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Learning good feature representations is important for deep reinforcement learning (RL). However, with limited experience, RL often suffers from data inefficiency for training. For un-experienced or less-experienced trajectories (i.e.,…

机器学习 · 计算机科学 2021-10-28 Tao Yu , Cuiling Lan , Wenjun Zeng , Mingxiao Feng , Zhizheng Zhang , Zhibo Chen

Recommender systems utilizing explicit feedback have witnessed significant advancements and widespread applications over the past years. However, generating recommendations in few-shot scenarios remains a persistent challenge. Recently,…

信息检索 · 计算机科学 2023-12-22 Zhoumeng Wang

Mean field games (MFGs) provide a mathematically tractable framework for modelling large-scale multi-agent systems by leveraging mean field theory to simplify interactions among agents. It enables applying inverse reinforcement learning…

机器学习 · 计算机科学 2025-12-02 Yang Chen , Libo Zhang , Jiamou Liu , Michael Witbrock

Conversational recommendation systems (CRSs) use multi-turn interaction to capture user preferences and provide personalized recommendations. A fundamental challenge in CRSs lies in effectively understanding user preferences from…

信息检索 · 计算机科学 2025-04-30 Xiaolei Wang , Chunxuan Xia , Junyi Li , Fanzhe Meng , Lei Huang , Jinpeng Wang , Wayne Xin Zhao , Ji-Rong Wen

Continual learning (CL) aims to learn a sequence of tasks without forgetting the previously acquired knowledge. However, recent CL advances are restricted to supervised continual learning (SCL) scenarios. Consequently, they are not scalable…

机器学习 · 计算机科学 2022-04-06 Divyam Madaan , Jaehong Yoon , Yuanchun Li , Yunxin Liu , Sung Ju Hwang

Existing Unbiased Scene Graph Generation (USGG) methods only focus on addressing the predicate-level imbalance that high-frequency classes dominate predictions of rare ones, while overlooking the concept-level imbalance. Actually, even if…

计算机视觉与模式识别 · 计算机科学 2024-07-17 Xinyu Lyu , Lianli Gao , Junlin Xie , Pengpeng Zeng , Yulu Tian , Jie Shao , Heng Tao Shen

There are great interests as well as many challenges in applying reinforcement learning (RL) to recommendation systems. In this setting, an online user is the environment; neither the reward function nor the environment dynamics are clearly…

机器学习 · 计算机科学 2020-01-03 Xinshi Chen , Shuang Li , Hui Li , Shaohua Jiang , Yuan Qi , Le Song

In a large E-commerce platform, all the participants compete for impressions under the allocation mechanism of the platform. Existing methods mainly focus on the short-term return based on the current observations instead of the long-term…

机器学习 · 计算机科学 2018-07-03 Hua-Lin He , Chun-Xiang Pan , Qing Da , An-Xiang Zeng

Learning Nash equilibrium (NE) in complex zero-sum games with multi-agent reinforcement learning (MARL) can be extremely computationally expensive. Curriculum learning is an effective way to accelerate learning, but an under-explored…

机器学习 · 计算机科学 2023-12-19 Jiayu Chen , Zelai Xu , Yunfei Li , Chao Yu , Jiaming Song , Huazhong Yang , Fei Fang , Yu Wang , Yi Wu

Collaborative Filtering~(CF) plays a crucial role in modern recommender systems, leveraging historical user-item interactions to provide personalized suggestions. However, CF-based methods often encounter biases due to imbalances in…

信息检索 · 计算机科学 2025-11-18 Miaomiao Cai , Min Hou , Lei Chen , Le Wu , Haoyue Bai , Yong Li , Meng Wang

Pre-ranking is a critical stage in industrial recommendation systems, tasked with efficiently scoring thousands of recalled items for downstream ranking. A key challenge is the train-serving discrepancy: pre-ranking models are trained only…

信息检索 · 计算机科学 2026-02-25 Junyu Bi , Xinting Niu , Daixuan Cheng , Kun Yuan , Tao Wang , Binbin Cao , Jian Wu , Yuning Jiang

Item-side fairness is crucial for ensuring the fair exposure of long-tail items in interactive recommender systems. Existing approaches promote the exposure of long-tail items by directly incorporating them into recommended results. This…

信息检索 · 计算机科学 2026-03-04 Chongjun Xia , Xiaoyu Shi , Hong Xie , Xianzhi Wang , yun lu , Mingsheng Shang

Sample-efficient online reinforcement learning often uses replay buffers to store experience for reuse when updating the value function. However, uniform replay is inefficient, since certain classes of transitions can be more relevant to…

机器学习 · 计算机科学 2025-05-12 Renhao Wang , Kevin Frans , Pieter Abbeel , Sergey Levine , Alexei A. Efros

Using multiple user representations (MUR) to model user behavior instead of a single user representation (SUR) has been shown to improve personalization in recommendation systems. However, the performance gains observed with MUR can be…

信息检索 · 计算机科学 2023-08-04 Nikhil Mehta , Anima Singh , Xinyang Yi , Sagar Jain , Lichan Hong , Ed H. Chi

We consider model-based multi-agent reinforcement learning, where the environment transition model is unknown and can only be learned via expensive interactions with the environment. We propose H-MARL (Hallucinated Multi-Agent Reinforcement…

机器学习 · 计算机科学 2022-07-12 Pier Giuseppe Sessa , Maryam Kamgarpour , Andreas Krause

Humans learn by interacting with their environments and perceiving the outcomes of their actions. A landmark in artificial intelligence has been the development of deep reinforcement learning (dRL) algorithms capable of doing the same in…

This paper studies the problem of learning interactive recommender systems from logged feedbacks without any exploration in online environments. We address the problem by proposing a general offline reinforcement learning framework for…

机器学习 · 计算机科学 2023-10-03 Teng Xiao , Donglin Wang

Reciprocal recommender systems (RRS) in dating, gaming, and talent platforms require mutual acceptance for a match. Logged data, however, over-represents popular profiles due to past exposure policies, creating feedback loops that skew…

信息检索 · 计算机科学 2025-08-05 Kazuki Kawamura , Takuma Udagawa , Kei Tateno

Large Language Models (LLMs) exhibit systematic risk-taking behaviors analogous to those observed in gambling psychology, including overconfidence bias, loss-chasing tendencies, and probability misjudgment. Drawing from behavioral economics…

计算机与社会 · 计算机科学 2025-07-01 Y. Du

With the vast and dynamic user-generated content on Roblox, creating effective game recommendations requires a deep understanding of game content. Traditional recommendation models struggle with the inconsistent and sparse nature of game…

信息检索 · 计算机科学 2025-02-12 Chen Wang , Xiaokai Wei , Yexi Jiang , Frank Ong , Kevin Gao , Xiao Yu , Zheng Hui , Se-eun Yoon , Philip Yu , Michelle Gong