相关论文: Computing Power Indices in Weighted Majority Games…
We address the question of computing one selected term of an algebraic power series. In characteristic zero, the best algorithm currently known for computing the $N$th coefficient of an algebraic series uses differential equations and has…
We consider the problem of solving random parity games. We prove that parity games exibit a phase transition threshold above $d_P$, so that when the degree of the graph that defines the game has a degree $d > d_P$ then there exists a…
One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that one-clock priced timed games can be solved in time m 12^n n^(O(1)), where n is…
We investigate the computation of equilibria in extensive-form games where ex ante correlation is possible, focusing on correlated equilibria requiring the least amount of communication between the players and the mediator. Motivated by the…
We study the computational complexity of computing or approximating a quasi-proper equilibrium for a given finite extensive form game of perfect recall. We show that the task of computing a symbolic quasi-proper equilibrium is…
Shor's algorithm for factoring in polynomial time on a quantum computer\cite{Shor} gives an enormous advantage over all known classical factoring algorithm. We demonstrate how to factor products of large prime numbers using a compiled…
We consider a simple and altruistic multiagent system in which the agents are eager to perform a collective task but where their real engagement depends on the willingness to perform the task of other influential agents. We model this…
Among two-candidate elections that treat the candidates symmetrically and never result in a tie, which voting rules are fair? A natural requirement is that each voter exerts an equal influence over the outcome, i.e., is equally likely to…
We prove the existence and computability of optimal strategies in weighted limit games, zero-sum infinite-duration games with a B\"uchi-style winning condition requiring to produce infinitely many play prefixes that satisfy a given regular…
The Discrete Fourier Transform (DFT) is essential for various applications ranging from signal processing to convolution and polynomial multiplication. The groundbreaking Fast Fourier Transform (FFT) algorithm reduces DFT time complexity…
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations and transitions are labeled by weights modelling the cost of spending time in a state and executing an action, respectively). The goals of the…
We exhibit the hidden beauty of weighted voting and voting power by applying a generalization of the Penrose-Banzhaf index to social choice rules. Three players who have multiple votes in a committee decide between three options by…
We study the equilibrium computation problem for two classical resource allocation games: atomic splittable congestion games and multimarket Cournot oligopolies. For atomic splittable congestion games with singleton strategies and…
Calude, Jain, Khoussainov, Li, and Stephan (2017) proposed a quasi-polynomial-time algorithm solving parity games. After this breakthrough result, a few other quasi-polynomial-time algorithms were introduced; none of them is easy to…
We show that, by using multiplicative weights in a game-theoretic thought experiment (and an important convexity result on the composition of multiplicative weights with the relative entropy function), a symmetric bimatrix game (that is, a…
We consider approximating the minmax value of a multi-player game in strategic form. Tightening recent bounds by Borgs et al., we observe that approximating the value with a precision of epsilon log n digits (for any constant epsilon>0 is…
We revisit the coalition structure generation problem in which the goal is to partition the players into exhaustive and disjoint coalitions so as to maximize the social welfare. One of our key results is a general polynomial-time algorithm…
An $n$-qubit quantum circuit is said to be peaked if it has an output probability that is at least inverse-polynomially large as a function of $n$. We describe a classical algorithm with quasipolynomial runtime $n^{O(\log{n})}$ that…
This paper identifies a manifold in the space of bimatrix games which contains games that are strategically equivalent to rank-1 games through a positive affine transformation. It also presents an algorithm that can compute, in polynomial…
The Unbounded Subset-Sum Problem (USSP) is defined as: given sum $s$ and a set of integers $W\leftarrow \{p_1,\dots,p_n\}$ output a set of non-negative integers $\{y_1,\dots,y_n\}$ such that $p_1y_1+\dots+p_ny_n=s$. The USSP is an…