中文
相关论文

相关论文: 4OPS: Structural Difficulty Modeling in Integer Ar…

200 篇论文

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

人工智能 · 计算机科学 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

This work investigates the reasoning and planning capabilities of foundation models and their scalability in complex, dynamic environments. We introduce PuzzlePlex, a benchmark designed to assess these capabilities through a diverse set of…

人工智能 · 计算机科学 2025-10-09 Yitao Long , Yuru Jiang , Hongjun Liu , Yilun Zhao , Jingchen Sun , Yiqiu Shen , Chen Zhao , Arman Cohan , Dennis Shasha

Successful and accurate modelling of level difficulty is a fundamental component of the operationalisation of player experience as difficulty is one of the most important and commonly used signals for content design and adaptation. In games…

人工智能 · 计算机科学 2023-06-27 Jeppe Theiss Kristensen , Arturo Valdivia , Paolo Burelli

A central challenge in game theory and learning systems such as GANs is understanding which algorithms can efficiently compute equilibria across the heterogeneous landscape of games. Equilibrium computation is typically studied solver by…

人工智能 · 计算机科学 2026-05-29 Yaqi Sun , Julian Ma , David Mguni

Decision-making in complex systems often relies on machine learning models, yet highly accurate models such as XGBoost and neural networks can obscure the reasoning behind their predictions. In operations research applications,…

机器学习 · 计算机科学 2025-02-28 Gaurav Arwade , Sigurdur Olafsson

Nonlinear causal discovery from observational data imposes strict identifiability assumptions on the formulation of structural equations utilized in the data generating process. The evaluation of structure learning methods under assumption…

机器学习 · 统计学 2024-12-17 Georg Velev , Stefan Lessmann

This paper explores adaptive problem solving with a game designed to support the development of problem-solving skills. Using an adaptive, AI-powered puzzle game, our adaptive problem-solving system dynamically generates pathfinding-based…

人工智能 · 计算机科学 2025-12-09 Matthew McConnell , Richard Zhao

In a sequential decision-making problem, the information structure is the description of how events in the system occurring at different points in time affect each other. Classical models of reinforcement learning (e.g., MDPs, POMDPs)…

机器学习 · 计算机科学 2024-05-29 Awni Altabaa , Zhuoran Yang

Structured output prediction problems (e.g., sequential tagging, hierarchical multi-class classification) often involve constraints over the output label space. These constraints interact with the learned models to filter infeasible…

机器学习 · 计算机科学 2021-06-14 Tao Meng , Kai-Wei Chang

Answer Set Programming (ASP) is a problem modeling and solving framework for several problems in KR with growing industrial applications. Also for studies of computational complexity and deeper insights into the hardness and its sources,…

计算机科学中的逻辑 · 计算机科学 2023-01-19 Markus Hecher

We introduce a new type of programming challenge called programming puzzles, as an objective and comprehensive evaluation of program synthesis, and release an open-source dataset of Python Programming Puzzles (P3). Each puzzle is defined by…

机器学习 · 计算机科学 2021-11-09 Tal Schuster , Ashwin Kalyan , Oleksandr Polozov , Adam Tauman Kalai

Motivated by the goals of dataset pruning and defect identification, a growing body of methods have been developed to score individual examples within a dataset. These methods, which we call "example difficulty scores", are typically used…

机器学习 · 计算机科学 2024-01-04 Devin Kwok , Nikhil Anand , Jonathan Frankle , Gintare Karolina Dziugaite , David Rolnick

This paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educational games for young children using a digital puzzle game…

人机交互 · 计算机科学 2025-03-20 Thomas Volden , Djordje Grbic , Paolo Burelli

Can agents be trained to answer difficult mathematical questions by playing a game? We consider the integer feasibility problem, a challenge of deciding whether a system of linear equations and inequalities has a solution with integer…

机器学习 · 计算机科学 2022-08-26 Yue Wu , Jesús A. De Loera

Deterministic game-solving algorithms are conventionally analyzed in the light of their average-case complexity against a distribution of random game-trees, where leaf values are independently sampled from a fixed distribution. This…

人工智能 · 计算机科学 2026-02-06 Raphaël Boige , Amine Boumaza , Bruno Scherrer

Procedural content generation via machine learning (PCGML) in games involves using machine learning techniques to create game content such as maps and levels. 2D tile-based game levels have consistently served as a standard dataset for…

机器学习 · 计算机科学 2025-04-08 Mahsa Bazzaz , Seth Cooper

Curriculum learning--ordering training examples in a sequence to aid machine learning--takes inspiration from human learning, but has not gained widespread acceptance. Static strategies for scoring item difficulty rely on indirect proxy…

机器学习 · 计算机科学 2026-03-17 Zhenwei Tang , Amogh Inamdar , Ashton Anderson , Richard Zemel

Causal reasoning and game-theoretic reasoning are fundamental topics in artificial intelligence, among many other disciplines: this paper is concerned with their intersection. Despite their importance, a formal framework that supports both…

人工智能 · 计算机科学 2023-04-18 Lewis Hammond , James Fox , Tom Everitt , Ryan Carey , Alessandro Abate , Michael Wooldridge

Bridging logical and algorithmic reasoning with modern machine learning techniques is a fundamental challenge with potentially transformative impact. On the algorithmic side, many NP-hard problems can be expressed as integer programs, in…

机器学习 · 计算机科学 2024-12-16 Anselm Paulus , Michal Rolínek , Vít Musil , Brandon Amos , Georg Martius

Despite incredible progress, many neural architectures fail to properly generalize beyond their training distribution. As such, learning to reason in a correct and generalizable way is one of the current fundamental challenges in machine…

‹ 上一页 1 2 3 10 下一页 ›