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Motion retargeting is the long-standing problem in character animation that consists in transferring and adapting the motion of a source character to another target character. A typical application is the creation of motion sequences from…

图形学 · 计算机科学 2023-06-16 Lucas Mourot , Ludovic Hoyet , François Le Clerc , Pierre Hellier

3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically divide this task into two stages: canonical template…

计算机视觉与模式识别 · 计算机科学 2025-12-02 Jian Shu , Nanjie Yao , Gangjian Zhang , Junlong Ren , Yu Feng , Hao Wang

We propose PAniC-3D, a system to reconstruct stylized 3D character heads directly from illustrated (p)ortraits of (ani)me (c)haracters. Our anime-style domain poses unique challenges to single-view reconstruction; compared to natural images…

计算机视觉与模式识别 · 计算机科学 2023-03-28 Shuhong Chen , Kevin Zhang , Yichun Shi , Heng Wang , Yiheng Zhu , Guoxian Song , Sizhe An , Janus Kristjansson , Xiao Yang , Matthias Zwicker

Scaling humanoid foundation models is bottlenecked by the scarcity of robotic data. While massive egocentric human data offers a scalable alternative, bridging the cross-embodiment chasm remains a fundamental challenge due to kinematic…

机器人学 · 计算机科学 2026-04-22 Boyu Chen , Yi Chen , Lu Qiu , Jerry Bai , Yuying Ge , Yixiao Ge

End-to-end human animation, such as audio-driven talking human generation, has undergone notable advancements in the recent few years. However, existing methods still struggle to scale up as large general video generation models, limiting…

计算机视觉与模式识别 · 计算机科学 2025-07-01 Gaojie Lin , Jianwen Jiang , Jiaqi Yang , Zerong Zheng , Chao Liang

Reconstructing human dynamic vision from brain activity is a challenging task with great scientific significance. Although prior video reconstruction methods have made substantial progress, they still suffer from several limitations,…

计算机视觉与模式识别 · 计算机科学 2025-02-20 Yizhuo Lu , Changde Du , Chong Wang , Xuanliu Zhu , Liuyun Jiang , Xujin Li , Huiguang He

World Action Models (WAMs) enhance Vision-Language-Action policies by jointly predicting scene evolution and robot actions, but existing methods usually represent the predicted world as holistic images, video tokens, or global latents.…

Latent action representations learned from unlabeled videos have recently emerged as a promising paradigm for pretraining vision-language-action (VLA) models without explicit robot action supervision. However, latent actions derived solely…

机器人学 · 计算机科学 2026-04-10 Manish Kumar Govind , Dominick Reilly , Pu Wang , Srijan Das

Generating videos for visual storytelling can be a tedious and complex process that typically requires either live-action filming or graphics animation rendering. To bypass these challenges, our key idea is to utilize the abundance of…

计算机视觉与模式识别 · 计算机科学 2023-07-14 Yingqing He , Menghan Xia , Haoxin Chen , Xiaodong Cun , Yuan Gong , Jinbo Xing , Yong Zhang , Xintao Wang , Chao Weng , Ying Shan , Qifeng Chen

3D characters are essential to modern creative industries, but making them animatable often demands extensive manual work in tasks like rigging and skinning. Existing automatic rigging tools face several limitations, including the necessity…

图形学 · 计算机科学 2025-03-12 Zhiyang Guo , Jinxu Xiang , Kai Ma , Wengang Zhou , Houqiang Li , Ran Zhang

Recent advances in Video Foundation Models (VFMs) have revolutionized human-centric video synthesis, yet fine-grained and independent editing of subjects and scenes remains a critical challenge. Recent attempts to incorporate richer…

计算机视觉与模式识别 · 计算机科学 2026-04-02 Fengyuan Yang , Luying Huang , Jiazhi Guan , Quanwei Yang , Dongwei Pan , Jianglin Fu , Haocheng Feng , Wei He , Kaisiyuan Wang , Hang Zhou , Angela Yao

Recent progress in video diffusion models has markedly advanced character animation, which synthesizes motioned videos by animating a static identity image according to a driving video. Explicit methods represent motion using skeleton,…

计算机视觉与模式识别 · 计算机科学 2026-02-10 Zhufeng Xu , Xuan Gao , Feng-Lin Liu , Haoxian Zhang , Zhixue Fang , Yu-Kun Lai , Xiaoqiang Liu , Pengfei Wan , Lin Gao

Head avatar reenactment focuses on creating animatable personal avatars from monocular videos, serving as a foundational element for applications like social signal understanding, gaming, human-machine interaction, and computer vision.…

计算机视觉与模式识别 · 计算机科学 2026-01-28 Wei Liang , Hui Yu , Derui Ding , Rachael E. Jack , Philippe G. Schyns

Generating animatable human avatars from a single image is essential for various digital human modeling applications. Existing 3D reconstruction methods often struggle to capture fine details in animatable models, while generative…

计算机视觉与模式识别 · 计算机科学 2024-12-04 Lingteng Qiu , Shenhao Zhu , Qi Zuo , Xiaodong Gu , Yuan Dong , Junfei Zhang , Chao Xu , Zhe Li , Weihao Yuan , Liefeng Bo , Guanying Chen , Zilong Dong

Animating realistic character interactions with the surrounding environment is important for autonomous agents in gaming, AR/VR, and robotics. However, current methods for human motion reconstruction struggle with accurately placing humans…

计算机视觉与模式识别 · 计算机科学 2025-10-20 Joshua Li , Brendan Chharawala , Chang Shu , Xue Bin Peng , Pengcheng Xi

We present a new pose transfer method for synthesizing a human animation from a single image of a person controlled by a sequence of body poses. Existing pose transfer methods exhibit significant visual artifacts when applying to a novel…

计算机视觉与模式识别 · 计算机科学 2021-11-23 Jae Shin Yoon , Lingjie Liu , Vladislav Golyanik , Kripasindhu Sarkar , Hyun Soo Park , Christian Theobalt

In this study, we propose AniPortrait, a novel framework for generating high-quality animation driven by audio and a reference portrait image. Our methodology is divided into two stages. Initially, we extract 3D intermediate representations…

计算机视觉与模式识别 · 计算机科学 2024-03-27 Huawei Wei , Zejun Yang , Zhisheng Wang

Character animation in real-world scenarios necessitates a variety of constraints, such as trajectories, key-frames, interactions, etc. Existing methodologies typically treat single or a finite set of these constraint(s) as separate control…

计算机视觉与模式识别 · 计算机科学 2024-05-30 Hanchao Liu , Xiaohang Zhan , Shaoli Huang , Tai-Jiang Mu , Ying Shan

This paper presents a novel approach for text/speech-driven animation of a photo-realistic head model based on blend-shape geometry, dynamic textures, and neural rendering. Training a VAE for geometry and texture yields a parametric model…

计算机视觉与模式识别 · 计算机科学 2023-09-06 Wolfgang Paier , Anna Hilsmann , Peter Eisert

We present a novel approach that enables photo-realistic re-animation of portrait videos using only an input video. In contrast to existing approaches that are restricted to manipulations of facial expressions only, we are the first to…