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Methods for dynamic difficulty adjustment allow games to be tailored to particular players to maximize their engagement. However, current methods often only modify a limited set of game features such as the difficulty of the opponents, or…

人工智能 · 计算机科学 2020-06-29 Miguel González-Duque , Rasmus Berg Palm , David Ha , Sebastian Risi

In distributed optimization, the practical problem-solving performance is essentially sensitive to algorithm selection, parameter setting, problem type and data pattern. Thus, it is often laborious to acquire a highly efficient method for a…

最优化与控制 · 数学 2024-01-04 Daokuan Zhu , Tianqi Xu , Jie Lu

Aligning generative diffusion models with human preferences via reinforcement learning (RL) is critical yet challenging. Most existing algorithms are often vulnerable to reward hacking, such as quality degradation, over-stylization, or…

We are interested in the optimal scheduling of a collection of multi-component application jobs in an edge computing system that consists of geo-distributed edge computing nodes connected through a wide area network. The scheduling and…

分布式、并行与集群计算 · 计算机科学 2020-01-24 Zhi Cao , Honggang Zhang , Yu Cao , Benyuan Liu

A multi-agent deep reinforcement learning (DRL)-based model is presented in this study to reconstruct flow fields from noisy data. A combination of the reinforcement learning with pixel-wise rewards (PixelRL), physical constraints…

流体动力学 · 物理学 2023-09-28 Mustafa Z. Yousif , Meng Zhang , Yifan Yang , Haifeng Zhou , Linqi Yu , HeeChang Lim

Procedural Content Generation (PCG) offers scalable methods for algorithmically creating complex, customizable worlds. However, controlling these pipelines requires the precise configuration of opaque technical parameters. We propose a…

人工智能 · 计算机科学 2025-12-15 Lim Chien Her , Ming Yan , Yunshu Bai , Ruihao Li , Hao Zhang

It is important for deep reinforcement learning (DRL) algorithms to transfer their learned policies to new environments that have different visual inputs. In this paper, we introduce Prompt based Proximal Policy Optimization ($P^{3}O$), a…

计算机视觉与模式识别 · 计算机科学 2023-03-28 Guoliang You , Xiaomeng Chu , Yifan Duan , Jie Peng , Jianmin Ji , Yu Zhang , Yanyong Zhang

We present a proximal policy optimization (PPO) agent trained through curriculum learning (CL) principles and meticulous reward engineering to optimize a real-world high-throughput waste sorting facility. Our work addresses the challenge of…

机器学习 · 计算机科学 2024-07-24 Abhijeet Pendyala , Asma Atamna , Tobias Glasmachers

Dynamic hedging is a financial strategy that consists in periodically transacting one or multiple financial assets to offset the risk associated with a correlated liability. Deep Reinforcement Learning (DRL) algorithms have been used to…

计算金融 · 定量金融 2025-04-18 Andrei Neagu , Frédéric Godin , Leila Kosseim

Search-based procedural content generation (PCG) is a well-known method for level generation in games. Its key advantage is that it is generic and able to satisfy functional constraints. However, due to the heavy computational costs to run…

人工智能 · 计算机科学 2022-08-26 Ahmed Khalifa , Michael Cerny Green , Julian Togelius

We develop Upside-Down Reinforcement Learning (UDRL), a method for learning to act using only supervised learning techniques. Unlike traditional algorithms, UDRL does not use reward prediction or search for an optimal policy. Instead, it…

机器学习 · 计算机科学 2021-09-07 Rupesh Kumar Srivastava , Pranav Shyam , Filipe Mutz , Wojciech Jaśkowski , Jürgen Schmidhuber

Many real-world sequential decision making problems are partially observable by nature, and the environment model is typically unknown. Consequently, there is great need for reinforcement learning methods that can tackle such problems given…

机器学习 · 计算机科学 2018-06-08 Maximilian Igl , Luisa Zintgraf , Tuan Anh Le , Frank Wood , Shimon Whiteson

To meet the growing interest in Deep Reinforcement Learning (DRL), we sought to construct a DRL-driven Atari Pong agent and accompanying visualization tool. Existing approaches do not support the flexibility required to create an…

人工智能 · 计算机科学 2021-12-03 Alexander Neuwirth , Derek Riley

This paper presents a deep reinforcement learning (DRL) framework for dynamic portfolio optimization under market uncertainty and risk. The proposed model integrates a Sharpe ratio-based reward function with direct risk control mechanisms,…

投资组合管理 · 定量金融 2025-11-17 Emmanuel Lwele , Sabuni Emmanuel , Sitali Gabriel Sitali

This research gauges the ability of deep reinforcement learning (DRL) techniques to assist the control of conjugate heat transfer systems governed by the coupled Navier--Stokes and heat equations. It uses a novel, "degenerate" version of…

流体动力学 · 物理学 2021-03-25 Elie Hachem , Hassan Ghraieb , Jonathan Viquerat , Aurélien Larcher , Philippe Meliga

Reinforcement learning and symbolic planning have both been used to build intelligent autonomous agents. Reinforcement learning relies on learning from interactions with real world, which often requires an unfeasibly large amount of…

机器学习 · 计算机科学 2018-06-07 Fangkai Yang , Daoming Lyu , Bo Liu , Steven Gustafson

Automated planning algorithms require an action model specifying the preconditions and effects of each action, but obtaining such a model is often hard. Learning action models from observations is feasible, but existing algorithms for…

人工智能 · 计算机科学 2026-04-13 Yarin Benyamin , Argaman Mordoch , Shahaf S. Shperberg , Roni Stern

A major challenge for deep reinforcement learning (DRL) agents is to collaborate with novel partners that were not encountered by them during the training phase. This is specifically worsened by an increased variance in action responses…

人工智能 · 计算机科学 2023-05-29 Yi Loo , Chen Gong , Malika Meghjani

Uncertainty estimation for Reinforcement Learning (RL) is a critical component in control tasks where agents must balance safe exploration and efficient learning. While deep neural networks have enabled breakthroughs in RL, they often lack…

机器学习 · 计算机科学 2025-12-22 Matthijs van der Lende , Juan Cardenas-Cartagena

Procedural content generation (PCG) has made substantial progress in shaping static 2D/3D geometry, while most methods treat gameplay mechanics as auxiliary and optimize only over space. We argue that this limits controllability and…

人工智能 · 计算机科学 2026-02-24 Kaijie Xu , Clark Verbrugge