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相关论文: Deep Learning for Personalized Binaural Audio Repr…

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This work introduces a novel method for binaural reproduction from arbitrary microphone arrays, based on array-aware optimization of Ambisonics encoding through Head-Related Transfer Function (HRTF) pre-processing. The proposed approach…

音频与语音处理 · 电气工程与系统科学 2026-02-20 Yhonatan Gayer , Vladimir Tourbabin , Zamir Ben Hur , David Lou Alon , Boaz Rafaely

This paper introduces a new approach to sound source localization using head-related transfer function (HRTF) characteristics, which enable precise full-sphere localization from raw data. While previous research focused primarily on using…

声音 · 计算机科学 2024-02-07 Gil Geva , Olivier Warusfel , Shlomo Dubnov , Tammuz Dubnov , Amir Amedi , Yacov Hel-Or

The objective of Audio Augmented Reality (AAR) applications are to seamlessly integrate virtual sound sources within a real environment. It is critical for these applications that virtual sources are localised precisely at the intended…

音频与语音处理 · 电气工程与系统科学 2025-10-13 Vincent Martin , Lorenzo Picinali

Head-related transfer functions (HRTFs) individualization is a key matter in binaural synthesis. However, currently available databases are limited in size compared to the high dimensionality of the data. Hereby, we present the process of…

音频与语音处理 · 电气工程与系统科学 2020-07-15 Corentin Guezenoc , Renaud Seguier

Sound sources localization using multichannel signal processing has been a subject of active research for decades. In recent years, the use of deep learning in audio signal processing has allowed to drastically improve performances for…

音频与语音处理 · 电气工程与系统科学 2021-06-16 Hadrien Pujol , Éric Bavu , Alexandre Garcia

A novel end-to-end binaural sound localisation approach is proposed which estimates the azimuth of a sound source directly from the waveform. Instead of employing hand-crafted features commonly employed for binaural sound localisation, such…

声音 · 计算机科学 2019-04-04 Paolo Vecchiotti , Ning Ma , Stefano Squartini , Guy J. Brown

Given an input sound signal and a target virtual sound source, sound spatialisation algorithms manipulate the signal so that a listener perceives it as though it were emitted from the target source. There exist several established…

声音 · 计算机科学 2017-11-28 Ali Tarzan , Marco Alunno , Paolo Bientinesi

From a machine learning perspective, the human ability localize sounds can be modeled as a non-parametric and non-linear regression problem between binaural spectral features of sound received at the ears (input) and their sound-source…

声音 · 计算机科学 2015-02-12 Yuancheng Luo , Dmitry N. Zotkin , Ramani Duraiswami

Despite there being clear evidence for top-down (e.g., attentional) effects in biological spatial hearing, relatively few machine hearing systems exploit top-down model-based knowledge in sound localisation. This paper addresses this issue…

音频与语音处理 · 电气工程与系统科学 2019-04-08 Ning Ma , Jose A. Gonzalez , Guy J. Brown

Eliminating the negative effect of non-stationary environmental noise is a long-standing research topic for automatic speech recognition that stills remains an important challenge. Data-driven supervised approaches, including ones based on…

Recently, deep representation learning has shown strong performance in multiple audio tasks. However, its use for learning spatial representations from multichannel audio is underexplored. We investigate the use of a pretraining stage based…

Studies have shown that in noisy acoustic environments, providing binaural signals to the user of an assistive listening device may improve speech intelligibility and spatial awareness. This paper presents a binaural speech enhancement…

音频与语音处理 · 电气工程与系统科学 2024-03-11 Vikas Tokala , Eric Grinstein , Mike Brookes , Simon Doclo , Jesper Jensen , Patrick A. Naylor

Deep learning-based Personal Sound Zones (PSZs) rely on simulated acoustic transfer functions (ATFs) for training, yet idealized point-source models exhibit large sim-to-real gaps. While physically informed components improve…

音频与语音处理 · 电气工程与系统科学 2026-03-04 Hao Jiang , Edgar Choueiri

Binaural audio provides human listeners with an immersive spatial sound experience, but most existing videos lack binaural audio recordings. We propose an audio spatialization method that draws on visual information in videos to convert…

计算机视觉与模式识别 · 计算机科学 2021-11-23 Rishabh Garg , Ruohan Gao , Kristen Grauman

A primary challenge in developing synthetic spatial hearing systems, particularly underwater, is accurately modeling sound scattering. Biological organisms achieve 3D spatial hearing by exploiting sound scattering off their bodies to…

声音 · 计算机科学 2026-03-03 Siminfar Samakoush Galougah , Pranav Pulijala , Ramani Duraiswami

In this project, we worked on speech recognition, specifically predicting individual words based on both the video frames and audio. Empowered by convolutional neural networks, the recent speech recognition and lip reading models are…

计算机视觉与模式识别 · 计算机科学 2018-12-27 Devesh Walawalkar , Yihui He , Rohit Pillai

Loudspeaker-based spatial audio reproduction schemes are increasingly used for evaluating hearing aids in complex acoustic conditions. To further establish the feasibility of this approach, this study investigated the interaction between…

声音 · 计算机科学 2015-08-04 Giso Grimm , Stephan Ewert , Volker Hohmann

Head-related transfer functions (HRTFs) with dense spatial grids are desired for immersive binaural audio generation, but their recording is time-consuming. Although HRTF spatial upsampling has shown remarkable progress with neural fields,…

音频与语音处理 · 电气工程与系统科学 2025-01-23 Yoshiki Masuyama , Gordon Wichern , François G. Germain , Christopher Ick , Jonathan Le Roux

Subjective evaluations are critical for assessing the perceptual realism of sounds in audio-synthesis driven technologies like augmented and virtual reality. However, they are challenging to set up, fatiguing for users, and expensive. In…

音频与语音处理 · 电气工程与系统科学 2021-12-22 Pranay Manocha , Anurag Kumar , Buye Xu , Anjali Menon , Israel D. Gebru , Vamsi K. Ithapu , Paul Calamia

A binaural rendering framework for personal sound zones (PSZs) is proposed to enable multiple head-tracked listeners to receive fully independent stereo audio programs. Current PSZ systems typically rely on monophonic rendering and…

音频与语音处理 · 电气工程与系统科学 2026-01-13 Hao Jiang , Edgar Choueiri