中文
相关论文

相关论文: Pixels to Play: A Foundation Model for 3D Gameplay

200 篇论文

Nowadays, pre-training big models on large-scale datasets has become a crucial topic in deep learning. The pre-trained models with high representation ability and transferability achieve a great success and dominate many downstream tasks in…

计算机视觉与模式识别 · 计算机科学 2022-10-13 Ziyi Wang , Xumin Yu , Yongming Rao , Jie Zhou , Jiwen Lu

Humans rapidly learn abstract knowledge when encountering novel environments and flexibly deploy this knowledge to guide efficient and intelligent action. Can modern AI systems learn and plan in a similar way? We study this question using a…

Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with…

计算机视觉与模式识别 · 计算机科学 2021-01-19 Ze Yang , Shenlong Wang , Sivabalan Manivasagam , Zeng Huang , Wei-Chiu Ma , Xinchen Yan , Ersin Yumer , Raquel Urtasun

In-game friend recommendations significantly impact player retention and sustained engagement in online games. Balancing similarity and diversity in recommendations is crucial for fostering stronger social bonds across diverse player…

人机交互 · 计算机科学 2025-03-11 Xiyuan Wang , Ziang Li , Sizhe Chen , Xingxing Xing , Wei Wan , Quan Li

Simulation agents are essential for designing and testing systems that interact with humans, such as autonomous vehicles (AVs). These agents serve various purposes, from benchmarking AV performance to stress-testing system limits, but all…

人工智能 · 计算机科学 2025-05-21 Daphne Cornelisse , Aarav Pandya , Kevin Joseph , Joseph Suárez , Eugene Vinitsky

Game recommendation is an important application of recommender systems. Recommendations are made possible by data sets of historical player and game interactions, and sometimes the data sets include features that describe games or players.…

信息检索 · 计算机科学 2020-09-21 Markus Viljanen , Jukka Vahlo , Aki Koponen , Tapio Pahikkala

Image- and video-based 3D human recovery (i.e., pose and shape estimation) have achieved substantial progress. However, due to the prohibitive cost of motion capture, existing datasets are often limited in scale and diversity. In this work,…

计算机视觉与模式识别 · 计算机科学 2024-09-11 Zhongang Cai , Mingyuan Zhang , Jiawei Ren , Chen Wei , Daxuan Ren , Zhengyu Lin , Haiyu Zhao , Lei Yang , Chen Change Loy , Ziwei Liu

Generative video modeling has emerged as a compelling tool to zero-shot reason about plausible physical interactions for open-world manipulation. Yet, it remains a challenge to translate such human-led motions into the low-level actions…

机器人学 · 计算机科学 2026-01-01 Karthik Dharmarajan , Wenlong Huang , Jiajun Wu , Li Fei-Fei , Ruohan Zhang

Performance, the externalization of intent, emotion, and personality through visual, vocal, and temporal behavior, is what makes a character alive. Learning such performance from video is a promising alternative to traditional 3D pipelines.…

Game-playing agents like AlphaGo have achieved superhuman performance through self-play, which is theoretically guaranteed to yield optimal policies in competitive games. However, most language tasks are partially or fully cooperative, so…

计算与语言 · 计算机科学 2024-12-10 Austen Liao , Nicholas Tomlin , Dan Klein

In this paper, we propose a bilateral peer-to-peer (P2P) energy trading scheme under single-contract and multi-contract market setups, both as an assignment game, and a special class of coalitional games. {The proposed market formulation…

计算机科学与博弈论 · 计算机科学 2023-01-31 Aitazaz Ali Raja , Sergio Grammatico

This paper introduces a novel model-based adaptive shared control to allow for the identification and design challenge for shared-control systems, in which humans and automation share control tasks. The main challenge is the adaptive…

系统与控制 · 电气工程与系统科学 2025-07-08 Balint Varga

Recent advancements have expanded the role of Large Language Models in board games from playing agents to creative co-designers. However, a critical gap remains: current systems lack the capacity to offer constructive critique grounded in…

人机交互 · 计算机科学 2026-04-14 Zizhen Li , Chuanhao Li , Yibin Wang , Yukang Feng , Jianwen Sun , Jiaxin Ai , Fanrui Zhang , Mingzhu Sun , Yifei Huang , Kaipeng Zhang

Achieving controllable character animation that meets studio-grade standards remains challenging despite recent progress. Existing approaches can transfer motion from a driving video to a reference image, but often fail to preserve…

计算机视觉与模式识别 · 计算机科学 2026-03-24 Wenhao Yan , Sheng Ye , Zhuoyi Yang , Jiayan Teng , ZhenHui Dong , Kairui Wen , Xiaotao Gu , Yong-Jin Liu , Jie Tang

In this paper, we propose a method and workflow for automating regression testing of certain video game aspects using automated planning and incremental action model learning techniques. The basic idea is to use detailed game logs and…

人机交互 · 计算机科学 2024-04-03 Tomáš Balyo , G. Michael Youngblood , Filip Dvořák , Lukáš Chrpa , Roman Barták

Recent advances in video generation have spurred the development of world models capable of simulating 3D-consistent environments and interactions with static objects. However, a significant limitation remains in their ability to model…

计算机视觉与模式识别 · 计算机科学 2026-03-03 Anmol Agarwal , Pranay Meshram , Sumer Singh , Saurav Suman , Andrew Lapp , Shahbuland Matiana , Louis Castricato , Spencer Frazier

We present our game, Cube2Pipes, as an attempt to investigate a unique gameplay design where we use a tangible 3D spatial puzzle, in the form of a 2X2 Rubik's Cube, as an interface to a tabletop mobile augmented reality (AR) game. The game…

人机交互 · 计算机科学 2024-07-19 Sukanya Bhattacharjee , Parag Chaudhuri

We propose a generic mechanism for incentivizing behavior in an arbitrary finite game using payments. Doing so is trivial if the mechanism is allowed to observe all actions taken in the game, as this allows it to simply punish those agents…

计算机科学与博弈论 · 计算机科学 2023-04-05 Nikolaj I. Schwartzbach

Player Experience Modelling (PEM) is the study of AI techniques applied to modelling a player's experience within a video game. PEM development can be labour-intensive, requiring expert hand-authoring or specialized data collection. In this…

人机交互 · 计算机科学 2024-10-07 Dave Goel , Athar Mahmoudi-Nejad , Matthew Guzdial