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Inspired by a novel action-theoretic formalization of actual cause, Khan and Lesp\'erance (2021) recently proposed a first account of causal knowledge that supports epistemic effects, models causal knowledge dynamics, and allows sensing…

人工智能 · 计算机科学 2022-05-17 Shakil M. Khan

The interactive game theoretical approach to tactics and behavioral self-organization is developed. Though it uses the interactive game theoretical formalization of dialogues as psycholinguistic phenomena, the crucial role is played by the…

综合数学 · 数学 2007-05-23 Denis V. Juriev

While reinforcement learning provides an appealing formalism for learning individual skills, a general-purpose robotic system must be able to master an extensive repertoire of behaviors. Instead of learning a large collection of skills…

机器人学 · 计算机科学 2019-10-28 Ashvin Nair , Shikhar Bahl , Alexander Khazatsky , Vitchyr Pong , Glen Berseth , Sergey Levine

Autonomous discovery and direct instruction are two distinct sources of learning in children but education sciences demonstrate that mixed approaches such as assisted discovery or guided play result in improved skill acquisition. In the…

We present a behavioral definition of an agent's perceived implication that uniquely identifies a subjective state-space representing her view of a decision problem, and which may differ from the modeler's. By examining belief updating…

人工智能 · 计算机科学 2026-01-26 Evan Piermont , Peio Zuazo-Garin

Robots deployed to the real world must be able to interact with other agents in their environment. Dynamic game theory provides a powerful mathematical framework for modeling scenarios in which agents have individual objectives and…

In this work, we introduce dual goal representations for goal-conditioned reinforcement learning (GCRL). A dual goal representation characterizes a state by "the set of temporal distances from all other states"; in other words, it encodes a…

机器学习 · 计算机科学 2026-02-17 Seohong Park , Deepinder Mann , Sergey Levine

We present a novel perspective on goal-conditioned reinforcement learning by framing it within the context of denoising diffusion models. Analogous to the diffusion process, where Gaussian noise is used to create random trajectories that…

机器学习 · 计算机科学 2024-10-29 Vineet Jain , Siamak Ravanbakhsh

Recent work has demonstrated the promise of combining local explanations with active learning for understanding and supervising black-box models. Here we show that, under specific conditions, these algorithms may misrepresent the quality of…

人工智能 · 计算机科学 2020-07-21 Teodora Popordanoska , Mohit Kumar , Stefano Teso

The inputs and preferences of human users are important considerations in situations where these users interact with autonomous cyber or cyber-physical systems. In these scenarios, one is often interested in aligning behaviors of the system…

机器学习 · 计算机科学 2021-04-02 Bhaskar Ramasubramanian , Luyao Niu , Andrew Clark , Radha Poovendran

Dropped into an unknown environment, what should an agent do to quickly learn about the environment and how to accomplish diverse tasks within it? We address this question within the goal-conditioned reinforcement learning paradigm, by…

机器学习 · 计算机科学 2023-03-24 Edward S. Hu , Richard Chang , Oleh Rybkin , Dinesh Jayaraman

Reasoning and planning for mobile robots is a challenging problem, as the world evolves over time and thus the robot's goals may change. One technique to tackle this problem is goal reasoning, where the agent not only reasons about its…

人工智能 · 计算机科学 2022-06-22 Daniel Swoboda , Till Hofmann , Tarik Viehmann , Gerhard Lakemeyer

Creating lifelike virtual agents capable of interacting with their environments is a longstanding goal in computer graphics. This paper addresses the challenge of generating natural head rotations, a critical aspect of believable agent…

图形学 · 计算机科学 2025-02-17 Juyeong Hwang , Seong-Eun Hong , Hyeongyeop Kang

Game theoretic equilibria are mathematical expressions of rationality. Rational agents are used to model not only humans and their software representatives, but also organisms, populations, species and genes, interacting with each other and…

计算机科学与博弈论 · 计算机科学 2015-05-13 Dusko Pavlovic

In the intrinsically motivated skills acquisition problem, the agent is set in an environment without any pre-defined goals and needs to acquire an open-ended repertoire of skills. To do so the agent needs to be autotelic (deriving from the…

多智能体系统 · 计算机科学 2023-07-13 Eleni Nisioti , Elías Masquil , Gautier Hamon , and Clément Moulin-Frier

In the sequential decision making setting, an agent aims to achieve systematic generalization over a large, possibly infinite, set of environments. Such environments are modeled as discrete Markov decision processes with both states and…

Despite increasing attention paid to the need for fast, scalable methods to analyze next-generation neuroscience data, comparatively little attention has been paid to the development of similar methods for behavioral analysis. Just as the…

神经元与认知 · 定量生物学 2017-11-02 Shariq Iqbal , John Pearson

We propose a model of a learning agent whose interaction with the environment is governed by a simulation-based projection, which allows the agent to project itself into future situations before it takes real action. Projective simulation…

适应与自组织系统 · 物理学 2015-03-19 Hans J. Briegel , Gemma De las Cuevas

Efficiently navigating complex environments requires agents to internalize the underlying logic of their world, yet standard world modelling methods often struggle with sample inefficiency, lack of transparency, and poor scalability. We…

人工智能 · 计算机科学 2026-02-20 Enrique Crespo-Fernandez , Oliver Ray , Telmo de Menezes e Silva Filho , Peter Flach

Imitation Learning (IL) is an appealing approach to learn desirable autonomous behavior. However, directing IL to achieve arbitrary goals is difficult. In contrast, planning-based algorithms use dynamics models and reward functions to…

机器学习 · 计算机科学 2019-10-02 Nicholas Rhinehart , Rowan McAllister , Sergey Levine