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相关论文: Procedural Music Generation Systems in Games

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The rise of deep learning technologies has quickly advanced many fields, including that of generative music systems. There exist a number of systems that allow for the generation of good sounding short snippets, yet, these generated…

声音 · 计算机科学 2021-04-27 Zixun Guo , Makris Dimos , Herremans Dorien

In recent years, Procedural Level Generation via Machine Learning (PLGML) techniques have been applied to generate game levels with machine learning. These approaches rely on human-annotated representations of game levels. Creating…

机器学习 · 计算机科学 2021-10-08 Mrunal Jadhav , Matthew Guzdial

Probabilistic graphical models (PGMs) serve as a powerful framework for modeling complex systems with uncertainty and extracting valuable insights from data. However, users face challenges when applying PGMs to their problems in terms of…

机器学习 · 计算机科学 2024-05-29 Jiantong Jiang , Zeyi Wen , Peiyu Yang , Atif Mansoor , Ajmal Mian

The ultimate purpose of generative music AI is music production. The studio-lab, a social form within the art-science branch of cross-disciplinarity, is a way to advance music production with AI music models. During a studio-lab experiment…

声音 · 计算机科学 2026-05-18 Emmanuel Deruty , Maarten Grachten

This paper proposes a novel Transformer-based model for music score infilling, to generate a music passage that fills in the gap between given past and future contexts. While existing infilling approaches can generate a passage that…

声音 · 计算机科学 2022-10-07 Chih-Pin Tan , Alvin W. Y. Su , Yi-Hsuan Yang

We tackle the task of conditional music generation. We introduce MusicGen, a single Language Model (LM) that operates over several streams of compressed discrete music representation, i.e., tokens. Unlike prior work, MusicGen is comprised…

Large-scale text-to-music generation models have significantly enhanced music creation capabilities, offering unprecedented creative freedom. However, their ability to collaborate effectively with human musicians remains limited. In this…

声音 · 计算机科学 2024-07-16 Yongyi Zang , Yixiao Zhang

Rapid advancements in artificial intelligence have significantly enhanced generative tasks involving music and images, employing both unimodal and multimodal approaches. This research develops a model capable of generating music that…

声音 · 计算机科学 2024-09-13 Tanisha Hisariya , Huan Zhang , Jinhua Liang

Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent…

机器学习 · 统计学 2017-07-12 Christopher Beckham , Christopher Pal

Music generation has always been a hot topic. When discussing symbolic music, melody or harmonies are usually seen as the only generating targets. But in fact, playing techniques are also quite an important part of the music. In this paper,…

声音 · 计算机科学 2020-10-14 Yifan Xie , Rongfeng Li

Algorithmic music composition is a way of composing musical pieces with minimal to no human intervention. While recurrent neural networks are traditionally applied to many sequence-to-sequence prediction tasks, including successful…

机器学习 · 计算机科学 2022-11-03 Moseli Mots'oehli , Anna Sergeevna Bosman , Johan Pieter De Villiers

A music mashup combines audio elements from two or more songs to create a new work. To reduce the time and effort required to make them, researchers have developed algorithms that predict the compatibility of audio elements. Prior work has…

声音 · 计算机科学 2021-03-29 Jiawen Huang , Ju-Chiang Wang , Jordan B. L. Smith , Xuchen Song , Yuxuan Wang

Inspired by the success of deploying deep learning in the fields of Computer Vision and Natural Language Processing, this learning paradigm has also found its way into the field of Music Information Retrieval. In order to benefit from deep…

神经与进化计算 · 计算机科学 2019-02-13 Jaehun Kim , Julián Urbano , Cynthia C. S. Liem , Alan Hanjalic

Predictive models for music are studied by researchers of algorithmic composition, the cognitive sciences and machine learning. They serve as base models for composition, can simulate human prediction and provide a multidisciplinary…

机器学习 · 计算机科学 2017-10-04 Jonas Langhabel

Terrains are the main part of an electronic game. To reduce human effort on game development, procedural techniques are used to generate synthetic terrains. However rendering a terrain is not a trivial task. Their rendering techniques must…

图形学 · 计算机科学 2018-03-14 Ricardo B. D. d'Oliveira , Antonio L. Apolinário

Very short computer programs, sometimes consisting of as few as three arithmetic operations in an infinite loop, can generate data that sounds like music when output as raw PCM audio. The space of such programs was recently explored by…

声音 · 计算机科学 2015-03-19 Ville-Matias Heikkilä

Music mixing traditionally involves recording instruments in the form of clean, individual tracks and blending them into a final mixture using audio effects and expert knowledge (e.g., a mixing engineer). The automation of music production…

音频与语音处理 · 电气工程与系统科学 2022-08-30 Marco A. Martínez-Ramírez , Wei-Hsiang Liao , Giorgio Fabbro , Stefan Uhlich , Chihiro Nagashima , Yuki Mitsufuji

Recent advances in generative AI music have resulted in new technologies that are being framed as co-creative tools for musicians with early work demonstrating their potential to add to music practice. While the field has seen many valuable…

人机交互 · 计算机科学 2025-02-14 Stephen James Krol , Maria Teresa Llano Rodriguez , Miguel Loor Paredes

This survey comprehensively reviews the multi-dimensionality of game scenario diversity, spotlighting the innovative use of procedural content generation and other fields as cornerstones for enriching player experiences through diverse game…

人工智能 · 计算机科学 2025-01-17 Yuchen Li , Ziqi Wang , Qingquan Zhang , Bo Yuan , Jialin Liu

Multimodal music emotion recognition (MMER) is an emerging discipline in music information retrieval that has experienced a surge in interest in recent years. This survey provides a comprehensive overview of the current state-of-the-art in…

多媒体 · 计算机科学 2025-04-29 Rashini Liyanarachchi , Aditya Joshi , Erik Meijering
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