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The potential of gaze for hands-free mobile interaction is increasingly evident. While each gaze input technique presents distinct advantages and limitations, a combination can amplify strengths and mitigate challenges. We report on the…

人机交互 · 计算机科学 2026-01-14 Omar Namnakani , Yasmeen Abdrabou , Jonathan Grizou , Mohamed Khamis

Enabling gaze interaction in real-time on handheld mobile devices has attracted significant attention in recent years. An increasing number of research projects have focused on sophisticated appearance-based deep learning models to enhance…

人机交互 · 计算机科学 2023-04-20 Yaxiong Lei , Yuheng Wang , Tyler Caslin , Alexander Wisowaty , Xu Zhu , Mohamed Khamis , Juan Ye

Gaze input has been a promising substitute for mouse input for point and select interactions. Individuals with severe motor and speech disabilities primarily rely on gaze input for communication. Gaze input also serves as a hands-free input…

人机交互 · 计算机科学 2022-08-03 Vijay Rajanna , Tracy Hammond

Mobile gaze tracking involves inferring a user's gaze point or direction on a mobile device's screen from facial images captured by the device's front camera. While this technology inspires an increasing number of gaze-interaction…

人机交互 · 计算机科学 2025-05-30 Yaxiong Lei , Yuheng Wang , Fergus Buchanan , Mingyue Zhao , Yusuke Sugano , Shijing He , Mohamed Khamis , Juan Ye

In recent years we have witnessed an increasing number of interactive systems on handheld mobile devices which utilise gaze as a single or complementary interaction modality. This trend is driven by the enhanced computational power of these…

人机交互 · 计算机科学 2023-07-04 Yaxiong Lei , Shijing He , Mohamed Khamis , Juan Ye

Smartphones with large screens provide users with increased display and interaction space but pose challenges in reaching certain areas with the thumb when using the device with one hand. To address this, we introduce GazeSwipe, a…

人机交互 · 计算机科学 2025-03-28 Zhuojiang Cai , Jingkai Hong , Zhimin Wang , Feng Lu

Recent advancements in eye tracking technology are driving the adoption of gaze-assisted interaction as a rich and accessible human-computer interaction paradigm. Gaze-assisted interaction serves as a contextual, non-invasive, and explicit…

人机交互 · 计算机科学 2018-03-14 Vijay Rajanna , Tracy Hammond

Human-computer interactions based on gaze-tracking have spread during the last few years. Video games, applications in health, trading, market research, and many other fields have started to use this new technology that seems invisible to…

人机交互 · 计算机科学 2025-04-22 Sébastien Riou , Didier Schwab , François Bérard

Dwell input shows promise for handheld mobile contexts, but its performance is impacted by target size and viewing distance. While fixed target sizes suffice in static setups, in mobile settings, frequent posture changes alter viewing…

人机交互 · 计算机科学 2025-12-19 Omar Namnakani , Yasmeen Abdrabou , Cristina Fiani , John H. Williamson , Mohamed Khamis

Emotional expressions are inherently multimodal -- integrating facial behavior, speech, and gaze -- but their automatic recognition is often limited to a single modality, e.g. speech during a phone call. While previous work proposed…

机器学习 · 计算机科学 2022-05-03 Ahmed Abdou , Ekta Sood , Philipp Müller , Andreas Bulling

We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our daily environment or large displays, especially immersive…

人机交互 · 计算机科学 2007-08-28 Daniel Gepner , Jérôme Simonin , Noëlle Carbonell

Smart glasses are accelerating progress toward more seamless and personalized LLM-based assistance by integrating multimodal inputs. Yet, these inputs rely on obtrusive explicit prompts. The advent of gaze tracking on smart devices offers a…

人机交互 · 计算机科学 2026-01-27 Jiexin Ding , Yizhuo Zhang , Xinyun Liu , Ke chen , Yuntao Wang , Shwetak Patel , Akshay Gadre

We conducted an eye-tracking user study with 13 participants to investigate the influence of stimulus-question ordering and question modality on participants using visual question-answering (VQA) tasks. We examined cognitive load, task…

人机交互 · 计算机科学 2024-04-08 Sita A. Vriend , Sandeep Vidyapu , Amer Rama , Kun-Ting Chen , Daniel Weiskopf

Interaction plays a vital role during visual network exploration as users need to engage with both elements in the view (e.g., nodes, links) and interface controls (e.g., sliders, dropdown menus). Particularly as the size and complexity of…

人机交互 · 计算机科学 2020-05-01 Ayshwarya Saktheeswaran , Arjun Srinivasan , John Stasko

Each year, multi-modal interaction continues to grow within both industry and academia. However, researchers have yet to fully explore the impact of multi-modal systems on learning and memory retention. This research investigates how…

人机交互 · 计算机科学 2025-09-09 Omar Elgohary , Zhu-Tien

Imitation learning for acquiring generalizable policies often requires a large volume of demonstration data, making the process significantly costly. One promising strategy to address this challenge is to leverage the cognitive and…

机器人学 · 计算机科学 2025-06-09 Yutaro Ishida , Takamitsu Matsubara , Takayuki Kanai , Kazuhiro Shintani , Hiroshi Bito

The movement of a user's face, easily detected by a smartphone's front camera, is an underexploited input modality for mobile interactions. We introduce three sets of face-engaged interaction techniques for augmenting the traditional mobile…

人机交互 · 计算机科学 2016-10-04 Jian Zhao , Ricardo Jota , Daniel Wigdor , Ravin Balakrishnan

In this study, we investigated gaze-based interaction methods within a virtual reality game with a visual search task with 52 participants. We compared four different interaction techniques: Selection by dwell time or confirmation of…

Gaze tracking is a useful human-to-computer interface, which plays an increasingly important role in a range of mobile applications. Gaze calibration is an indispensable component of gaze tracking, which transforms the eye coordinates to…

人机交互 · 计算机科学 2022-10-03 Songzhou Yang , Meng Jin , Yuan He

We evaluate the performance and usability of mouse-based, touch-based, and tangible interaction for manipulating objects in a 3D virtual environment. This comparison is a step toward a better understanding of the limitations and benefits of…

人机交互 · 计算机科学 2024-04-25 Lonni Besançon , Paul Issartel , Mehdi Ammi , Tobias Isenberg
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