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We introduce a unified framework for gentle robotic grasping that synergistically couples real-time friction estimation with adaptive grasp control. We propose a new particle filter-based method for real-time estimation of the friction…

机器人学 · 计算机科学 2026-03-10 Zhenwei Niu , Xiaoyi Chen , Jiayu Hu , Zhaoyang Liu , Tang Jian , Xiaozu Ju

We propose a spatial-constraint approach for modeling spatial-based interactions and enabling interactive visualizations, which involves the manipulation of visualizations through selection, filtering, navigation, arrangement, and…

人机交互 · 计算机科学 2024-03-21 Can Liu , Yu Zhang , Cong Wu , Chen Li , Xiaoru Yuan

Enabling multi-fingered robots to grasp and manipulate objects with human-like dexterity is especially challenging during the dynamic, continuous hand-object interactions. Closed-loop feedback control is essential for dexterous hands to…

机器人学 · 计算机科学 2024-12-24 Dongying Tian , Xiangbo Lin , Yi Sun

This paper introduces DGBench, a fully reproducible open-source testing system to enable benchmarking of dynamic grasping in environments with unpredictable relative motion between robot and object. We use the proposed benchmark to compare…

机器人学 · 计算机科学 2022-07-14 Ben Burgess-Limerick , Chris Lehnert , Jurgen Leitner , Peter Corke

Humans naturally grasp objects with minimal level required force for stability, whereas robots often rely on rigid, over-squeezing control. To narrow this gap, we propose a human-inspired physics-conditioned tactile method (Phy-Tac) for…

Direct physical guidance is a natural means of teaching and interacting with robots, and robotic skins make a key contribution by enabling sensitive contact sensing and localization. This paper presents a tactile-proprioceptive sensor…

机器人学 · 计算机科学 2026-05-28 Junha Min , Junghyeon Ma , Jiwung Kwon , Sunggyu Bae , Joohyung Kim , Kyungseo Park

We introduce the dynamic grasp synthesis task: given an object with a known 6D pose and a grasp reference, our goal is to generate motions that move the object to a target 6D pose. This is challenging, because it requires reasoning about…

计算机视觉与模式识别 · 计算机科学 2022-04-18 Sammy Christen , Muhammed Kocabas , Emre Aksan , Jemin Hwangbo , Jie Song , Otmar Hilliges

We present a novel method for populating 3D indoor scenes with virtual humans that can navigate in the environment and interact with objects in a realistic manner. Existing approaches rely on training sequences that contain captured human…

计算机视觉与模式识别 · 计算机科学 2023-08-22 Kaifeng Zhao , Yan Zhang , Shaofei Wang , Thabo Beeler , Siyu Tang

Motion tracking has been an important technique for imitating human-like movement from large-scale datasets in physics-based motion synthesis. However, existing approaches focus on tracking either single character or a particular type of…

图形学 · 计算机科学 2026-04-10 Xiaotang Zhang , Ziyi Chang , Qianhui Men , Hubert P. H. Shum

We introduce a spherical fingertip sensor for dynamic manipulation. It is based on barometric pressure and time-of-flight proximity sensors and is low-latency, compact, and physically robust. The sensor uses a trained neural network to…

机器人学 · 计算机科学 2023-03-08 Andrew SaLoutos , Elijah Stanger-Jones , Menglong Guo , Hongmin Kim , Sangbae Kim

Mid-air gestures in Extended Reality (XR) often cause fatigue and imprecision. Surface-based interactions offer improved accuracy and comfort, but current egocentric vision methods struggle due to hand tracking challenges and unreliable…

计算机视觉与模式识别 · 计算机科学 2026-03-23 Vasco Xu , Brian Chen , Eric J. Gonzalez , Andrea Colaço , Henry Hoffmann , Mar Gonzalez-Franco , Karan Ahuja

Planar pushing remains a challenging research topic, where building the dynamic model of the interaction is the core issue. Even an accurate analytical dynamic model is inherently unstable because physics parameters such as inertia and…

机器人学 · 计算机科学 2020-07-28 Lin Cong , Michael Görner , Philipp Ruppel , Hongzhuo Liang , Norman Hendrich , Jianwei Zhang

Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of…

Across a plethora of social situations, we touch others in natural and intuitive ways to share thoughts and emotions, such as tapping to get one's attention or caressing to soothe one's anxiety. A deeper understanding of these…

人机交互 · 计算机科学 2022-10-11 Shan Xu , Chang Xu , Sarah McIntyre , Håkan Olausson , Gregory J. Gerling

Achieving generalizable and precise robotic manipulation across diverse environments remains a critical challenge, largely due to limitations in spatial perception. While prior imitation-learning approaches have made progress, their…

机器人学 · 计算机科学 2025-05-28 Yiqi Huang , Travis Davies , Jiahuan Yan , Jiankai Sun , Xiang Chen , Luhui Hu

Robotic manipulation in unstructured environments requires planners to reason jointly about free-space motion and sustained, frictional contact with the environment. Existing (local) planning and simulation frameworks typically separate…

机器人学 · 计算机科学 2026-02-05 Bingkun Huang , Xin Ma , Nilanjan Chakraborty , Riddhiman Laha

Haptic interaction is essential for the dynamic dexterity of animals, which seamlessly switch from an impedance to an admittance behaviour using the force feedback from their proprioception. However, this ability is extremely challenging to…

As extended reality (XR) technologies rapidly become as ubiquitous as today's mobile devices, supporting one-handed interaction becomes essential for XR. However, the prevalent Gaze + Pinch interaction model partially supports unimanual…

人机交互 · 计算机科学 2026-03-20 Min-yung Kim , Jinwook Kim , Ken Pfeuffer , Sang Ho Yoon

This paper proposes a hybrid force-motion framework that utilizes real-time surface normal updates. The surface normal is estimated via a novel method that leverages force sensing measurements and velocity commands to compensate the…

机器人学 · 计算机科学 2024-04-09 Ehsan Nasiri , Long Wang

Adaptive sampling that exploits the spatiotemporal redundancy in videos is critical for always-on action recognition on wearable devices with limited computing and battery resources. The commonly used fixed sampling strategy is not…

计算机视觉与模式识别 · 计算机科学 2022-07-18 Khoi-Nguyen C. Mac , Minh N. Do , Minh P. Vo