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A reinforcement learning agent tries to maximize its cumulative payoff by interacting in an unknown environment. It is important for the agent to explore suboptimal actions as well as to pick actions with highest known rewards. Yet, in…

机器学习 · 计算机科学 2019-01-23 Reazul Hasan Russel

In the realm of artificial intelligence and card games, this study introduces a two-step reinforcement learning (RL) strategy tailored for "The Lord of the Rings: The Card Game (LOTRCG)," a complex multistage strategy card game. This…

人工智能 · 计算机科学 2023-11-30 Konrad Godlewski , Bartosz Sawicki

Mean Field Control Games (MFCGs) provide a powerful theoretical framework for analyzing systems of infinitely many interacting agents, blending elements from Mean Field Games (MFGs) and Mean Field Control (MFC). However, solving the coupled…

机器学习 · 计算机科学 2025-01-03 Nianli Peng , Yilin Wang

Training agents in multi-agent competitive games presents significant challenges due to their intricate nature. These challenges are exacerbated by dynamics influenced not only by the environment but also by opponents' strategies. Existing…

机器学习 · 计算机科学 2023-08-22 The Viet Bui , Tien Mai , Thanh Hong Nguyen

We consider a settings of hierarchical reinforcement learning, in which the reward is a sum of components. For each component we are given a policy that maximizes it and our goal is to assemble a policy from the individual policies that…

机器学习 · 计算机科学 2020-01-06 Tom Zahavy , Avinatan Hasidim , Haim Kaplan , Yishay Mansour

We introduce a reinforcement learning framework for economic design where the interaction between the environment designer and the participants is modeled as a Stackelberg game. In this game, the designer (leader) sets up the rules of the…

计算机科学与博弈论 · 计算机科学 2024-07-22 Gianluca Brero , Alon Eden , Darshan Chakrabarti , Matthias Gerstgrasser , Amy Greenwald , Vincent Li , David C. Parkes

We revisit the reduction of learning in adversarial Markov decision processes [MDPs] to adversarial learning based on $Q$--values; this reduction has been considered in a number of recent articles as one building block to perform policy…

机器学习 · 计算机科学 2025-05-20 Matthieu Jonckheere , Chiara Mignacco , Gilles Stoltz

Many learning algorithms are known to converge to an equilibrium for specific classes of games if the same learning algorithm is adopted by all agents. However, when the agents are self-interested, a natural question is whether agents have…

计算机科学与博弈论 · 计算机科学 2024-02-15 Shivam Bajaj , Pranoy Das , Yevgeniy Vorobeychik , Vijay Gupta

Despite the recent advancement in multi-agent reinforcement learning (MARL), the MARL agents easily overfit the training environment and perform poorly in the evaluation scenarios where other agents behave differently. Obtaining…

多智能体系统 · 计算机科学 2022-10-19 Wei Qiu , Xiao Ma , Bo An , Svetlana Obraztsova , Shuicheng Yan , Zhongwen Xu

In this paper, we consider the problem of optimization and learning for constrained and multi-objective Markov decision processes, for both discounted rewards and expected average rewards. We formulate the problems as zero-sum games where…

最优化与控制 · 数学 2021-03-05 Ather Gattami , Qinbo Bai , Vaneet Agarwal

The problem of retrosynthetic planning can be framed as one player game, in which the chemist (or a computer program) works backwards from a molecular target to simpler starting materials though a series of choices regarding which reactions…

机器学习 · 计算机科学 2019-01-23 John S. Schreck , Connor W. Coley , Kyle J. M. Bishop

To learn good joint policies for multi-agent collaboration with imperfect information remains a fundamental challenge. While for two-player zero-sum games, coordinate-ascent approaches (optimizing one agent's policy at a time, e.g.,…

机器学习 · 计算机科学 2020-12-08 Yuandong Tian , Qucheng Gong , Tina Jiang

Most multi-agent reinforcement learning approaches adopt two types of policy optimization methods that either update policy simultaneously or sequentially. Simultaneously updating policies of all agents introduces non-stationarity problem.…

多智能体系统 · 计算机科学 2024-07-30 Wenjing Zhang , Wei Zhang , Wenqing Hu , Yifan Wang

A central task in control theory, artificial intelligence, and formal methods is to synthesize reward-maximizing strategies for agents that operate in partially unknown environments. In environments modeled by gray-box Markov decision…

机器学习 · 计算机科学 2023-04-25 Christel Baier , Clemens Dubslaff , Patrick Wienhöft , Stefan J. Kiebel

Repeated games are difficult to analyze, especially when agents play mixed strategies. We study one-memory strategies in iterated prisoner's dilemma, then generalize the result to k-memory strategies in repeated games. Our result shows that…

计算机科学与博弈论 · 计算机科学 2019-02-26 Shiheng Wang , Fangzhen Lin

This paper considers a class of reinforcement-based learning (namely, perturbed learning automata) and provides a stochastic-stability analysis in repeatedly-played, positive-utility, finite strategic-form games. Prior work in this class of…

计算机科学与博弈论 · 计算机科学 2019-01-29 Georgios C. Chasparis

The game of Go has long served as a benchmark for artificial intelligence, demanding sophisticated strategic reasoning and long-term planning. Previous approaches such as AlphaGo and its successors, have predominantly relied on model-based…

人工智能 · 计算机科学 2026-01-08 Jingbin Liu , Xuechun Wang

Additively separable hedonic games and fractional hedonic games have received considerable attention. They are coalition forming games of selfish agents based on their mutual preferences. Most of the work in the literature characterizes the…

人工智能 · 计算机科学 2017-06-29 Michele Flammini , Gianpiero Monaco , Qiang Zhang

Multiagent systems where agents interact among themselves and with a stochastic environment can be formalized as stochastic games. We study a subclass named Markov potential games (MPGs) that appear often in economic and engineering…

多智能体系统 · 计算机科学 2018-05-23 Sergio Valcarcel Macua , Javier Zazo , Santiago Zazo

Fictitious play with reinforcement learning is a general and effective framework for zero-sum games. However, using the current deep neural network models, the implementation of fictitious play faces crucial challenges. Neural network model…

机器学习 · 计算机科学 2019-12-02 Rong-Jun Qin , Jing-Cheng Pang , Yang Yu