中文
相关论文

相关论文: PhyGaP: Physically-Grounded Gaussians with Polariz…

200 篇论文

Recently, the 3D Gaussian Splatting (3D-GS) method has achieved great success in novel view synthesis, providing real-time rendering while ensuring high-quality rendering results. However, this method faces challenges in modeling specular…

计算机视觉与模式识别 · 计算机科学 2024-09-11 Zhiru Wang , Shiyun Xie , Chengwei Pan , Guoping Wang

We present FlashSLAM, a novel SLAM approach that leverages 3D Gaussian Splatting for efficient and robust 3D scene reconstruction. Existing 3DGS-based SLAM methods often fall short in sparse view settings and during large camera movements…

计算机视觉与模式识别 · 计算机科学 2024-12-03 Phu Pham , Damon Conover , Aniket Bera

Reconstructing an object's geometry and appearance from multiple images, also known as inverse rendering, is a fundamental problem in computer graphics and vision. Inverse rendering is inherently ill-posed because the captured image is an…

计算机视觉与模式识别 · 计算机科学 2022-03-28 Akshat Dave , Yongyi Zhao , Ashok Veeraraghavan

Inverse rendering aims at recovering both geometry and materials of objects. It provides a more compatible reconstruction for conventional rendering engines, compared with the neural radiance fields (NeRFs). On the other hand, existing…

计算机视觉与模式识别 · 计算机科学 2024-03-26 Haoyuan Wang , Wenbo Hu , Lei Zhu , Rynson W. H. Lau

We develop a method that recovers the surface, materials, and illumination of a scene from its posed multi-view images. In contrast to prior work, it does not require any additional data and can handle glossy objects or bright lighting. It…

计算机视觉与模式识别 · 计算机科学 2025-04-08 Yue Fan , Ningjing Fan , Ivan Skorokhodov , Oleg Voynov , Savva Ignatyev , Evgeny Burnaev , Peter Wonka , Yiqun Wang

We propose RelitLRM, a Large Reconstruction Model (LRM) for generating high-quality Gaussian splatting representations of 3D objects under novel illuminations from sparse (4-8) posed images captured under unknown static lighting. Unlike…

计算机视觉与模式识别 · 计算机科学 2024-10-11 Tianyuan Zhang , Zhengfei Kuang , Haian Jin , Zexiang Xu , Sai Bi , Hao Tan , He Zhang , Yiwei Hu , Milos Hasan , William T. Freeman , Kai Zhang , Fujun Luan

Gaussian Splatting (GS) has emerged as an effective representation for photorealistic rendering, but the underlying geometry, material, and lighting remain entangled, hindering scene editing. Existing GS-based methods struggle to…

计算机视觉与模式识别 · 计算机科学 2025-08-05 Kang Du , Zhihao Liang , Yulin Shen , Zeyu Wang

While 3D Gaussian Splatting (3DGS) achieves real-time photorealistic rendering, its performance degrades significantly when training images contain transient objects that violate multi-view consistency. Existing methods face a circular…

计算机视觉与模式识别 · 计算机科学 2026-04-24 Xu Wang , Zhiru Wang , Shiyun Xie , Chengwei Pan , Yisong Chen

We propose Transmission-Reflection Gaussians (TR-Gaussians), a novel 3D-Gaussian-based representation for high-fidelity rendering of planar transmission and reflection, which are ubiquitous in indoor scenes. Our method combines 3D Gaussians…

图形学 · 计算机科学 2025-11-18 Yong Liu , Keyang Ye , Tianjia Shao , Kun Zhou

Compression techniques for 3D Gaussian Splatting (3DGS) have recently achieved considerable success in minimizing storage overhead for 3D Gaussians while preserving high rendering quality. Despite the impressive storage reduction, the lack…

计算机视觉与模式识别 · 计算机科学 2025-10-17 Seungjoo Shin , Jaesik Park , Sunghyun Cho

We show that, with polarization cues, a lightweight model trained on a small dataset can outperform RGB-only vision foundation models (VFMs) in single-shot object-level surface normal estimation. Shape from polarization (SfP) has long been…

计算机视觉与模式识别 · 计算机科学 2026-03-06 Chenhao Li , Taishi Ono , Takeshi Uemori , Yusuke Moriuchi

3D Gaussian Splatting (3DGS) has recently emerged as a pioneering approach in explicit scene rendering and computer graphics. Unlike traditional neural radiance field (NeRF) methods, which typically rely on implicit, coordinate-based models…

3D Gaussian Splatting (3DGS) allows flexible adjustments to scene representation, enabling continuous optimization of scene quality during dense visual simultaneous localization and mapping (SLAM) in static environments. However, 3DGS faces…

机器人学 · 计算机科学 2024-11-26 Long Wen , Shixin Li , Yu Zhang , Yuhong Huang , Jianjie Lin , Fengjunjie Pan , Zhenshan Bing , Alois Knoll

In this work, we propose a novel clothed human reconstruction method called GaussianBody, based on 3D Gaussian Splatting. Compared with the costly neural radiance based models, 3D Gaussian Splatting has recently demonstrated great…

计算机视觉与模式识别 · 计算机科学 2024-01-30 Mengtian Li , Shengxiang Yao , Zhifeng Xie , Keyu Chen

3D Gaussian Splatting (3DGS) has recently emerged as a promising approach in novel view synthesis, combining photorealistic rendering with real-time efficiency. However, its success heavily relies on dense camera coverage; under sparse-view…

计算机视觉与模式识别 · 计算机科学 2026-03-04 Jiashu Li , Xumeng Han , Zhaoyang Wei , Zipeng Wang , Kuiran Wang , Guorong Li , Zhenjun Han , Jianbin Jiao

Virtual production (VP) use LED walls to provide both background imagery and image-based lighting. While this enables on-set compositing, it couples lighting to background and scene appearance, limiting flexibility for downstream editing.…

计算机视觉与模式识别 · 计算机科学 2026-05-12 Adrian Azzarelli , Nantheera Anantrasirichai , James Pollock , David R. Bull

3D Gaussian Splatting has shown remarkable capabilities in novel view rendering tasks and exhibits significant potential for multi-view optimization.However, the original 3D Gaussian Splatting lacks color representation for inputs in…

计算机视觉与模式识别 · 计算机科学 2025-03-25 Haoran Wang , Jingwei Huang , Lu Yang , Tianchen Deng , Gaojing Zhang , Mingrui Li

Physical simulation predicts future states of objects based on material properties and external loads, enabling blueprints for both Industry and Engineering to conduct risk management. Current 3D reconstruction-based simulators typically…

机器学习 · 计算机科学 2026-02-20 Yicheng Cao , Zhuo Huang , Yu Yao , Yiming Ying , Daoyi Dong , Tongliang Liu

We present a fast 3DGS reconstruction pipeline designed to converge within one minute, developed for the SIGGRAPH Asia 3DGS Fast Reconstruction Challenge. The challenge consists of an initial round using SLAM-generated camera poses (with…

计算机视觉与模式识别 · 计算机科学 2026-01-29 Ziyu Zhang , Tianle Liu , Diantao Tu , Shuhan Shen

Recent progress in feed-forward 3D Gaussian Splatting (3DGS) has notably improved rendering quality. However, the spatially uniform and highly redundant 3DGS map generated by previous feed-forward 3DGS methods limits their integration into…

计算机视觉与模式识别 · 计算机科学 2026-04-06 Zicheng Zhang , Xiangting Meng , Ke Wu , Wenchao Ding