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Traditionally, creating photo-realistic 3D head avatars requires a studio-level multi-view capture setup and expensive optimization during test-time, limiting the use of digital human doubles to the VFX industry or offline renderings. To…

计算机视觉与模式识别 · 计算机科学 2025-09-16 Tobias Kirschstein , Javier Romero , Artem Sevastopolsky , Matthias Nießner , Shunsuke Saito

3D Gaussian Splatting (3D-GS) has demonstrated exceptional capabilities in 3D scene reconstruction and novel view synthesis. However, its training heavily depends on high-quality, sharp images and accurate camera poses. Fulfilling these…

计算机视觉与模式识别 · 计算机科学 2024-12-09 Wangbo Yu , Chaoran Feng , Jiye Tang , Jiashu Yang , Zhenyu Tang , Xu Jia , Yuchao Yang , Li Yuan , Yonghong Tian

3D Gaussian Splatting (3DGS) has shown impressive results in real-time novel view synthesis. However, it often struggles under sparse-view settings, producing undesirable artifacts such as floaters, inaccurate geometry, and overfitting due…

图形学 · 计算机科学 2025-09-23 Gurutva Patle , Nilay Girgaonkar , Nagabhushan Somraj , Rajiv Soundararajan

While 3D Gaussian Splatting (3D-GS) achieves photorealistic novel view synthesis, its performance degrades with motion blur. In scenarios with rapid motion or low-light conditions, existing RGB-based deblurring methods struggle to model…

计算机视觉与模式识别 · 计算机科学 2025-07-14 Yufei Deng , Yuanjian Wang , Rong Xiao , Chenwei Tang , Jizhe Zhou , Jiahao Fan , Deng Xiong , Jiancheng Lv , Huajin Tang

Modern 3D engines and graphics pipelines require mesh as a memory-efficient representation, which allows efficient rendering, geometry processing, texture editing, and many other downstream operations. However, it is still highly difficult…

计算机视觉与模式识别 · 计算机科学 2025-03-04 Isabella Liu , Hao Su , Xiaolong Wang

In real-world scenarios, environment changes caused by human or agent activities make it extremely challenging for robots to perform various long-term tasks. Recent works typically struggle to effectively understand and adapt to dynamic…

机器人学 · 计算机科学 2025-12-19 Luzhou Ge , Xiangyu Zhu , Zhuo Yang , Xuesong Li

Recent advances in feed-forward 3D Gaussian Splatting have led to rapid improvements in efficient scene reconstruction from sparse views. However, most existing approaches construct Gaussian primitives directly aligned with the pixels in…

计算机视觉与模式识别 · 计算机科学 2025-11-26 Yiming Wang , Lucy Chai , Xuan Luo , Michael Niemeyer , Manuel Lagunas , Stephen Lombardi , Siyu Tang , Tiancheng Sun

Gaussian splatting demonstrates proficiency for 3D scene modeling but suffers from substantial data volume due to inherent primitive redundancy. To enable future photorealistic 3D immersive visual communication applications, significant…

图形学 · 计算机科学 2025-04-18 Xiangrui Liu , Xinju Wu , Shiqi Wang , Zhu Li , Sam Kwong

We present a novel approach for enhancing the resolution and geometric fidelity of 3D Gaussian Splatting (3DGS) beyond native training resolution. Current 3DGS methods are fundamentally limited by their input resolution, producing…

图形学 · 计算机科学 2025-06-10 Shuja Khalid , Mohamed Ibrahim , Yang Liu

Capturing geometric and material information from images remains a fundamental challenge in computer vision and graphics. Traditional optimization-based methods often require hours of computational time to reconstruct geometry, material…

计算机视觉与模式识别 · 计算机科学 2025-04-02 Zhibing Li , Tong Wu , Jing Tan , Mengchen Zhang , Jiaqi Wang , Dahua Lin

This paper presents a new method for dynamic texture recognition based on spatiotemporal Gabor filters. Dynamic textures have emerged as a new field of investigation that extends the concept of self-similarity of texture image to the…

计算机视觉与模式识别 · 计算机科学 2012-01-18 Wesley Nunes Gonçalves , Bruno Brandoli Machado , Odemir Martinez Bruno

Novel view synthesis of dynamic scenes is becoming important in various applications, including augmented and virtual reality. We propose a novel 4D Gaussian Splatting (4DGS) algorithm for dynamic scenes from casually recorded monocular…

计算机视觉与模式识别 · 计算机科学 2024-11-14 Mijeong Kim , Jongwoo Lim , Bohyung Han

Video representation is a long-standing problem that is crucial for various down-stream tasks, such as tracking,depth prediction,segmentation,view synthesis,and editing. However, current methods either struggle to model complex motions due…

计算机视觉与模式识别 · 计算机科学 2024-06-27 Yang-Tian Sun , Yi-Hua Huang , Lin Ma , Xiaoyang Lyu , Yan-Pei Cao , Xiaojuan Qi

Temporal modelling is the key for efficient video action recognition. While understanding temporal information can improve recognition accuracy for dynamic actions, removing temporal redundancy and reusing past features can significantly…

计算机视觉与模式识别 · 计算机科学 2021-02-12 Yue Meng , Rameswar Panda , Chung-Ching Lin , Prasanna Sattigeri , Leonid Karlinsky , Kate Saenko , Aude Oliva , Rogerio Feris

Capturing and reconstructing high-speed dynamic 3D scenes has numerous applications in computer graphics, vision, and interdisciplinary fields such as robotics, aerodynamics, and evolutionary biology. However, achieving this using a single…

计算机视觉与模式识别 · 计算机科学 2025-02-10 Zihao Zou , Ziyuan Qu , Xi Peng , Vivek Boominathan , Adithya Pediredla , Praneeth Chakravarthula

Text-guided diffusion models have revolutionized image and video generation and have also been successfully used for optimization-based 3D object synthesis. Here, we instead focus on the underexplored text-to-4D setting and synthesize…

计算机视觉与模式识别 · 计算机科学 2024-01-04 Huan Ling , Seung Wook Kim , Antonio Torralba , Sanja Fidler , Karsten Kreis

Recent advances have equipped 3D Gaussian Splatting with texture parameterizations to capture spatially varying attributes, improving the performance of both appearance modeling and downstream tasks. However, the added texture parameters…

计算机视觉与模式识别 · 计算机科学 2025-12-17 Meng Wei , Cheng Zhang , Jianmin Zheng , Hamid Rezatofighi , Jianfei Cai

3D Gaussian Splatting (3DGS) has shown promising performance in novel view synthesis. Previous methods adapt it to obtaining surfaces of either individual 3D objects or within limited scenes. In this paper, we make the first attempt to…

计算机视觉与模式识别 · 计算机科学 2024-09-11 Junyi Chen , Weicai Ye , Yifan Wang , Danpeng Chen , Di Huang , Wanli Ouyang , Guofeng Zhang , Yu Qiao , Tong He

Recent advances in neural scene representations have transformed immersive multimedia, with 3D Gaussian Splatting (3DGS) enabling real-time photorealistic rendering. Despite its efficiency, 3DGS suffers from large memory requirements and…

计算机视觉与模式识别 · 计算机科学 2026-01-30 Hoang-Nhat Tran , Francesco Di Sario , Gabriele Spadaro , Giuseppe Valenzise , Enzo Tartaglione

The strong temporal consistency of surveillance video enables compelling compression performance with traditional methods, but downstream vision applications operate on decoded image frames with a high data rate. Since it is not…

多媒体 · 计算机科学 2024-02-09 Andrew C. Freeman , Ketan Mayer-Patel , Montek Singh
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