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Game development is a complex task involving multiple disciplines and technologies. Developers and researchers alike have suggested that AI-driven game design assistants may improve developer workflow. We present a recommender system for…

人工智能 · 计算机科学 2019-08-14 Tiago Machado , Daniel Gopstein , Oded Nov , Angela Wang , Andy Nealen , Julian Togelius

Discrete prompts have been used for fine-tuning Pre-trained Language Models for diverse NLP tasks. In particular, automatic methods that generate discrete prompts from a small set of training instances have reported superior performance.…

计算与语言 · 计算机科学 2023-02-14 Yoichi Ishibashi , Danushka Bollegala , Katsuhito Sudoh , Satoshi Nakamura

Prompt engineering is crucial for achieving reliable and effective outputs from large language models (LLMs), but its design requires specialized knowledge of prompting techniques and a deep understanding of target tasks. To address this…

计算与语言 · 计算机科学 2025-10-22 Yohei Ikenoue , Hitomi Tashiro , Shigeru Kuroyanagi

Autonomous game design, generating games algorithmically, has been a longtime goal within the technical games research field. However, existing autonomous game design systems have relied in large part on human-authoring for game design…

机器学习 · 计算机科学 2021-07-28 Thomas Maurer , Matthew Guzdial

Much literature has shown that prompt-based learning is an efficient method to make use of the large pre-trained language model. Recent works also exhibit the possibility of steering a chatbot's output by plugging in an appropriate prompt.…

计算与语言 · 计算机科学 2022-10-14 Hsuan Su , Pohan Chi , Shih-Cheng Huang , Chung Ho Lam , Saurav Sahay , Shang-Tse Chen , Hung-yi Lee

Due to their architecture and vast pre-training data, large language models (LLMs) demonstrate strong text classification performance. However, LLM output - here, the category assigned to a text - depends heavily on the wording of the…

计算与语言 · 计算机科学 2025-12-04 Kylie L. Anglin , Stephanie Milan , Brittney Hernandez , Claudia Ventura

Procedural content generation via Machine Learning (PCGML) is the umbrella term for approaches that generate content for games via machine learning. One of the benefits of PCGML is that, unlike search or grammar-based PCG, it does not…

人工智能 · 计算机科学 2018-09-26 Matthew Guzdial , Joshua Reno , Jonathan Chen , Gillian Smith , Mark Riedl

Speech representations learned from Self-supervised learning (SSL) models can benefit various speech processing tasks. However, utilizing SSL representations usually requires fine-tuning the pre-trained models or designing task-specific…

音频与语音处理 · 电气工程与系统科学 2022-07-12 Kai-Wei Chang , Wei-Cheng Tseng , Shang-Wen Li , Hung-yi Lee

Increasing model size when pretraining natural language representations often results in improved performance on downstream tasks. However, at some point further model increases become harder due to GPU/TPU memory limitations and longer…

计算与语言 · 计算机科学 2020-02-11 Zhenzhong Lan , Mingda Chen , Sebastian Goodman , Kevin Gimpel , Piyush Sharma , Radu Soricut

Using an AI assistant, we developed a method for systematically constructing controlled natural language for requirements based on formal specification patterns containing logical attributes. The method involves three stages: 1) compiling a…

软件工程 · 计算机科学 2026-01-01 Natalia Garanina , Vladimir Zyubin , Igor Anureev

Textual content is often the output of a collaborative writing process: We start with an initial draft, ask for suggestions, and repeatedly make changes. Agnostic of this process, today's language models are trained to generate only the…

Large Language Models (LLMs) have shown impressive capabilities in many scenarios, but their performance depends, in part, on the choice of prompt. Past research has focused on optimizing prompts specific to a task. However, much less…

计算与语言 · 计算机科学 2026-04-07 Lechen Zhang , Tolga Ergen , Lajanugen Logeswaran , Moontae Lee , David Jurgens

The paper presents the PCGPT framework, an innovative approach to procedural content generation (PCG) using offline reinforcement learning and transformer networks. PCGPT utilizes an autoregressive model based on transformers to generate…

机器学习 · 计算机科学 2023-10-05 Sajad Mohaghegh , Mohammad Amin Ramezan Dehnavi , Golnoosh Abdollahinejad , Matin Hashemi

Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as…

人工智能 · 计算机科学 2020-10-12 Jialin Liu , Sam Snodgrass , Ahmed Khalifa , Sebastian Risi , Georgios N. Yannakakis , Julian Togelius

Personalized retrieval-augmented generation (RAG) aims to produce user-tailored responses by incorporating retrieved user profiles alongside the input query. Existing methods primarily focus on improving retrieval and rely on large language…

信息检索 · 计算机科学 2025-08-12 Kepu Zhang , Teng Shi , Weijie Yu , Jun Xu

Generative AI models offer many possibilities for text creation and transformation. Current graphical user interfaces (GUIs) for prompting them lack support for iterative exploration, as they do not represent prompts as actionable interface…

人机交互 · 计算机科学 2025-03-28 Rifat Mehreen Amin , Oliver Hans Kühle , Daniel Buschek , Andreas Butz

The field of prompt engineering is becoming an essential phenomenon in artificial intelligence. It is altering how data scientists interact with large language models (LLMs) for analytics applications. This research paper shares empirical…

数字图书馆 · 计算机科学 2026-02-03 Snehasish Paul , Rohit Kumar , Laxman Das

Generative pre-trained models power intelligent software features used by millions of users controlled by developer-written natural language prompts. Despite the impact of prompt-powered software, little is known about its development…

软件工程 · 计算机科学 2025-04-28 Jenny T. Liang , Melissa Lin , Nikitha Rao , Brad A. Myers

Generative AI (GenAI) has spurred the expectation of being creative, due to its ability to generate content, yet so far, its creativity has somewhat disappointed, because it is trained using existing data following human intentions to…

人工智能 · 计算机科学 2024-05-14 Ming-Hui Huang , Roland T. Rust

Large language models (LLMs) have displayed an impressive ability to harness natural language to perform complex tasks. In this work, we explore whether we can leverage this learned ability to find and explain patterns in data.…

机器学习 · 计算机科学 2023-01-30 Chandan Singh , John X. Morris , Jyoti Aneja , Alexander M. Rush , Jianfeng Gao