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相关论文: A Database-Driven Framework for 3D Level Generatio…

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Procedural Content Generation via Reinforcement Learning (PCGRL) has been introduced as a means by which controllable designer agents can be trained based only on a set of computable metrics acting as a proxy for the level's quality and key…

机器学习 · 计算机科学 2024-08-23 Sam Earle , Zehua Jiang , Julian Togelius

We present RPGBench, the first benchmark designed to evaluate large language models (LLMs) as text-based role-playing game (RPG) engines. RPGBench comprises two core tasks: Game Creation (GC) and Game Simulation (GS). In GC, an LLM must…

计算与语言 · 计算机科学 2025-02-04 Pengfei Yu , Dongming Shen , Silin Meng , Jaewon Lee , Weisu Yin , Andrea Yaoyun Cui , Zhenlin Xu , Yi Zhu , Xingjian Shi , Mu Li , Alex Smola

Understanding 3D scenes in open-world settings poses fundamental challenges for vision and robotics, particularly due to the limitations of closed-vocabulary supervision and static annotations. To address this, we propose a unified…

计算机视觉与模式识别 · 计算机科学 2025-11-11 Fei Yu , Quan Deng , Shengeng Tang , Yuehua Li , Lechao Cheng

We present a novel architecture for safely integrating Large Language Models (LLMs) into interactive game engines, allowing players to "program" new behaviors using natural language. Our framework mitigates risks by using an LLM to…

人机交互 · 计算机科学 2025-10-21 Austin Drake , Hang Dong

Recent Multi-Modal Large Language Models (MLLMs) have demonstrated strong capabilities in learning joint representations from text and images. However, their spatial reasoning remains limited. We introduce 3DFroMLLM, a novel framework that…

计算机视觉与模式识别 · 计算机科学 2025-08-13 Noor Ahmed , Cameron Braunstein , Steffen Eger , Eddy Ilg

Generating insightful and actionable information from databases is critical in data analysis. This paper introduces a novel approach using Large Language Models (LLMs) to automatically generate textual insights. Given a multi-table database…

人工智能 · 计算机科学 2025-03-18 Alberto Sánchez Pérez , Alaa Boukhary , Paolo Papotti , Luis Castejón Lozano , Adam Elwood

Automatically adapting game content to players opens new doors for game development. In this paper we propose an architecture using persona agents and experience metrics, which enables evolving procedurally generated levels tailored for…

人工智能 · 计算机科学 2021-12-09 Pedro M. Fernandes , Jonathan Jørgensen , Niels N. T. G. Poldervaart

Long-horizon precision manipulation in laboratory automation, such as pipette tip attachment and liquid transfer, requires policies that respect strict procedural logic while operating in continuous, high-dimensional state spaces. However,…

机器人学 · 计算机科学 2026-03-03 Yibo Qiu , Shu'ang Sun , Haoliang Ye , Ronald X Xu , Mingzhai Sun

Synthesizing interactive 3D scenes from text is essential for gaming, virtual reality, and embodied AI. However, existing methods face several challenges. Learning-based approaches depend on small-scale indoor datasets, limiting the scene…

计算机视觉与模式识别 · 计算机科学 2025-05-06 Lu Ling , Chen-Hsuan Lin , Tsung-Yi Lin , Yifan Ding , Yu Zeng , Yichen Sheng , Yunhao Ge , Ming-Yu Liu , Aniket Bera , Zhaoshuo Li

Realistic 3D indoor scene generation is crucial for virtual reality, interior design, embodied intelligence, and scene understanding. While existing methods have made progress in coarse-scale furniture arrangement, they struggle to capture…

计算机视觉与模式识别 · 计算机科学 2025-09-05 Xiping Wang , Yuxi Wang , Mengqi Zhou , Junsong Fan , Zhaoxiang Zhang

Deep reinforcement learning (RL) has shown impressive results in a variety of domains, learning directly from high-dimensional sensory streams. However, when neural networks are trained in a fixed environment, such as a single level in a…

We applied Generative Adversarial Networks (GANs) to learn a model of DOOM levels from human-designed content. Initially, we analysed the levels and extracted several topological features. Then, for each level, we extracted a set of images…

机器学习 · 计算机科学 2026-04-16 Edoardo Giacomello , Pier Luca Lanzi , Daniele Loiacono

Process Reward Models (PRMs) have emerged as a powerful tool for providing step-level feedback when evaluating the reasoning of Large Language Models (LLMs), which frequently produce chains of thought (CoTs) containing errors even when the…

计算与语言 · 计算机科学 2026-04-21 Raffaele Pisano , Roberto Navigli

Previous efforts have managed to generate production-ready 3D assets from text or images. However, these methods primarily employ NeRF or 3D Gaussian representations, which are not adept at producing smooth, high-quality geometries required…

图形学 · 计算机科学 2024-10-15 Rengan Xie , Wenting Zheng , Kai Huang , Yizheng Chen , Qi Wang , Qi Ye , Wei Chen , Yuchi Huo

In recent years, 3D scene graphs have emerged as a powerful world representation, offering both geometric accuracy and semantic richness. Combining 3D scene graphs with large language models enables robots to reason, plan, and navigate in…

计算机视觉与模式识别 · 计算机科学 2026-03-24 Abdelrhman Werby , Dennis Rotondi , Fabio Scaparro , Kai O. Arras

Despite the significant progress of large language models (LLMs) in various tasks, they often produce factual errors due to their limited internal knowledge. Retrieval-Augmented Generation (RAG), which enhances LLMs with external knowledge…

计算与语言 · 计算机科学 2024-10-10 Yuanjie Lyu , Zihan Niu , Zheyong Xie , Chao Zhang , Tong Xu , Yang Wang , Enhong Chen

In this paper we propose a novel point cloud generator that is able to reconstruct and generate 3D point clouds composed of semantic parts. Given a latent representation of the target 3D model, the generation starts from a single point and…

计算机视觉与模式识别 · 计算机科学 2021-06-01 Wei-Jan Ko , Hui-Yu Huang , Yu-Liang Kuo , Chen-Yi Chiu , Li-Heng Wang , Wei-Chen Chiu

Procedural 3D Terrain generation has become a necessity in open world games, as it can provide unlimited content, through a functionally infinite number of different areas, for players to explore. In our approach, we use Generative…

图像与视频处理 · 电气工程与系统科学 2020-10-14 Emmanouil Panagiotou , Eleni Charou

Despite large-scale pretraining endowing models with language and vision reasoning capabilities, improving their spatial reasoning capability remains challenging due to the lack of data grounded in the 3D world. While it is possible for…

Three-dimensional scene generation holds significant potential in gaming, film, and virtual reality. However, most existing methods adopt a single-step generation process, making it difficult to balance scene complexity with minimal user…

计算机视觉与模式识别 · 计算机科学 2025-11-03 Jiacheng Hong , Kunzhen Wu , Mingrui Yu , Yichao Gu , Shengze Xue , Shuangjiu Xiao , Deli Dong