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相关论文: High Dimensional Procedural Content Generation

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We introduce PAT3D, the first physics-augmented text-to-3D scene generation framework that integrates vision-language models with physics-based simulation to produce physically plausible, simulation-ready, and intersection-free 3D scenes.…

计算机视觉与模式识别 · 计算机科学 2026-04-24 Guying Lin , Kemeng Huang , Michael Liu , Ruihan Gao , Hanke Chen , Lyuhao Chen , Beijia Lu , Taku Komura , Yuan Liu , Jun-Yan Zhu , Minchen Li

Navigating cluttered environments is a challenging task for any mobile system. Existing approaches for ground-based mobile systems primarily focus on small wheeled robots, which face minimal constraints with overhanging obstacles and cannot…

机器人学 · 计算机科学 2024-10-24 Monisha Mushtary Uttsha , Cedric Le Gentil , Lan Wu , Teresa Vidal-Calleja

The emergence of 3D artificial intelligence-generated content (3D-AIGC) has enabled rapid synthesis of intricate geometries. However, a fundamental disconnect persists between AI-generated content and human-centric design paradigms, rooted…

图形学 · 计算机科学 2025-08-29 Xiaoyang Huang , Bingbing Ni , Wenjun Zhang

Creatively translating complex gameplay ideas into executable artifacts (e.g., games as Unity projects and code) remains a central challenge in computational game creativity. Gameplay design patterns provide a structured representation for…

人工智能 · 计算机科学 2026-05-01 Hugh Xuechen Liu , Kıvanç Tatar

With increasing interest in procedural content generation by academia and game developers alike, it is vital that different approaches can be compared fairly. However, evaluating procedurally generated video game levels is often difficult,…

人工智能 · 计算机科学 2024-10-28 Michael Beukman , Steven James , Christopher Cleghorn

We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face key challenges: 2D-lifting approaches suffer from geometric…

计算机视觉与模式识别 · 计算机科学 2025-10-27 Sikuang Li , Chen Yang , Jiemin Fang , Taoran Yi , Jia Lu , Jiazhong Cen , Lingxi Xie , Wei Shen , Qi Tian

The ability to extrapolate dynamic 3D scenes beyond the observed timeframe is fundamental to advancing physical world understanding and predictive modeling. Existing dynamic 3D reconstruction methods have achieved high-fidelity rendering of…

计算机视觉与模式识别 · 计算机科学 2025-12-01 Jinsheng Quan , Qiaowei Miao , Yichao Xu , Zizhuo Lin , Ying Li , Wei Yang , Zhihui Li , Yawei Luo

Existing pyramid-based upsamplers (e.g. SemanticFPN), although efficient, usually produce less accurate results compared to dilation-based models when using the same backbone. This is partially caused by the contaminated high-level features…

计算机视觉与模式识别 · 计算机科学 2023-11-30 Ye Huang , Di Kang , Shenghua Gao , Wen Li , Lixin Duan

Real-world robotic grasping can be done robustly if a complete 3D Point Cloud Data (PCD) of an object is available. However, in practice, PCDs are often incomplete when objects are viewed from few and sparse viewpoints before the grasping…

The field of generative models has recently witnessed significant progress, with diffusion models showing remarkable performance in image generation. In light of this success, there is a growing interest in exploring the application of…

计算机视觉与模式识别 · 计算机科学 2023-06-21 Ariel Lapid , Idan Achituve , Lior Bracha , Ethan Fetaya

Language-guided grasping has emerged as a promising paradigm for enabling robots to identify and manipulate target objects through natural language instructions, yet it remains highly challenging in cluttered or occluded scenes. Existing…

机器人学 · 计算机科学 2026-02-05 Rui Tang , Guankun Wang , Long Bai , Huxin Gao , Jiewen Lai , Chi Kit Ng , Jiazheng Wang , Fan Zhang , Hongliang Ren

3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in novel view synthesis and 3D scene reconstruction, yet its quality often degrades in real-world environments due to transient distractors, such as moving objects and…

计算机视觉与模式识别 · 计算机科学 2026-03-10 Jiahao Chen , Yipeng Qin , Ganlong Zhao , Xin Li , Wenping Wang , Guanbin Li

Large-scale scene data is essential for training and testing in robot learning. Neural reconstruction methods have promised the capability of reconstructing large physically-grounded outdoor scenes from captured sensor data. However, these…

计算机视觉与模式识别 · 计算机科学 2025-08-27 Julian Ost , Andrea Ramazzina , Amogh Joshi , Maximilian Bömer , Mario Bijelic , Felix Heide

Generating high-fidelity full-body human interactions with dynamic objects and static scenes remains a critical challenge in computer graphics and animation. Existing methods for human-object interaction often neglect scene context, leading…

计算机视觉与模式识别 · 计算机科学 2025-11-25 Wei Yao , Yunlian Sun , Hongwen Zhang , Yebin Liu , Jinhui Tang

Generalized Polynomial Chaos (gPC) theory has been widely used for representing parametric uncertainty in a system, thanks to its ability to propagate uncertainty evolution. In an optimal control context, gPC can be combined with several…

最优化与控制 · 数学 2021-10-05 Yuichiro Aoyama , Augustinos D. Saravanos , Evangelos A. Theodorou

3D content creation plays a vital role in various applications, such as gaming, robotics simulation, and virtual reality. However, the process is labor-intensive and time-consuming, requiring skilled designers to invest considerable effort…

计算机视觉与模式识别 · 计算机科学 2024-05-16 Chenhan Jiang

Recent progress in 3D object generation has greatly improved both the quality and efficiency. However, most existing methods generate a single mesh with all parts fused together, which limits the ability to edit or manipulate individual…

计算机视觉与模式识别 · 计算机科学 2025-06-12 Jiaxiang Tang , Ruijie Lu , Zhaoshuo Li , Zekun Hao , Xuan Li , Fangyin Wei , Shuran Song , Gang Zeng , Ming-Yu Liu , Tsung-Yi Lin

World models serve as essential building blocks toward Artificial General Intelligence (AGI), enabling intelligent agents to predict future states and plan actions by simulating complex physical interactions. However, existing interactive…

计算机视觉与模式识别 · 计算机科学 2025-06-03 Junyi Chen , Haoyi Zhu , Xianglong He , Yifan Wang , Jianjun Zhou , Wenzheng Chang , Yang Zhou , Zizun Li , Zhoujie Fu , Jiangmiao Pang , Tong He

In this work, we present TOAD-GAN (Token-based One-shot Arbitrary Dimension Generative Adversarial Network), a novel Procedural Content Generation (PCG) algorithm that generates token-based video game levels. TOAD-GAN follows the SinGAN…

机器学习 · 计算机科学 2020-08-05 Maren Awiszus , Frederik Schubert , Bodo Rosenhahn

Procedural content generation via machine learning (PCGML) has shown success at producing new video game content with machine learning. However, the majority of the work has focused on the production of static game content, including game…

人工智能 · 计算机科学 2020-10-06 Nazanin Yousefzadeh Khameneh , Matthew Guzdial