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Convolutions on monocular dash cam videos capture spatial invariances in the image plane but do not explicitly reason about distances and depth. We propose a simple transformation of observations into a bird's eye view, also known as plan…

计算机视觉与模式识别 · 计算机科学 2019-05-17 Dequan Wang , Coline Devin , Qi-Zhi Cai , Philipp Krähenbühl , Trevor Darrell

We present an interactive visualisation tool for recommending travel trajectories. This system is based on new machine learning formulations and algorithms for the sequence recommendation problem. The system starts from a map-based…

Rule sets are often used in Machine Learning (ML) as a way to communicate the model logic in settings where transparency and intelligibility are necessary. Rule sets are typically presented as a text-based list of logical statements…

人机交互 · 计算机科学 2021-03-05 Jun Yuan , Oded Nov , Enrico Bertini

We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games. We propose to employ encoder-decoder neural networks for this task, and…

This work explores scene graphs as a distilled representation of high-level information for autonomous driving, applied to future driver-action prediction. Given the scarcity and strong imbalance of data samples, we propose a…

计算机视觉与模式识别 · 计算机科学 2023-02-08 Pawit Kochakarn , Daniele De Martini , Daniel Omeiza , Lars Kunze

We present a method for learning neural representations of flow maps from time-varying vector field data. The flow map is pervasive within the area of flow visualization, as it is foundational to numerous visualization techniques, e.g.…

图形学 · 计算机科学 2023-03-28 Saroj Sahoo , Matthew Berger

The ability for computational agents to reason about the high-level content of real world scene images is important for many applications. Existing attempts at addressing the problem of complex scene understanding lack representational…

计算机视觉与模式识别 · 计算机科学 2018-02-20 Zachary A. Daniels , Dimitris N. Metaxas

Motion planning for underwater vehicles must consider the effect of ocean currents. We present an efficient method to compute reachability and cost between sample points in sampling-based motion planning that supports long-range planning…

机器人学 · 计算机科学 2020-05-11 Kwun Yiu Cadmus To , Ki Myung Brian Lee , Chanyeol Yoo , Stuart Anstee , Robert Fitch

Understanding how helpful a visualization is from experimental results is difficult because the observed performance is confounded with aspects of the study design, such as how useful the information that is visualized is for the task. We…

人机交互 · 计算机科学 2023-08-21 Yifan Wu , Ziyang Guo , Michails Mamakos , Jason Hartline , Jessica Hullman

Algorithms for motion planning in unknown environments are generally limited in their ability to reason about the structure of the unobserved environment. As such, current methods generally navigate unknown environments by relying on…

机器人学 · 计算机科学 2019-10-21 Amine Elhafsi , Boris Ivanovic , Lucas Janson , Marco Pavone

Data visualizations are standard tools for assessing and communicating risks. However, it is not always clear which designs are optimal or how encoding choices might influence risk perception and decision-making. In this paper, we report…

人机交互 · 计算机科学 2019-10-23 Melanie Bancilhon , Zhengliang Liu , Alvitta Ottley

Rule-based modeling is a powerful way to model kinetic interactions in biochemical systems. Rules enable a precise encoding of biochemical interactions at the resolution of sites within molecules, but obtaining an integrated global view…

定量方法 · 定量生物学 2015-09-04 John A. P. Sekar , Jose-Juan Tapia , James R. Faeder

In decision making a key source of uncertainty is people's perception of information which is influenced by their attitudes toward risk. Both, perception of information and risk attitude, affect the interpretation of information and hence…

人机交互 · 计算机科学 2014-01-29 Antony W. Iorio , Hussein A. Abbass , Svetoslav Gaidow , Axel Bender

Interest in collective robotic systems has increased rapidly due to the potential benefits that can be offered to operators, such as increased safety and support, who perform challenging tasks in high-risk environments. Human-collective…

人机交互 · 计算机科学 2021-06-07 Karina A. Roundtree , Jason R. Cody , Jennifer Leaf , H. Onan Demirel , Julie A. Adams

We consider the problem of finding decentralized strategies for multi-agent perimeter defense games. In this work, we design a graph neural network-based learning framework to learn a mapping from defenders' local perceptions and the…

多智能体系统 · 计算机科学 2022-11-04 Elijah S. Lee , Lifeng Zhou , Alejandro Ribeiro , Vijay Kumar

We study the problem of planning paths for a team of robots for visually monitoring an environment. Our work is motivated by surveillance and persistent monitoring applications. We are given a set of target points in a polygonal environment…

机器人学 · 计算机科学 2016-12-13 Pratap Tokekar , Ashish Kumar Budhiraja , Vijay Kumar

The aim of this paper is to propose new algorithms for Field of Vision (FOV) computation which improve on existing work at high resolutions. FOV refers to the set of locations that are visible from a specific position in a scene of a…

计算机视觉与模式识别 · 计算机科学 2021-01-28 Evan R. M. Debenham , Roberto Solis-Oba

In typical real-time strategy (RTS) games, enemy units are visible only when they are within sight range of a friendly unit. Knowledge of an opponent's disposition is limited to what can be observed through scouting. Information is costly,…

人工智能 · 计算机科学 2012-10-19 Jesse Hostetler , Ethan W. Dereszynski , Thomas G. Dietterich , Alan Fern

Multi-Agent Reinforcement Learning (MARL) is a branch of machine learning in which agents interact and learn optimal policies through trial and error, addressing complex scenarios where multiple agents interact and learn in the same…

人机交互 · 计算机科学 2025-12-03 Changhee Lee , Jeongmin Rhee , DongHwa Shin

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…

计算机科学与博弈论 · 计算机科学 2016-09-12 Tatsuya Iwase , Takahiro Shiga