) the gaze fixation…

计算机视觉与模式识别 · 计算机科学 2020-11-10 Kyle Min , Jason J. Corso

Improving decision-making capabilities in Autonomous Intelligent Vehicles (AIVs) has been a heated topic in recent years. Despite advancements, training machines to capture regions of interest for comprehensive scene understanding, like…

人工智能 · 计算机科学 2025-04-09 Zhuoli Zhuang , Cheng-You Lu , Yu-Cheng Fred Chang , Yu-Kai Wang , Thomas Do , Chin-Teng Lin

Gaze is a crucial social cue in any interacting scenario and drives many mechanisms of social cognition (joint and shared attention, predicting human intention, coordination tasks). Gaze direction is an indication of social and emotional…

机器人学 · 计算机科学 2024-10-28 Maria Lombardi , Elisa Maiettini , Agnieszka Wykowska , Lorenzo Natale

Where someone looks is a nonverbal communication cue that children and adults readily use. How well can Vision-Language Models (VLMs) infer gaze targets? To construct evaluation stimuli, we captured 1,360 real-world photos of scenes in…

计算机视觉与模式识别 · 计算机科学 2026-05-01 Zory Zhang , Pinyuan Feng , Bingyang Wang , Tianwei Zhao , Suyang Yu , Qingying Gao , Hokin Deng , Ziqiao Ma , Yijiang Li , Dezhi Luo

In high-stakes disaster scenarios, timely and informed decision-making is critical yet often challenged by uncertainty, dynamic environments, and limited resources. This paper presents a systematic review of Human-AI collaboration patterns…

人工智能 · 计算机科学 2025-09-16 Emmanuel Adjei Domfeh , Christopher L. Dancy

The widespread use of Artificial Intelligence (AI) in consequential domains, such as healthcare and parole decision-making systems, has drawn intense scrutiny on the fairness of these methods. However, ensuring fairness is often…

人工智能 · 计算机科学 2021-09-10 Ninareh Mehrabi , Umang Gupta , Fred Morstatter , Greg Ver Steeg , Aram Galstyan

We present a new dataset containing 10K human-annotated games of Go and show how these natural language annotations can be used as a tool for model interpretability. Given a board state and its associated comment, our approach uses linear…

计算与语言 · 计算机科学 2022-04-18 Nicholas Tomlin , Andre He , Dan Klein

AI-assisted code review tools typically operate as generic "expert reviewer" agents, producing homogeneous findings regardless of the analysis type needed. We present a system that constrains AI reviewer behavior through philosophical…

软件工程 · 计算机科学 2026-05-25 Kaushal Bansal

The potential of multimodal generative artificial intelligence (mAI) to replicate human grounded language understanding, including the pragmatic, context-rich aspects of communication, remains to be clarified. Humans are known to use…

This paper focuses on developing a framework for uncovering insights about NDD children's performance (e.g., raw gaze cluster analysis, duration analysis \& area of interest for sustained attention, stimuli expectancy, loss of…

人机交互 · 计算机科学 2025-02-04 Abdul Rehman , Ilona Heldal , Diana Stilwell , Jerry Chun-Wei Lin

With the rapid development of AI-based decision aids, different forms of AI assistance have been increasingly integrated into the human decision making processes. To best support humans in decision making, it is essential to quantitatively…

人机交互 · 计算机科学 2024-01-12 Zhuoyan Li , Zhuoran Lu , Ming Yin

Autonomous artificial agents must be able to learn behaviors in complex environments without humans to design tasks and rewards. Designing these functions for each environment is not feasible, thus, motivating the development of intrinsic…

机器学习 · 计算机科学 2025-02-20 Alana Santana , Paula P. Costa , Esther L. Colombini

A key task in Artificial Intelligence is learning effective policies for controlling agents in unknown environments to optimize performance measures. Off-policy learning methods, like Q-learning, allow learners to make optimal decisions…

人工智能 · 计算机科学 2025-09-10 Mingxuan Li , Junzhe Zhang , Elias Bareinboim

We present CasualGaze, a novel eye-gaze-based target selection technique to support natural and casual eye-gaze input. Unlike existing solutions that require users to keep the eye-gaze center on the target actively, CasualGaze allows users…

人机交互 · 计算机科学 2024-08-26 Yingtian Shi , Yukang Yan , Zisu Li , Chen Liang , Yuntao Wang , Chun Yu , Yuanchun Shi

Human eye gaze plays an important role in delivering information, communicating intent, and understanding others' mental states. Previous research shows that a robot's gaze can also affect humans' decision-making and strategy during an…

机器人学 · 计算机科学 2022-08-26 Di Fu , Fares Abawi , Erik Strahl , Stefan Wermter

We present a new computational model for gaze prediction in egocentric videos by exploring patterns in temporal shift of gaze fixations (attention transition) that are dependent on egocentric manipulation tasks. Our assumption is that the…

计算机视觉与模式识别 · 计算机科学 2018-12-05 Yifei Huang , Minjie Cai , Zhenqiang Li , Yoichi Sato

To solve complex real-world problems with reinforcement learning, we cannot rely on manually specified reward functions. Instead, we can have humans communicate an objective to the agent directly. In this work, we combine two approaches to…

机器学习 · 计算机科学 2018-11-16 Borja Ibarz , Jan Leike , Tobias Pohlen , Geoffrey Irving , Shane Legg , Dario Amodei

Width-based planning has shown promising results on Atari 2600 games using pixel input, while using substantially fewer environment interactions than reinforcement learning. Recent width-based approaches have computed feature vectors for…

人工智能 · 计算机科学 2022-03-22 Benjamin Ayton , Masataro Asai