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相关论文: EvHand-FPV: Efficient Event-Based 3D Hand Tracking…

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Egocentric vision (a.k.a. first-person vision - FPV) applications have thrived over the past few years, thanks to the availability of affordable wearable cameras and large annotated datasets. The position of the wearable camera (usually…

计算机视觉与模式识别 · 计算机科学 2023-11-22 Andrea Bandini , José Zariffa

Multi-view egocentric hand tracking is a challenging task and plays a critical role in VR interaction. In this report, we present a method that uses multi-view input images and camera extrinsic parameters to estimate both hand shape and…

计算机视觉与模式识别 · 计算机科学 2024-10-10 Minqiang Zou , Zhi Lv , Riqiang Jin , Tian Zhan , Mochen Yu , Yao Tang , Jiajun Liang

This paper proposes a novel method for human hands tracking using data from an event camera. The event camera detects changes in brightness, measuring motion, with low latency, no motion blur, low power consumption and high dynamic range.…

计算机视觉与模式识别 · 计算机科学 2023-04-14 Laura Duarte , Mohammad Safeea , Pedro Neto

Egocentric 3D hand pose estimation and gesture recognition are essential for immersive augmented/virtual reality, human-computer interaction, and robotics. However, conventional frame-based cameras suffer from motion blur and limited…

计算机视觉与模式识别 · 计算机科学 2026-05-13 Luming Wang , Hao Shi , Jiajun Zhai , Kailun Yang , Kaiwei Wang

Event camera shows great potential in 3D hand pose estimation, especially addressing the challenges of fast motion and high dynamic range in a low-power way. However, due to the asynchronous differential imaging mechanism, it is challenging…

计算机视觉与模式识别 · 计算机科学 2023-12-29 Jianping Jiang , Jiahe Li , Baowen Zhang , Xiaoming Deng , Boxin Shi

Reconstructing 3D hand mesh is challenging but an important task for human-computer interaction and AR/VR applications. In particular, RGB and/or depth cameras have been widely used in this task. However, methods using these conventional…

计算机视觉与模式识别 · 计算机科学 2025-05-29 Ryosei Hara , Wataru Ikeda , Masashi Hatano , Mariko Isogawa

3D hand tracking from a monocular video is a very challenging problem due to hand interactions, occlusions, left-right hand ambiguity, and fast motion. Most existing methods rely on RGB inputs, which have severe limitations under low-light…

计算机视觉与模式识别 · 计算机科学 2023-12-22 Christen Millerdurai , Diogo Luvizon , Viktor Rudnev , André Jonas , Jiayi Wang , Christian Theobalt , Vladislav Golyanik

3D hand pose estimation from monocular videos is a long-standing and challenging problem, which is now seeing a strong upturn. In this work, we address it for the first time using a single event camera, i.e., an asynchronous vision sensor…

计算机视觉与模式识别 · 计算机科学 2021-10-12 Viktor Rudnev , Vladislav Golyanik , Jiayi Wang , Hans-Peter Seidel , Franziska Mueller , Mohamed Elgharib , Christian Theobalt

Egocentric gesture recognition is a pivotal technology for enhancing natural human-computer interaction, yet traditional RGB-based solutions suffer from motion blur and illumination variations in dynamic scenarios. While event cameras show…

计算机视觉与模式识别 · 计算机科学 2025-07-22 Luming Wang , Hao Shi , Xiaoting Yin , Kailun Yang , Kaiwei Wang , Jian Bai

Forecasting future 3D hand pose sequences from egocentric video is essential for understanding human intention and enabling embodied applications such as AR/VR assistance and human-robot interaction. However, this task remains a highly…

计算机视觉与模式识别 · 计算机科学 2026-05-11 Jaeyoung Choi , Hyeondong Kim , Yujin Kim , Daehee Park

Action recognition is essential for egocentric video understanding, allowing automatic and continuous monitoring of Activities of Daily Living (ADLs) without user effort. Existing literature focuses on 3D hand pose input, which requires…

计算机视觉与模式识别 · 计算机科学 2024-07-25 Wiktor Mucha , Martin Kampel

Real-time tracking of 3D hand pose in world space is a challenging problem and plays an important role in VR interaction. Existing work in this space are limited to either producing root-relative (versus world space) 3D pose or rely on…

Estimating human pose using a front-facing egocentric camera is essential for applications such as sports motion analysis, VR/AR, and AI for wearable devices. However, many existing methods rely on RGB cameras and do not account for…

计算机视觉与模式识别 · 计算机科学 2025-05-29 Wataru Ikeda , Masashi Hatano , Ryosei Hara , Mariko Isogawa

Robotic vision plays a major role in factory automation to service robot applications. However, the traditional use of frame-based camera sets a limitation on continuous visual feedback due to their low sampling rate and redundant data in…

机器人学 · 计算机科学 2021-12-28 Rajkumar Muthusamy , Abdulla Ayyad , Mohamad Halwani , Yahya Zweiri , Dongming Gan , Lakmal Seneviratne

Real-time 3D hand forecasting is a critical component for fluid human-computer interaction in applications like AR and assistive robotics. However, existing methods are ill-suited for these scenarios, as they typically require offline…

计算机视觉与模式识别 · 计算机科学 2026-05-18 Ruicong Liu , Yifei Huang , Liangyang Ouyang , Caixin Kang , Yoichi Sato

Wearable cameras allow people to record their daily activities from a user-centered (First Person Vision) perspective. Due to their favorable location, wearable cameras frequently capture the hands of the user, and may thus represent a…

3D hand tracking methods based on monocular RGB videos are easily affected by motion blur, while event camera, a sensor with high temporal resolution and dynamic range, is naturally suitable for this task with sparse output and low power…

计算机视觉与模式识别 · 计算机科学 2023-03-01 Chuanlin Lan , Ziyuan Yin , Arindam Basu , Rosa H. M. Chan

3D hand pose estimation in everyday egocentric images is challenging for several reasons: poor visual signal (occlusion from the object of interaction, low resolution & motion blur), large perspective distortion (hands are close to the…

计算机视觉与模式识别 · 计算机科学 2024-09-24 Aditya Prakash , Ruisen Tu , Matthew Chang , Saurabh Gupta

We present V-HPOT, a novel approach for improving the cross-domain performance of 3D hand pose estimation from egocentric images across diverse, unseen domains. State-of-the-art methods demonstrate strong performance when trained and tested…

计算机视觉与模式识别 · 计算机科学 2026-01-13 Wiktor Mucha , Michael Wray , Martin Kampel

In whiteboard-based remote communication, the seamless integration of drawn content and hand-screen interactions is essential for an immersive user experience. Previous methods either require bulky device setups for capturing hand gestures…

人机交互 · 计算机科学 2024-09-23 Xinshuang Liu , Yizhong Zhang , Xin Tong
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