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We study offline learning in KL-regularized two-player zero-sum games, where policies are optimized with respect to a fixed reference policy through KL regularization. Prior work relies on pessimistic value estimation to handle distribution…

计算机科学与博弈论 · 计算机科学 2026-05-11 Yuheng Zhang , Claire Chen , Nan Jiang

Recent advances in Reinforcement Learning from Human Feedback (RLHF) have shown that KL-regularization plays a pivotal role in improving the efficiency of RL fine-tuning for large language models (LLMs). Despite its empirical advantage, the…

机器学习 · 计算机科学 2026-03-12 Heyang Zhao , Chenlu Ye , Wei Xiong , Quanquan Gu , Tong Zhang

Two-player games such as board games have long been used as traditional benchmarks for reinforcement learning. This work revisits a policy optimization method with reverse Kullback-Leibler regularization and entropy regularization and…

机器学习 · 计算机科学 2026-05-22 Kazuki Ota , Takayuki Osa , Motoki Omura , Tatsuya Harada

Regret matching (RM) -- and its modern variants -- is a foundational online algorithm that has been at the heart of many AI breakthrough results in solving benchmark zero-sum games, such as poker. Yet, surprisingly little is known so far in…

计算机科学与博弈论 · 计算机科学 2025-11-18 Ioannis Anagnostides , Emanuel Tewolde , Brian Hu Zhang , Ioannis Panageas , Vincent Conitzer , Tuomas Sandholm

Reverse-Kullback-Leibler (KL) regularization has emerged to be a predominant technique used to enhance policy optimization in reinforcement learning (RL) and reinforcement learning from human feedback (RLHF), which forces the learned policy…

机器学习 · 计算机科学 2025-02-12 Heyang Zhao , Chenlu Ye , Quanquan Gu , Tong Zhang

This paper addresses a new interpretation of the traditional optimization method in reinforcement learning (RL) as optimization problems using reverse Kullback-Leibler (KL) divergence, and derives a new optimization method using forward KL…

机器学习 · 计算机科学 2022-04-25 Taisuke Kobayashi

We consider model-based reinforcement learning in finite Markov De- cision Processes (MDPs), focussing on so-called optimistic strategies. In MDPs, optimism can be implemented by carrying out extended value it- erations under a constraint…

机器学习 · 计算机科学 2011-09-22 Sarah Filippi , Olivier Cappé , Aurélien Garivier

Self-play alignment has emerged as an effective approach for fine-tuning large language models (LLMs), formulating preference optimization as a two-player game. However, the regularization with respect to the reference policy, which is…

机器学习 · 计算机科学 2025-07-09 Xiaohang Tang , Sangwoong Yoon , Seongho Son , Huizhuo Yuan , Quanquan Gu , Ilija Bogunovic

Recent studies have shown that reinforcement learning with KL-regularized objectives can enjoy faster rates of convergence or logarithmic regret, in contrast to the classical $\sqrt{T}$-type regret in the unregularized setting. However, the…

机器学习 · 计算机科学 2026-03-03 Kaixuan Ji , Qingyue Zhao , Heyang Zhao , Qiwei Di , Quanquan Gu

We study the problem of learning Nash equilibria in offline two-player zero-sum Markov games. While existing approaches often rely on explicit pessimism to address distribution shift, we show that KL regularization alone suffices to…

机器学习 · 计算机科学 2026-05-14 Claire Chen , Yuheng Zhang , Xinyu Liu , Zixuan Xie , Shuze Daniel Liu , Nan Jiang

Existing studies on provably efficient algorithms for Markov games (MGs) almost exclusively build on the "optimism in the face of uncertainty" (OFU) principle. This work focuses on a different approach of posterior sampling, which is…

机器学习 · 计算机科学 2022-10-06 Wei Xiong , Han Zhong , Chengshuai Shi , Cong Shen , Tong Zhang

\emph{Kullback-Leibler} (KL) regularization is ubiquitous in reinforcement learning algorithms in the form of \emph{reverse} or \emph{forward} KL. Recent studies have demonstrated $\epsilon^{-1}$-type fast rates for decision making under…

机器学习 · 计算机科学 2026-05-12 Qingyue Zhao , Kaixuan Ji , Heyang Zhao , Quanquan Gu

This paper explores the effects of various forms of regularization in the context of language model alignment via self-play. While both reinforcement learning from human feedback (RLHF) and direct preference optimization (DPO) require to…

机器学习 · 计算机科学 2024-04-09 Reda Alami , Abdalgader Abubaker , Mastane Achab , Mohamed El Amine Seddik , Salem Lahlou

In this paper, we investigate the power of {\it regularization}, a common technique in reinforcement learning and optimization, in solving extensive-form games (EFGs). We propose a series of new algorithms based on regularizing the payoff…

计算机科学与博弈论 · 计算机科学 2025-07-10 Mingyang Liu , Asuman Ozdaglar , Tiancheng Yu , Kaiqing Zhang

Regret Matching+ (RM+) and its variants are important algorithms for solving large-scale games. However, a theoretical understanding of their success in practice is still a mystery. Moreover, recent advances on fast convergence in games are…

计算机科学与博弈论 · 计算机科学 2023-05-25 Gabriele Farina , Julien Grand-Clément , Christian Kroer , Chung-Wei Lee , Haipeng Luo

As intelligent robots like autonomous vehicles become increasingly deployed in the presence of people, the extent to which these systems should leverage model-based game-theoretic planners versus data-driven policies for safe,…

The reasoning performance of large language models (LLMs) can be substantially improved by training them with reinforcement learning (RL). The RL objective for LLM training involves a regularization term, which is the reverse…

Reinforcement learning with verifiable rewards (RLVR) has recently enhanced the reasoning capabilities of large language models (LLMs), particularly for mathematical problem solving. However, a fundamental limitation remains: as the…

机器学习 · 计算机科学 2025-11-03 Wenhao Deng , Long Wei , Chenglei Yu , Tailin Wu

An abundance of recent impossibility results establish that regret minimization in Markov games with adversarial opponents is both statistically and computationally intractable. Nevertheless, none of these results preclude the possibility…

机器学习 · 计算机科学 2025-06-17 Liad Erez , Tal Lancewicki , Uri Sherman , Tomer Koren , Yishay Mansour

We revisit the problem of solving two-player zero-sum games in the decentralized setting. We propose a simple algorithmic framework that simultaneously achieves the best rates for honest regret as well as adversarial regret, and in addition…

计算机科学与博弈论 · 计算机科学 2018-06-07 Ehsan Asadi Kangarshahi , Ya-Ping Hsieh , Mehmet Fatih Sahin , Volkan Cevher
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