相关论文: Eyepiece-free pupil-optimized holographic near-eye…
Computer-generated holography (CGH) presents a transformative solution for near-eye displays in augmented and virtual reality. Recent advances in deep learning have greatly improved CGH in reconstructed quality and computational efficiency.…
Holographic near-eye displays offer unprecedented capabilities for virtual and augmented reality systems, including perceptually important focus cues. Although artificial intelligence--driven algorithms for computer-generated holography…
Computer-Generated Holography (CGH) offers the potential for genuine, high-quality three-dimensional visuals. However, fulfilling this potential remains a practical challenge due to computational complexity and visual quality issues. We…
We introduce ergonomic-centric holography, an algorithmic framework that simultaneously optimizes for realistic incoherent defocus, unrestricted pupil movements in the eye box, and high-order diffractions for filtering-free holography. The…
Holographic near-eye displays are a promising technology to solve long-standing challenges in virtual and augmented reality display systems. Over the last few years, many different computer-generated holography (CGH) algorithms have been…
The evolution of computer-generated holography (CGH) algorithms has prompted significant improvements in the performances of holographic displays. Nonetheless, they start to encounter a limited degree of freedom in CGH optimization and…
Augmented reality (AR) has the potential to revolutionize the way in which information is presented by overlaying virtual information onto a person's direct view of their real-time surroundings. By placing the display on the surface of the…
Holographic displays promise to deliver unprecedented display capabilities in augmented reality applications, featuring a wide field of view, wide color gamut, spatial resolution, and depth cues all in a compact form factor. While emerging…
Hologram is an ideal method for naked eye three-dimensional (3D) display, and computer-generated holography (CGH) makes it possible to reconstruct virtual objects. However, the large pixel size of common CGH devices results in shortages in…
Computer-generated holographic (CGH) displays show great potential and are emerging as the next-generation displays for augmented and virtual reality, and automotive heads-up displays. One of the critical problems harming the wide adoption…
Computer-generated holography (CGH) is a promising method that modulates user-defined waveforms with digital holograms. An efficient and fast pipeline framework is proposed to synthesize CGH using initial point cloud and MRI data. This…
Computer-generated holography (CGH) has broad applications such as direct-view display, virtual and augmented reality, as well as optical microscopy. CGH usually utilizes a spatial light modulator that displays a computer-generated phase…
Recently, deep learning-based computer-generated holography (CGH) has demonstrated tremendous potential in three-dimensional (3D) displays and yielded impressive display quality. However, most existing deep learning-based CGH techniques can…
Holography is a promising approach to implement the three-dimensional (3D) projection beyond the present two-dimensional technology. True 3D holography requires abilities of arbitrary 3D volume projection with high-axial resolution and…
Computer-generated holography (CGH) can be used to display three-dimensional (3D) images and has a special feature that no other technology possesses: it can reconstruct arbitrary object wavefronts. In this study, we investigated a…
A near-eye display device (NED) is a visual optical system that places a miniature display in front of the human eye to provide an immersive viewing experience. NEDs have been playing an irreplaceable role in both early military flight…
Recent holographic display approaches propelled by deep learning have shown remarkable success in enabling high-fidelity holographic projections. However, these displays have still not been able to demonstrate realistic focus cues, and a…
Addition of random phase to the object light is required in computer-generated holograms (CGHs) to widely diffuse the object light and to avoid its concentration on the CGH; however, this addition causes considerable speckle noise in the…
This paper introduces a new multiplane CGH computation method to reconstruct artefact-free high-quality holograms with natural-looking defocus blur. Our method introduces a new targeting scheme and a new loss function. While the targeting…
Visual decoding from electroencephalography (EEG) has emerged as a highly promising avenue for non-invasive brain-computer interfaces (BCIs). Existing EEG-based decoding methods predominantly align brain signals with the final-layer…