相关论文: FeynCraft: A Game of Feynman Diagrams
Helping students become proficient problem-solvers is one of the primary goals of physics courses. In part 1 of this article, we summarized the vast research on problem-solving relevant for physics instruction, and here we discuss a…
Quantum computer is the key to controlling complex processes. If its hardware, in general is successfully created on the basis of the physical baggage of the 20th century, the mathematical software is fundamentally lagging behind. Feynman's…
Atomic neural networks (ANNs) constitute a class of machine learning methods for predicting potential energy surfaces and physico-chemical properties of molecules and materials. Despite many successes, developing interpretable ANN…
To make computational thinking appealing to young learners, initial programming instruction looks very different now than a decade ago, with increasing use of graphics and robots both real and virtual. After the first steps, children want…
Graphs are used in many disciplines to model the relationships that exist between objects in a complex discrete system. Researchers may wish to compare a network of interest to a "typical" graph from a family (or ensemble) of graphs which…
The numbers game is a one-player game played on a finite simple graph with certain "amplitudes" assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…
Since the particles such as molecules, atoms and nuclei are composite particles, it is important to recognize that physics must be invariant for the composite particles and their constituent particles, this requirement is called particle…
We are at the dawn of the second quantum revolution, where our ability to create and control individual quantum systems is poised to drive transformative advancements in basic science, computation, and everyday life. However, quantum theory…
Games can be a powerful tool for learning about statistical methodology. Effective game design involves a fine balance between caricature and realism, to simultaneously illustrate salient concepts in a controlled setting and serve as a…
Traditional tests are not effective tools for diagnosing the content and structure of students' knowledge of physics. As a possible alternative, a set of term-association tasks (the "ConMap" tasks) was developed to probe the…
The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…
The design of a serious game is presented that served as an instrument to motivate and aid to Physics education using active and ludic learning, specifically the topic of free fall of objects, with diverse educational purposes, first to…
The calculation of the symmetry factor corresponding to a given Feynman diagram is well known to be a tedious problem. We have derived a simple formula for these symmetry factors. Our formula works for any diagram in scalar theory ($\phi^3$…
Quantum walks have been employed widely to develop new tools for quantum information processing recently. A natural quantum walk dynamics of interacting particles can be used to implement efficiently the universal quantum computation. In…
Many problems can be presented in an abstract form through a wide range of binary objects and relations which are defined over problem domain. In these problems, graphical demonstration of defined binary objects and solutions is the most…
The aim of this paper is to bring together the notions of quantum game and game isomorphism. The work is intended as an attempt to introduce a new criterion for quantum game schemes. The generally accepted requirement forces a quantum…
In the context of a classroom lesson, concepts must be visualized and organized in many ways depending on the needs of the teacher and students. Traditional presentation media such as the blackboard or electronic whiteboard allow for static…
The aim of XLOOPS is to calculate one-particle irreducible Feynman diagrams with one or two closed loops for arbitrary processes in the Standard model of particles and related theories. Up to now this aim is realized for all one-loop…
Computing the excited states of a given Hamiltonian is computationally hard for large systems, but methods that do so using quantum computers scale tractably. This problem is equivalent to the PCA problem where we are interested in…
The near threshold expansion of Feynman diagrams is derived from their configuration space representation, by performing all x integrations. The general scalar Feynman diagram is considered, with an arbitrary number of external momenta, an…