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Point cloud compression (PCC) is a key enabler for various 3-D applications, owing to the universality of the point cloud format. Ideally, 3D point clouds endeavor to depict object/scene surfaces that are continuous. Practically, as a set…

图像与视频处理 · 电气工程与系统科学 2022-09-12 Jiahao Pang , Muhammad Asad Lodhi , Dong Tian

While feed-forward 3D Gaussian splatting reconstructs renderable Gaussian primitives from sparse context views without per-scene optimization, existing pipelines do not provide a compact scene representation for storage or transmission. A…

计算机视觉与模式识别 · 计算机科学 2026-05-26 Pengpeng Yu , Runqing Jiang , Qi Zhang , Dingquan Li , Jing Wang , Yulan Guo

Modern scientific instruments generate data at rates that increasingly exceed local compute capabilities and, when paired with the staging and I/O overheads of file-based transfers, also render file-based use of remote HPC resources…

分布式、并行与集群计算 · 计算机科学 2025-10-01 Flavio Castro , Weijian Zheng , Joaquin Chung , Ian Foster , Rajkumar Kettimuthu

Recent advances in generative AI have accelerated the production of ultra-high-resolution visual content, posing significant challenges for efficient compression and real-time decoding on end-user devices. Inspired by 3D Gaussian Splatting,…

计算机视觉与模式识别 · 计算机科学 2026-01-13 Linfei Li , Lin Zhang , Zhong Wang , Ying Shen

Implicit Neural Point Cloud (INPC) is a recent hybrid representation that combines the expressiveness of neural fields with the efficiency of point-based rendering, achieving state-of-the-art image quality in novel view synthesis. However,…

Recent advances in 3D Gaussian Splatting have allowed for real-time, high-fidelity novel view synthesis. Nonetheless, these models have significant storage requirements for large and medium-sized scenes, hindering their deployment over…

计算机视觉与模式识别 · 计算机科学 2026-01-09 Diego Revilla , Pooja Suresh , Anand Bhojan , Ooi Wei Tsang

Current image compression models often require separate models for each quality level, making them resource-intensive in terms of both training and storage. To address these limitations, we propose an innovative approach that utilizes…

图像与视频处理 · 电气工程与系统科学 2025-09-30 Ayman A. Ameen , Thomas Richter , André Kaup

3D dynamic point cloud (DPC) compression relies on mining its temporal context, which faces significant challenges due to DPC's sparsity and non-uniform structure. Existing methods are limited in capturing sufficient temporal dependencies.…

计算机视觉与模式识别 · 计算机科学 2023-05-17 Shuting Xia , Tingyu Fan , Yiling Xu , Jenq-Neng Hwang , Zhu Li

Recent developments in 3D reconstruction and neural rendering have significantly propelled the capabilities of photo-realistic 3D scene rendering across various academic and industrial fields. The 3D Gaussian Splatting technique, alongside…

计算机视觉与模式识别 · 计算机科学 2025-11-18 Zexu Huang , Min Xu , Stuart Perry

Context modeling is essential in learned image compression for accurately estimating the distribution of latents. While recent advanced methods have expanded context modeling capacity, they still struggle to efficiently exploit long-range…

图像与视频处理 · 电气工程与系统科学 2025-07-28 Yuqi Li , Haotian Zhang , Li Li , Dong Liu

3D Gaussian Splatting (3DGS) enables high-fidelity real-time rendering, a key requirement for immersive applications. However, the extension of 3DGS to dynamic scenes remains limitations on the substantial data volume of dense Gaussians and…

计算机视觉与模式识别 · 计算机科学 2025-09-01 Jiayu Yang , Weijian Su , Songqian Zhang , Yuqi Han , Jinli Suo , Qiang Zhang

Implicit neural representations (INRs) recently achieved great success in image representation and compression, offering high visual quality and fast rendering speeds with 10-1000 FPS, assuming sufficient GPU resources are available.…

图像与视频处理 · 电气工程与系统科学 2024-07-10 Xinjie Zhang , Xingtong Ge , Tongda Xu , Dailan He , Yan Wang , Hongwei Qin , Guo Lu , Jing Geng , Jun Zhang

Recently, 3D Gaussian Spatting (3DGS) has gained widespread attention in Novel View Synthesis (NVS) due to the remarkable real-time rendering performance. However, the substantial cost of storage and transmission of vanilla 3DGS hinders its…

计算机视觉与模式识别 · 计算机科学 2025-04-01 Jingui Ma , Yang Hu , Luyang Tang , Jiayu Yang , Yongqi Zhai , Ronggang Wang

In this paper, we propose a Hierarchical Learned Video Compression (HLVC) method with three hierarchical quality layers and a recurrent enhancement network. The frames in the first layer are compressed by an image compression method with…

图像与视频处理 · 电气工程与系统科学 2020-08-05 Ren Yang , Fabian Mentzer , Luc Van Gool , Radu Timofte

3D Gaussian Splatting-based indoor open-world free-view synthesis approaches have shown significant performance with dense input images. However, they exhibit poor performance when confronted with sparse inputs, primarily due to the sparse…

计算机视觉与模式识别 · 计算机科学 2025-03-18 Guibiao Liao , Qing Li , Zhenyu Bao , Guoping Qiu , Kanglin Liu

3D Gaussian Splatting (3DGS) has garnered significant attention due to its superior scene representation fidelity and real-time rendering performance, especially for dynamic 3D scene reconstruction (\textit{i.e.}, 4D reconstruction).…

计算机视觉与模式识别 · 计算机科学 2025-10-14 Henan Wang , Hanxin Zhu , Xinliang Gong , Tianyu He , Xin Li , Zhibo Chen

Reconstructing 3D scenes from multiple viewpoints is a fundamental task in stereo vision. Recently, advances in generalizable 3D Gaussian Splatting have enabled high-quality novel view synthesis for unseen scenes from sparse input views by…

计算机视觉与模式识别 · 计算机科学 2024-10-10 Shengji Tang , Weicai Ye , Peng Ye , Weihao Lin , Yang Zhou , Tao Chen , Wanli Ouyang

Recent advances in real-time neural rendering using point-based techniques have enabled broader adoption of 3D representations. However, foundational approaches like 3D Gaussian Splatting impose substantial storage overhead, as…

计算机视觉与模式识别 · 计算机科学 2024-11-13 Zhiwen Fan , Kevin Wang , Kairun Wen , Zehao Zhu , Dejia Xu , Zhangyang Wang

Recent approaches representing 3D objects and scenes using Gaussian splats show increased rendering speed across a variety of platforms and devices. While rendering such representations is indeed extremely efficient, storing and…

图形学 · 计算机科学 2024-07-01 Junli Cao , Vidit Goel , Chaoyang Wang , Anil Kag , Ju Hu , Sergei Korolev , Chenfanfu Jiang , Sergey Tulyakov , Jian Ren

3D Gaussian Splatting and its extension to 4D dynamic scenes enable photorealistic, real-time rendering from real-world captures, positioning Gaussian Splats (GS) as a promising format for next-generation immersive media. However, their…

计算机视觉与模式识别 · 计算机科学 2025-06-03 Sicheng Li , Chengzhen Wu , Hao Li , Xiang Gao , Yiyi Liao , Lu Yu