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相关论文: Hues and Cues: Human vs. CLIP

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Humans show language-biased image recognition for a word-embedded image, known as picture-word interference. Such interference depends on hierarchical semantic categories and reflects that human language processing highly interacts with…

计算机视觉与模式识别 · 计算机科学 2022-03-15 Yoann Lemesle , Masataka Sawayama , Guillermo Valle-Perez , Maxime Adolphe , Hélène Sauzéon , Pierre-Yves Oudeyer

In human conversation, both interlocutors play an active role in maintaining mutual understanding. When listeners are uncertain about what speakers mean, for example, they can request clarification. It is an open question for language…

计算与语言 · 计算机科学 2026-05-18 Manar Ali , Judith Sieker , Sina Zarrieß , Hendrik Buschmeier

With the rise of machines to human-level performance in complex recognition tasks, a growing amount of work is directed towards comparing information processing in humans and machines. These studies are an exciting chance to learn about one…

计算机视觉与模式识别 · 计算机科学 2021-04-14 Christina M. Funke , Judy Borowski , Karolina Stosio , Wieland Brendel , Thomas S. A. Wallis , Matthias Bethge

Contrastive Language-Image Pre-training (CLIP) models have demonstrated remarkable performance in zero-shot classification tasks, yet their efficacy in handling complex multi-object scenarios remains challenging. This study presents a…

计算机视觉与模式识别 · 计算机科学 2025-02-28 Reza Abbasi , Ali Nazari , Aminreza Sefid , Mohammadali Banayeeanzade , Mohammad Hossein Rohban , Mahdieh Soleymani Baghshah

We design new visual illusions by finding "adversarial examples" for principled models of human perception -- specifically, for probabilistic models, which treat vision as Bayesian inference. To perform this search efficiently, we design a…

图形学 · 计算机科学 2022-04-27 Kartik Chandra , Tzu-Mao Li , Joshua Tenenbaum , Jonathan Ragan-Kelley

We evaluate the state-of-the-art multimodal "visual semantic" model CLIP ("Contrastive Language Image Pretraining") for biases related to the marking of age, gender, and race or ethnicity. Given the option to label an image as "a photo of a…

计算机视觉与模式识别 · 计算机科学 2022-05-24 Robert Wolfe , Aylin Caliskan

The objective of this paper is to assess the quality of explanation heatmaps for image classification tasks. To assess the quality of explainability methods, we approach the task through the lens of accuracy and stability. In this work, we…

计算机视觉与模式识别 · 计算机科学 2025-09-15 Lassi Raatikainen , Esa Rahtu

Game theory provides an effective way to model strategic interactions among rational agents. In the context of formal verification, these ideas can be used to produce guarantees on the correctness of multi-agent systems, with a diverse…

计算机科学与博弈论 · 计算机科学 2024-11-11 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

We present a technique for estimating the similarity between objects such as movies or foods whose proper representation depends on human perception. Our technique combines a modest number of human similarity assessments to infer a pairwise…

人工智能 · 计算机科学 2018-02-19 Jesse Anderton , Pavel Metrikov , Virgil Pavlu , Javed Aslam

Machine learning technology has become ubiquitous, but, unfortunately, often exhibits bias. As a consequence, disparate stakeholders need to interact with and make informed decisions about using machine learning models in everyday systems.…

人机交互 · 计算机科学 2024-01-12 Aimen Gaba , Zhanna Kaufman , Jason Chueng , Marie Shvakel , Kyle Wm. Hall , Yuriy Brun , Cindy Xiong Bearfield

Human categorization is one of the most important and successful targets of cognitive modeling in psychology, yet decades of development and assessment of competing models have been contingent on small sets of simple, artificial…

计算机视觉与模式识别 · 计算机科学 2021-01-27 Ruairidh M. Battleday , Joshua C. Peterson , Thomas L. Griffiths

Deceptive game designs that manipulate players are increasingly common in the gaming industry, but the impact on players is not well studied. While studies have revealed player frustration, there is a gap in understanding how cultural…

人机交互 · 计算机科学 2025-03-26 Hilda Hadan , Sabrina A. Sgandurra , Leah Zhang-Kennedy , Lennart E. Nacke

Papert's constructionism makes it clear that learning is particularly effective when learners create tangible artifacts and share and discuss them in social contexts. Technological progress in recent decades has created numerous…

人机交互 · 计算机科学 2025-04-28 Stefan Pietrusky

Ideal or real - that is the question.In this work, we explore whether principles from game theory can be effectively applied to the evaluation of large language models (LLMs). This inquiry is motivated by the growing inadequacy of…

计算与语言 · 计算机科学 2026-04-07 Gao Yang , Yuhang Liu , Siyu Miao , Xinyue Liang , Zhengyang Liu , Heyan Huang

We conducted a laboratory experiment involving human subjects to test the theoretical hypothesis that equilibrium selection can be impacted by manipulating the games dynamics process, by using modern control theory. Our findings indicate…

综合经济学 · 经济学 2024-11-12 Wang Zhijian , Shan Lixia , Yao Qinmei , Wang Yijia

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

软件工程 · 计算机科学 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

As machine learning systems increasingly inform critical decisions, the need for human-understandable explanations grows. Current evaluations of Explainable AI (XAI) often prioritize technical fidelity over cognitive accessibility which…

人机交互 · 计算机科学 2025-09-23 Tobias Labarta , Nhi Hoang , Katharina Weitz , Wojciech Samek , Sebastian Lapuschkin , Leander Weber

Human computation games (HCGs) can provide novel solutions to intractable computational problems, help enable scientific breakthroughs, and provide datasets for artificial intelligence. However, our knowledge about how to design and deploy…

人机交互 · 计算机科学 2017-03-03 Kristin Siu , Matthew Guzdial , Mark O. Riedl

This paper assumes the hypothesis that human learning is perception based, and consequently, the learning process and perceptions should not be represented and investigated independently or modeled in different simulation spaces. In order…

Gender and race inferred from an individual's name are a notable source of stereotypes and biases that subtly influence social interactions. Abundant evidence from human experiments has revealed the preferential treatment that one receives…

计算机与社会 · 计算机科学 2024-04-24 Yumou Wei , Paulo F. Carvalho , John Stamper