相关论文: A Hybrid Co-Finetuning Approach for Visual Bug Det…
As video games evolve into expansive, detailed worlds, visual quality becomes essential, yet increasingly challenging. Traditional testing methods, limited by resources, face difficulties in addressing the plethora of potential bugs.…
Large-scale image datasets are often partially labeled, where only a few categories' labels are known for each image. Assigning pseudo-labels to unknown labels to gain additional training signals has become prevalent for training deep…
Large-scale vision-language models (VLMs) such as CLIP exhibit strong zero-shot generalization, but adapting them to downstream tasks typically requires costly labeled data. Existing unsupervised self-training methods rely on…
Pre-trained vision-language models (VLMs) exhibit strong zero-shot generalization but remain vulnerable to adversarial perturbations. Existing classification-guided adversarial fine-tuning methods often disrupt pre-trained cross-modal…
Physical systems can fail. For this reason the problem of identifying and reacting to faults has received a large attention in the control and computer science communities. In this paper we study the fault diagnosis problem for hybrid…
Automated Bug Detection (ABD) in video games is composed of two distinct but complementary problems: automated game exploration and bug identification. Automated game exploration has received much recent attention, spurred on by…
Image-conditioned Video diffusion models achieve impressive visual realism but often suffer from weakened motion fidelity, e.g., reduced motion dynamics or degraded long-term temporal coherence, especially after fine-tuning. We study the…
Fine-tuning vision-language models (VLMs) such as CLIP often leads to catastrophic forgetting of pretrained knowledge. Prior work primarily aims to mitigate forgetting during adaptation; however, forgetting often remains inevitable during…
Gameplay videos contain rich information about how players interact with the game and how the game responds. Sharing gameplay videos on social media platforms, such as Reddit, has become a common practice for many players. Often, players…
Federated multi-view clustering has been proposed to mine the valuable information within multi-view data distributed across different devices and has achieved impressive results while preserving the privacy. Despite great progress, most…
Multispectral image pairs can provide the combined information, making object detection applications more reliable and robust in the open world. To fully exploit the different modalities, we present a simple yet effective cross-modality…
For visual tracking, most of the traditional correlation filters (CF) based methods suffer from the bottleneck of feature redundancy and lack of motion information. In this paper, we design a novel tracking framework, called…
Deep neural networks show great potential for automating various visual quality inspection tasks in manufacturing. However, their applicability is limited in more volatile scenarios, such as remanufacturing, where the inspected products and…
The presence of bugs in video games can bring significant consequences for developers. To avoid these consequences, developers can leverage gameplay videos to identify and fix these bugs. Video hosting websites such as YouTube provide…
The HTML5 <canvas> is used to display high quality graphics in web applications such as web games (i.e., <canvas> games). However, automatically testing <canvas> games is not possible with existing web testing techniques and tools, and…
Benefiting from its ability to efficiently learn how an object is changing, correlation filters have recently demonstrated excellent performance for rapidly tracking objects. Designing effective features and handling model drifts are two…
Image-text training like CLIP has dominated the pretraining of vision foundation models in recent years. Subsequent efforts have been made to introduce region-level visual learning into CLIP's pretraining but face scalability challenges due…
Visual script languages with a node-based interface have commonly been used in the video game industry. We examined the bug database obtained in the development of FINAL FANTASY XV (FFXV), and noticed that several types of bugs were caused…
Achieving both efficiency and strong discriminative ability in lightweight visual tracking is a challenge, especially on mobile and edge devices with limited computational resources. Conventional lightweight trackers often struggle with…
The rapid advancement of generative models has led to a growing prevalence of highly realistic AI-generated images, posing significant challenges for digital forensics and content authentication. Conventional detection methods mainly rely…