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相关论文: Learning Soccer Skills for Humanoid Robots: A Prog…

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Humanoid robots have recently achieved impressive progress in locomotion and whole-body control, yet they remain constrained in tasks that demand rapid interaction with dynamic environments through manipulation. Table tennis exemplifies…

机器人学 · 计算机科学 2025-09-05 Zhi Su , Bike Zhang , Nima Rahmanian , Yuman Gao , Qiayuan Liao , Caitlin Regan , Koushil Sreenath , S. Shankar Sastry

Deploying humanoid robots to interact with real-world environments--such as carrying objects or sitting on chairs--requires generalizable, lifelike motions and robust scene perception. Although prior approaches have advanced each capability…

Classifying player actions from soccer videos is a challenging problem, which has become increasingly important in sports analytics over the years. Most state-of-the-art methods employ highly complex offline networks, which makes it…

计算机视觉与模式识别 · 计算机科学 2023-07-26 Sarosij Bose , Saikat Sarkar , Amlan Chakrabarti

Sport analysis is crucial for team performance since it provides actionable data that can inform coaching decisions, improve player performance, and enhance team strategies. To analyze more complex features from game footage, a computer…

计算机视觉与模式识别 · 计算机科学 2026-04-13 Adrian Manchado , Tanner Cellio , Jonathan Keane , Yiyang Wang

Current approaches to humanoid control generally fall into two paradigms: perceptive locomotion, which handles terrain well but is limited to pedal gaits, and general motion tracking, which reproduces complex skills but ignores…

机器人学 · 计算机科学 2026-01-13 Ziwen Zhuang , Shaoting Zhu , Mengjie Zhao , Hang Zhao

Recent advancements in whole-body control through deep reinforcement learning have enabled humanoid robots to achieve remarkable progress in real-world chal lenging locomotion skills. However, existing approaches often struggle with…

机器人学 · 计算机科学 2026-04-17 Yuen-Fui Lau , Qihan Zhao , Yinhuai Wang , Runyi Yu , Hok Wai Tsui , Qifeng Chen , Ping Tan

The study of human-robot interaction is fundamental to the design and use of robotics in real-world applications. Robots will need to predict and adapt to the actions of human collaborators in order to achieve good performance and improve…

Motion prediction in soccer involves capturing complex dynamics from player and ball interactions. We present FootBots, an encoder-decoder transformer-based architecture addressing motion prediction and conditioned motion prediction through…

计算机视觉与模式识别 · 计算机科学 2024-07-01 Guillem Capellera , Luis Ferraz , Antonio Rubio , Antonio Agudo , Francesc Moreno-Noguer

State-of-the-art spatio-temporal action detection (STAD) methods show promising results for extracting soccer events from broadcast videos. However, when operated in the high-recall, low-precision regime required for exhaustive event…

计算机视觉与模式识别 · 计算机科学 2026-02-02 Jeremie Ochin , Raphael Chekroun , Bogdan Stanciulescu , Sotiris Manitsaris

Humanoid robots hold great potential for diverse interactions and daily service tasks within human-centered environments, necessitating controllers that seamlessly integrate precise locomotion with dexterous manipulation. However, most…

机器人学 · 计算机科学 2026-01-27 Xinru Cui , Linxi Feng , Yixuan Zhou , Haoqi Han , Zhe Liu , Hesheng Wang

Robust humanoid locomotion in unstructured environments requires architectures that balance fast low-level stabilization with slower perceptual decision-making. We show that a simple layered control architecture (LCA), a proprioceptive…

机器人学 · 计算机科学 2025-10-21 Blake Werner , Lizhi Yang , Aaron D. Ames

Humanoid robots capable of autonomous operation in diverse environments have long been a goal for roboticists. However, autonomous manipulation by humanoid robots has largely been restricted to one specific scene, primarily due to the…

机器人学 · 计算机科学 2025-09-10 Yanjie Ze , Zixuan Chen , Wenhao Wang , Tianyi Chen , Xialin He , Ying Yuan , Xue Bin Peng , Jiajun Wu

Building humanoid robots capable of generalizable whole-body loco-manipulation in the real world remains a fundamental challenge. Existing methods either rely on laborious task-specific reward engineering, rigidly replay reference motions…

机器人学 · 计算机科学 2026-05-21 Tianshu Wu , Xiangqi Kong , Yue Chen , Qize Yu , Hang Ye , Jia Li , Yizhou Wang , Hao Dong

Previous humanoid robot research works treat the robot as a bipedal mobile manipulation platform, where only the feet and hands contact the environment. However, we humans use all body parts to interact with the world, e.g., we sit in…

机器人学 · 计算机科学 2025-02-04 Ziwen Zhuang , Hang Zhao

Humanoid robots promise general-purpose assistance, yet real-world humanoid loco-manipulation remains challenging because it requires whole-body stability, end-effector dexterity, and contact-aware interaction under frequent contact…

Humanoid robots are engineered to navigate terrains akin to those encountered by humans, which necessitates human-like locomotion and perceptual abilities. Currently, the most reliable controllers for humanoid motion rely exclusively on…

机器人学 · 计算机科学 2025-04-03 Wandong Sun , Baoshi Cao , Long Chen , Yongbo Su , Yang Liu , Zongwu Xie , Hong Liu

In the domain of the Soccer simulation 2D league of the RoboCup project, appropriate player positioning against a given opponent team is an important factor of soccer team performance. This work proposes a model which decides the strategy…

人工智能 · 计算机科学 2016-06-06 Jordan Henrio , Thomas Henn , Tomoharu Nakashima , Hidehisa Akiyama

Beating the human world champions by 2050 is an ambitious goal of the Humanoid League that provides a strong incentive for RoboCup teams to further improve and develop their systems. In this paper, we present upgrades of our system which…

This paper describes an approach to the design of a population of cooperative robots based on concepts borrowed from Systems Theory and Artificial Intelligence. The research has been developed under the SocRob project, carried out by the…

机器人学 · 计算机科学 2007-05-23 Pedro U. Lima , Luis M. M. Custodio

In this paper new hierarchical hybrid fuzzy-crisp methods for decision making and action selection of an agent in soccer simulation 3D environment are presented. First, the skills of an agent are introduced, implemented and classified in…