相关论文: Play Style Identification Using Low-Level Represen…
On playing video games, different players usually have their own playstyles. Recently, there have been great improvements for the video game AIs on the playing strength. However, past researches for analyzing the behaviors of players still…
We consider the problem of learning discriminative representations for data in a high-dimensional space with distribution supported on or around multiple low-dimensional linear subspaces. That is, we wish to compute a linear injective map…
The discovery of Behavior Trees (BTs) impacted the field of Artificial Intelligence (AI) in games, by providing flexible and natural representation of non-player characters (NPCs) logic, manageable by game-designers. Nevertheless, increased…
Methods for learning latent user representations from historical behavior logs have gained traction for recommendation tasks in e-commerce, content streaming, and other settings. However, this area still remains relatively underexplored in…
Neuroimaging data, particularly from techniques like MRI or PET, offer rich but complex information about brain structure and activity. To manage this complexity, latent representation models - such as Autoencoders, Generative Adversarial…
Learning identifiable representations and models from low-level observations is helpful for an intelligent spacecraft to complete downstream tasks reliably. For temporal observations, to ensure that the data generating process is provably…
Learning fingerprint-like driving style representations is crucial to accurately identify who is behind the wheel in open driving situations. This study explores the learning of driving styles with GPS signals that are currently available…
We present a novel method of learning style-agnostic representation using both style transfer and adversarial learning in the reinforcement learning framework. The style, here, refers to task-irrelevant details such as the color of the…
This paper describes a method for generative player modeling and its application to the automatic testing of game content using archetypal player models called procedural personas. Theoretically grounded in psychological decision theory,…
A commonly used technique for managing AI complexity in real-time strategy (RTS) games is to use action and/or state abstractions. High-level abstractions can often lead to good strategic decision making, but tactical decision quality may…
Representation learning aims to discover individual salient features of a domain in a compact and descriptive form that strongly identifies the unique characteristics of a given sample respective to its domain. Existing works in visual…
This paper introduces a novel self-learning framework that automates the label acquisition process for improving models for detecting players in broadcast footage of sports games. Unlike most previous self-learning approaches for improving…
Test-time scaling (TTS) has become an effective approach for improving large language model performance by allocating additional computation during inference. However, existing TTS strategies are largely hand-crafted: researchers manually…
In textual information extraction and other sequence labeling tasks it is now common to use recurrent neural networks (such as LSTM) to form rich embedded representations of long-term input co-occurrence patterns. Representation of output…
Understanding identifiability of latent content and style variables from unaligned multi-domain data is essential for tasks such as domain translation and data generation. Existing works on content-style identification were often developed…
Domain adaptation refers to the process of learning prediction models in a target domain by making use of data from a source domain. Many classic methods solve the domain adaptation problem by establishing a common latent space, which may…
Self-supervised learning (SSL) techniques have been widely used to learn compact and informative representations from high-dimensional complex data. In many computer vision tasks, such as image classification, such methods achieve…
In the scenario of one/multi-shot learning, conventional end-to-end learning strategies without sufficient supervision are usually not powerful enough to learn correct patterns from noisy signals. Thus, given a CNN pre-trained for object…
Unsupervised discovery of latent representations, in addition to being useful for density modeling, visualisation and exploratory data analysis, is also increasingly important for learning features relevant to discriminative tasks.…
Autoencoders exhibit impressive abilities to embed the data manifold into a low-dimensional latent space, making them a staple of representation learning methods. However, without explicit supervision, which is often unavailable, the…